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Patch notes for UPDATE 8
[ 2016-01-17 18:11:42 CET ] [ Original post ]
8.0.18 Update 8 Change log (17.01.2016) Over 40 additions, 8 tweaks and over 20 fixes in this latest update. Blog article coming soon!
- Added: Double tapping the 'F' key max zoom on camera target ship (thanks to kriller2tester)
- Added: Double tapping the 'F' key while on max zoom goes to min zoom (thanks to kriller2tester)
- Added: New 'Patroit' Large missile
- Added: Auto ship configuration generator
- Added: Auto Player and AI flotilla configuration generator
- Added: 'Auto-fill' button to Ship Config
- Added: 'Auto-fill' button to Fleet Config
- Added: 'Quick Options' system to Fleet Config combat simulator
- Added: 'Speed' option to globally increase the speed of all ships to Fleet Config combat simulator
- Added: 'Player Allocation' toggle to control total player MP in Fleet Config combat simulator
- Added: 'Enemy Allocation' toggle to control total enemy MP in Fleet Config combat simulator
- Added: 'Scenery' toggle skybox for Fleet Config combat simulator
- Added: 'Random/Mirrored' toggle to set opponent in combat simulator
- Added: 'Enemy ship cap' toggle to set max mp per opponent ship in combat simulator
- Added: 'Game Options' to Map Select UI
- Added: 'Global speed override' to Map Select UI
- Added: 'Global MP allocation override' to Map Select UI
- Added: 'Global friendly HP multiplier' to Map Select UI
- Added: 'Global enemy HP multiplier' to Map Select UI
- Added: 10 new explosion related particle systems
- Added: Created intelligent ParticleSystems class to randomise particle properties and add realistic variations
- Added: Created ParticleLighting class to add realtime lighting to ship explosions
- Added: Flotillas now start game in battlegroup formation and warp into scene
- Added: Dust clouds to asteroid fields
- Added: Tweaked Lava1 and Terran1 scene properties
- Added: Jump gate effects
- Added: Created GameStaticSpawn class to handle placement of stations and immovables.
- Added: 'Spawn Static' map construct for adding prebuilt stations, gates and platforms
- Added: UID system to map objects
- Added: Ability for permenant status effects to apply to fitted modules and ships
- Added: 'Bridge' central connector piece
- Added: 'Trading Outpost' model (and configured as carrier)
- Added: 'Military Outpost' model (and configured as carrier)
- Added: Teams based reinforcements system
- Added: Flotilla to be able to call in reinforcements
- Added: Corvettes health and shields reset when docked
- Added: Disabled the adding of different missile configs to the same wing (abilities context issue)
- Added: Status bar to the bottom of the central panel on the Fleet Config screen
- Added: "No identity" text when a Flotilla has no identity in Fleet Config
- Added: Animated 'zoom' text to draw eyes to events
- Added: Zoom text integrated in menu screens and tactical
- Update: Panning the camera (like on a table surface) now locks cursor position (thanks to Staalby)
- Update: Fixed Phaser Pulse [M] damage reduced (thanks to Staalby)
- Update: When 'LaunchAll' ability used and there are no docked ship, no confirmation is played (thanks to Chomwitt)
- Update: Further tweaks to ship movement AI
- Update: Tweaked asteroid scree (the low-poly stuff) to not be visible when close to camera
- Update: Optimizations to ShipMove class
- Update: Scout and Assault sample maps now host randomly generated enemies
- Update: MFC Vindicator put on show on the menu screen
- Fixed: Weapons platforms no longer shown on Fleet Config screen (thanks to newfronts)
- Fixed: Configured ship and hull icons now activated only by LMB to prevent lisclicks (thanks to Staalby)
- Fixed: Rapidly clicking on the scene icon in the Map Select screen locks up game (thanks to Staalby)
- Fixed: MP rating shown twice on mouse over tooltip in Ship Config (thanks by Staalby)
- Fixed: Crash with M fixed Railguns due to muzzle flash not set (thanks to ezekiel25o17, atroxx85 & actingcaptain)
- Fixed: Dev testing shortcut linked to 'T' button disabled (will form part of quick move system, thanks to Staalby)
- Fixed: MFC Homan Fixed XL weapon socket misaligned (thanks to Staalby)
- Fixed: Ships stop suddenly when issued the 'All stop' order
- Fixed: Ships correctly removed from avoidance system on despawn
- Fixed: Trigger happy ships will now cease firing if target is destroyed
- Fixed: Ships sometimes move backwards if the movepoint is behind them, can cause ships to pirouet
- Fixed: Turrets on Ship Config screen spawned on top of the holographic placeholders
- Fixed: AI Corvettes don't break formation to attack
- Fixed: Some support modules weren't affecting ship attributes as they should
- Fixed: Tactical and Fleet icons now only flash when damage is taken
- Fixed: Destroying the carrier of deployed wings crashes game
- Fixed: Fixed weapons not hidden when jumping or ship out of range
- Fixed: Crash when ship jumps as it is destroyed
- Fixed: Tiny hang when entering orbitcam mode
- Fixed: Flotilla tactical icon remains highlighted when ship selection cleared
- Fixed: Ship select no longer cleared from Fleet panel when moving ships
- Fixed: PLC Sadalbari docking and lauch points misaligned
- Fixed: Some misc fixes to Ship Config turret add/remove behaviour
[ 2016-01-17 18:11:42 CET ] [ Original post ]
Shallow Space
Special Circumstances
Developer
Special Circumstances
Publisher
2015-10-21
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Mostly Negative
(178 reviews)
The Game includes VR Support
Public Linux Depots:
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
MINIMAL SETUP
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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