Bit of a packed incremental update this time round as we continue to fine tune and some additional major work going on under the hood to further refine ship movements. We tested Update 8.1 at a friends house to gather some feedback and it ended up as quite an exciting session for a number of reasons. As he played we described the pending mechanics soon to be injected; shield rebalancing, subsystem targeting - his eyes lit up. But perhaps the most thought provoking reaction was when they turned to us and blurted out 'imagine this in multiplayer!' Now this isn't news to us, we've been imagining it all year, but when looking at his face to gauge his actual excitement we realised that he'd literally been drooling all over his nice shiny new keyboard and that sparked a bit of a rethink about priorities. Coding multiplayer is a big deal - but we are prepared for it this time round. The biggest problem in our tests was the use of physics in versions 8.1 and earlier so we replaced it with a home-brew pseudo-physics implementation - the difference is immediately noticable with the inclusion of inertia in the ship movements, huuuugely immersive - take a look! Keep the bug reports and feedback flowing - incredibly useful!
BETA Update 4.8.1
- Update all ship speeds increased - Update all weapons ranges increased - Update all turret turn rates increased - Update formation spacings increased - Added inertia to ship movements - Added custom physics simulation (multiplayer preparation) - Added modified object pool and prefabs (multiplayer preparation) - Fixed issue with collision avoidance - Fixes to ship thrusters - Fixes to ability attribute modifiers - Fixed siege laser effect - Fixes include more defensive code to prevent rare particle crash - Fixes further to log spam - Fixes to enemy reveal in fleet panel - Fixed intermittent bug introduced in 4.8 with soft groups disbanding
[ 2016-10-28 08:17:20 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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