The Open-world BETA is currently available via a separate 'branch' which can be changed in Steam via the game properties. (For more information see here.) Further incremental fixes to the BETA build were released yesterday and today for Windows and Linux. Changes to note are the fixes to group movement and jumping, these changes will pave the way for additional formation types in future. [img=http://shallow.space/wp-content/uploads/2016/10/Formations.jpg][/img] We'll likely issue another hotfix update or two over the next few days before commencing work on 4.7 which will include further fleet movement/management improvements and resource collection. Hotfix Update 4.6.3 - Fixes to text disppearing in some parts of UI - Fixes to crash setting radial indicators for ability icons - Fixed issues showing tooltip after dialogue - Added press backslash ('' key) to hide UI Hotfix Update 4.6.4 - Fixes to grouped movement - Fixes to unit grouping path blocking issues - Fixes to grouped jumps (SRJ and JSA) - Fixed Command radius shown independantly of grid - Fixed selection box shown when using mouse to alter battlegrid height - Fixed repeated mission rewards - Fixes to healthbars on fleet/tactical icons - Fixes to AI freighter behaviour when under attack
[ 2016-10-16 12:45:58 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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