The last couple of weeks have been a whirlwind here, I’m desperate to get into the code but as the rest of the team continue to remind me, actually making the game represents about 15% of the total job, and if you let the remainder slip it all quickly goes south. Been a little quiet because I received a letter stating saying basically ‘move house, now’ which isn't a fantastic position to be in when you’re in the process of creating something this complex, but it was time to move. When coding absolute silence is best or some light prescribed noise – buses and motorbikes most definitely aren’t on the freaking list. [img=http://shallow.space/wp-content/uploads/2016/07/OfficeResized.jpg][/img] A serenity most surreal compared to the bustle of the city I just left. So for me personally, the last two to three weeks has been focusing on finding a nice place with room enough for an office where we can cultivate some magic. Ideally quiet with a bit of space and a scenic view so I could setup a camera and start shooting some needed video logs. Happy to say, found that place – am practically moved in now and I have to say the feels are great. It’s a converted office block in a commercial area so it literally smells of business, which is good, because there is a lot of business to be done here. No rest for me once the unpacking and move admin is done, yearly business accounts are due and with that comes a mountain of paperwork. But while I’m forced to deal with life, the team continue to forge in the background and we have some 3D SFX, models, particle effects and additional music all ready to be folded into the mix. It really cheers you up after carrying a 200kg sofa down four flights of stairs when a message arrives from Russia with love in the form of a new space station. [img=http://shallow.space/wp-content/uploads/2016/07/IMG_01072016_225243.png][/img] All hail the 'Valhalla' trading post, they'll be ships aplenty passing through her guts soon enough. More shots here. I have to say though, despite the gigantic steaming turd that has been dropped on me from the heavens; I’m still really excited for what is to come and definitely see it as a positive. That’s because the interruption, although unwelcome, has granted me a moment of clairvoyance. Heh, I guess it’s easy to lose your objectivity when you wake up, down a coffee and code for a 12 hour stint. So while I hissed and screamed as I was forcefully wheeled away and my beloved man cave disassembled, I was forced to contemplate the state of affairs and deal with a bit of that other 85% of business - all in the name of bringing order and organisation to things which will undoubtedly reflect in the project. Still, it won’t be long until we’ve rounded off the edges and put that beta online and with all the planned forum bustle, new models, voice overs and interview videos and my mailbox now full of story from John Harper, it’s clear that things will get torrential around here pretty soon. On that note, I’d better get back to unpacking! James
[ 2016-07-02 17:44:23 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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