Hey crew.
Another small update for you guys, let's dive in.
First - there should be a small patch rolled out consisting of a couple of control tweaks and improvements. Moving "backwards" while flying should give more of a "flapping in place" hovering effect, and should no longer flip you around the other direction. I haven't had an opportunity to playtest it, honestly, but I am excited to see what Grant put together as that is one of the things I really wanted to see (so you can do that *flap* *flap* *fire* pose)
Another complaint we've looked at is the POV of the camera; it has felt too low to me, so we have lifted it a bit above your shoulder so you can see what and where you are biting. This is a first step towards making combat a little more visible and intuitive. We have some other improvements in mind, but this was an easy one to tweak.
I think there are a few other quiet goodies in there as well, but I will have to check our documentation to see. (Sorry, I know that's amateur-hour of me - Grant and I both had busy weekends so we didn't communicate much.)
In any case, load up and kick around a bit; if you have control comments now is definitely the time to make them heard. We'll keep trying to tidy up as we go along.
In other news, the overworld map patch is officially underway. Grant has the infrastructure in place to make it work; now we are working on some assets to make it look good. We'll be starting with a relatively "small" area this time around, with 2-3 zones accessible. When that goes out and we like it, we will be able to start expanding things pretty quickly, and adding map UI functionality, and so on.
That said - after the first overworld patch, odds are good we will do a few more upgrade passes; things like the experience system and UI are in need of attention. When we get a little closer to rolling this one out, I'll yet you know what's next on the docket.
As far as schedule, it mostly depends on how much polish we want to put on before we roll it out, but I would expect the overworld map to be working and pleasing in four weeks or less. I will keep you posted as we progress, even if it's going to take longer, but that is my hope.
ETA: here is a taste - I am working this through Campaign Cartographer 3+, which I have some experience in, using the Herman Wielink (sp) palette. In the future, we can consider hiring an artist to do an overhaul, but for the time being this hit the right balance between looking good, and within my abilities.
Dragon: The Game
Red Level Games Inc.
Red Level Games Inc.
2014-11-07
Action Indie RPG Simulation Singleplayer Multiplayer EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mostly Negative
(653 reviews)
http://www.dragonthegame.net
https://store.steampowered.com/app/305960 
The Game includes VR Support
Dragon: Linux OS Depot [2.04 G]
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
Curious? Follow our progress:
- Join our weekly Livestream development sessions at http://www.twitch.tv/redlevelgames. Tuesdays at 11:30am PST, Thursdays at 12:30pm PST.
- Like us on Facebook for weekly social media updates. https://www.facebook.com/DragonTheGame/.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
The completed game will include...
- Hunt and feast on tribute as you grow more powerful through the years.
- Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
- Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
- Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
- Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
- Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.
Planned Early Access Features...
- Single and multi-player Co-op and PVP
- Save and load your dragon
- Moddable dragons and maps
- Basic combat and RPG mechanics
- Fire burns trees, villagers, and wooden buildings
- Physics based flight
- Real time day-night cycle
Development Roadmap
Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.- More monsters, wildlife, and fantasy races to populate the world
- Quests, story lines, and lore
- More and larger worlds to explore and conquer
- Randomly generated worlds
- Expanded combat and improved NPC AI
- More destructible and intractable environments and objects
- Additional breath weapons and magic
- Updated graphics and physics
- Improved sound and music
- Awesome new dragon models. Play as different "species" of dragon
- Additional RPG mechanics and customization options
- Weather effects and natural disasters (volcanoes, tornadoes, etc.)
- Expanded mod support
- Additional languages and controller support
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
About Us
We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.- Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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