While we’re busy cooking up the sandbox we thought it might be an idea to put in a skirmish mode of sorts. Similar to the ‘Tactical Simulator’ in the older alpha, Quick Battle mode allows you to dive in and get to grips with any of the ships and get used to the controls. Behind the scenes, Quick Battle mode will help to iron out the wrinkles, particularly with combat and already it’s sparked a bit of a rethink with regards to combat AI. [img=http://shallow.space/wp-content/uploads/2016/10/sspace-2016-10-26-13-28-25-98.jpg][/img] It might please you to note that there are no caps on the number of ships in the arena. One of the things that makes Shallow Space unique against other similar titles is the detail of the combat, in particular the simulated projectiles and unpredictable nature of the ship movements. But it became clear to us when simulating larger battles that there needs to be some degree of predictability otherwise you’re effectively watching the AI battle it out – this update goes a long way to resolving that woe. An example of the fixes this update introduces is the AI attacking from roughly the same direction each time meaning that combat can now be ‘anchored’ making it easier to flank them and making small but immersive mechanics such as shield rebalancing not only a reality, but extremely useful. Look forward to the inclusion of shield balancing very shortly (literally coding it as we speak.) Once more we appreciate all the support and feedback as we edge ever closer to our immediate goals. Keep those bug reports coming and remember to post screenshots of your new escapades Commander!
BETA Hotfix Update 4.7.1
- Added hull customisation to Options menu (primary/secondary colours) - Fixes to crash on Hard Group setup
BETA Update 4.8
- Added 'Quick Battle Mode' - Fixed rare issue with orders being wiped on ship jump - Fixed issue with selection box ignoring units - Fixed rare crash allocating initial SFX channel - Fixed issue with fleet icon not appearing when construction complete - Fixed issue building Sadalbari Command Carrier - Fixed crash updating rolling selector if ship changes groups - Fixed issue with Combat AI 'eternal chasing' - Update major tweaks to ship Combat AI - Update 3D ship text no longer affect by time scaling
[ 2016-10-26 14:46:28 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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