Hey everyone,
We’re getting the next patch together and want to check in. There’s been a lot of discussion about how to make the game as playable as possible while we’re moving through this (admittedly slow) transition.
Fortunately, these growing pains are expected as we consolidate our code base, perform content inventories, and prepare for an expanded team in 2018.
Our goal is to have the next build ready before Thanksgiving. Meanwhile, we’re considering the three most stable builds for the rollback, which we will deploy based on your response.
Option 1: Circa 2015. Old world and graphics, but ran well. Missing recent content (dragon customizer, new dragon model, new terrain, skybox, shaders)
Option 2: Circa last summer. Open world and graphics update (Unity 5, new terrain), but runs slow. This build showcases Dragon’s capabilities but is not optimized for most machines. Some flight and UIX issues. Very pretty, but you’ll may have to manually adjust your draw distances and graphic settings if you experience hanging.
Option 3: Transition to world map and zones. Little game play ready. This is where the game is headed but there is admittedly not much to do. (Basically, no change)
A second consideration is whether you would prefer the rollback version to appear on the main branch (the default) or the beta branch (accessible via Steam console). The latest version of the game will be accessible through whichever branch is not used by the rollback.
We’d like to move away from expecting players to opt in or out of the beta branch. Not everyone knows how to access the beta branch through the Steam console, and Steam doesn’t notify players when the beta branch updates. We’re considering a new build which will allow players to choose between the current stable build or the beta in-game. This build would be uploaded to the main branch.
*Please share your preferences for the rollback - both your preferred option and which branch you’d like to see it on - in the “Making Dragon Playable” thread in the forum.*
The rollback will occur by Wednesday11/8. If no preferences are expressed or no consensus can be reached, we will push Option 2 to the main branch and leave the beta as-is.
Thanks for your help!
Hey everyone,
Were getting the next patch together and want to check in. Theres been a lot of discussion about how to make the game as playable as possible while were moving through this (admittedly slow) transition.
Fortunately, these growing pains are expected as we consolidate our code base, perform content inventories, and prepare for an expanded team in 2018.
Our goal is to have the next build ready before Thanksgiving. Meanwhile, were considering the three most stable builds for the rollback, which we will deploy based on your response.
Option 1: Circa 2015. Old world and graphics, but ran well. Missing recent content (dragon customizer, new dragon model, new terrain, skybox, shaders)
Option 2: Circa last summer. Open world and graphics update (Unity 5, new terrain), but runs slow. This build showcases Dragons capabilities but is not optimized for most machines. Some flight and UIX issues. Very pretty, but youll may have to manually adjust your draw distances and graphic settings if you experience hanging.
Option 3: Transition to world map and zones. Little game play ready. This is where the game is headed but there is admittedly not much to do. (Basically, no change)
A second consideration is whether you would prefer the rollback version to appear on the main branch (the default) or the beta branch (accessible via Steam console). The latest version of the game will be accessible through whichever branch is not used by the rollback.
Wed like to move away from expecting players to opt in or out of the beta branch. Not everyone knows how to access the beta branch through the Steam console, and Steam doesnt notify players when the beta branch updates. Were considering a new build which will allow players to choose between the current stable build or the beta in-game. This build would be uploaded to the main branch.
*Please share your preferences for the rollback - both your preferred option and which branch youd like to see it on - in the Making Dragon Playable thread in the forum.*
The rollback will occur by Wednesday11/8. If no preferences are expressed or no consensus can be reached, we will push Option 2 to the main branch and leave the beta as-is.
Thanks for your help!
Dragon: The Game
Red Level Games Inc.
Red Level Games Inc.
2014-11-07
Action Indie RPG Simulation Singleplayer Multiplayer EA
Game News Posts 53
🎹🖱️Keyboard + Mouse
Mostly Negative
(653 reviews)
http://www.dragonthegame.net
https://store.steampowered.com/app/305960 
The Game includes VR Support
Dragon: Linux OS Depot [2.04 G]
In this open world action role-playing game you will bring your dragon's story to life. As you eat, age and hunt your dragon will develop allowing you to improve and customize its wings, tail, claws, and breath weapon.
Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms. Inevitably you will face other dragons, giants, trolls, orcs, liches, and other beasts as you leave your mark on the history of the world.
Curious? Follow our progress:
- Join our weekly Livestream development sessions at http://www.twitch.tv/redlevelgames. Tuesdays at 11:30am PST, Thursdays at 12:30pm PST.
- Like us on Facebook for weekly social media updates. https://www.facebook.com/DragonTheGame/.
WARNING: DRAGON IS IN EARLY ACCESS ALPHA. IT IS NOT A COMPLETE GAME. Please do not purchase unless you want to actively support development and are PREPARED TO HAVE FUN DESPITE BUGS AND UNANTICIPATED PROBLEMS. Thank you for your support, Early Access makes this game possible!
The completed game will include...
- Hunt and feast on tribute as you grow more powerful through the years.
- Hoard gold, claim a lair and expand your dominance through-out a dragon-sized sandbox fantasy world.
- Choose who to help and who to eat. Choose which cities will benefit and thrive under your protection and which will burn...
- Customize and improve your dragon. Choose its color, face, look, and abilities. Customize and upgrades your weapons and armor such as scales, breath weapon, bite, tail, and wings.
- Single and multi-player modes for all of your dragon co-op and PVP needs; work together in peace or find out whose the top dragon.
- Users Mods - There is no way we can make this game great without tapping into the creativity of our players. Integration with Steam Workshop is planned as well.
Planned Early Access Features...
- Single and multi-player Co-op and PVP
- Save and load your dragon
- Moddable dragons and maps
- Basic combat and RPG mechanics
- Fire burns trees, villagers, and wooden buildings
- Physics based flight
- Real time day-night cycle
Development Roadmap
Dragon is currently in early alpha and we've got a long way to go to make Dragon the game it deserves to be. All features and plans listed here are subject to change, we may add or remove features as we learn more about the community's needs during our Early Access.- More monsters, wildlife, and fantasy races to populate the world
- Quests, story lines, and lore
- More and larger worlds to explore and conquer
- Randomly generated worlds
- Expanded combat and improved NPC AI
- More destructible and intractable environments and objects
- Additional breath weapons and magic
- Updated graphics and physics
- Improved sound and music
- Awesome new dragon models. Play as different "species" of dragon
- Additional RPG mechanics and customization options
- Weather effects and natural disasters (volcanoes, tornadoes, etc.)
- Expanded mod support
- Additional languages and controller support
At this point we think Dragon will reach retail version 1.0 in nine to 24 months; depending on funding and the amount of content in the final game.
About Us
We're a small and inspired group of gamers and dragon enthusiasts who couldn't stop ourselves from making this game. We've been juggling full-time jobs, family commitments, and nights and weekends to bring you Dragon. Please support Early Access so Dragon can become the incredible game that AAA studios will never be able to do correctly.- Processor: Intel Pentium D 2.8 GHz or AMD Athlon 64 X2 4400+Memory: 2 GB RAMStorage: 4 GB available space
- Memory: 2 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
- Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon 64 X2 5600+ 2.8 GHzMemory: 4 GB RAMStorage: 4 GB available space
- Memory: 4 GB RAMStorage: 4 GB available space
- Storage: 4 GB available space
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