Good news! The Overhaul Beta has been updated to version 4.6.
The beta is currently available via a separate 'branch' which can be changed in Steam, via the game properties.
Decided to simplify things further with the fleet panel, and reduce the requirement for scrolling.
In this update we tidy up the UI, in particular the fleet panel, where a separate row of smaller icons is now always visible and we've also tweaked the appearance of the grouping icons so it's a little easier to see which number key to press. To prevent unnecessary scrolling detailed icons are currently shown only for Player selected units but will soon be shown for context targets also.
All the abilities should now work. Some abilities will require a context target to work (such as 'Communications' allowing you to hail other ships,) you can pick a target by first selecting your ship and then clicking on an AI ship as it's context target. Other area of effect abilities now use the new 'Command Range' and you can preview that range by moving the mouse over the applicable ability icons.
The dialogue system opens up new opportunities for ship construction and trade.
The dialogue system gets folded into the mix adding ways to access various handy NPC functions. This will be handy if you want to use the new petty trade system to buy/sell stuff or build ships using spare funds, you'll also be able to pickup quests by using dialogue. Look for an exclamation mark by a zone icon or ship which indicates dialogue.
We've also folded in various new animations and some fixes that you've reported in over the last couple of weeks. Please do continue to report them! It's been instrumental in the progress made so far.
Look forward to 4.7 where we can expect the beginnings of resource collection, additional help articles, ship experience and a whole host of atmospheric sounds and maybe even the return of the sexy AI voice!
The main goal now is to fold in the remaining RTS mechanics before adding saving/loading, skirmishes and additional planets.
BETA Update 4.6 Change log
- Fix focus issues when double clicking on targetbox - Fix to windows opening in odd places - Fix SpaceObject issue causing crash on restart - Fix focus issues on modular stations - Added SHIFT + LMB to add/remove ships from selection - Added focus on opening dialogue with NPC - Added cargo space bar in inventory windows - Added petty trading extensions to inventory window - Added missions to dialogue system, listing and acceptance - Added accepted missions are tracked at start - Added trade request to dialogue system - Added mission indicators to zone icon (yellow ! is tracked objective or pending dialogue) - Added mission/dialogue/quest track indicators to targetbox and tactical icon - Added typewriter animation to notification/dialogue text - Added remaining abilities (now functioning) - Added animations to mission/objection situation panel text - Added tactical icons to fleet panel - Added context sensitive text to dialogue system - Added group number to fleet icons (removed emblem icon) - Added subcontract ship production from Allied facilities
[ 2016-10-11 17:33:11 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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