Good news, Update 5.2 is now available Commander! [img=http://shallow.space/wp-content/uploads/2016/11/Unity-2016-11-25-11-27-04-02.jpg][/img]Additional markings on the Battlegrid should aid perspective and understanding of the visible area. The last week or so we have predominantly focused on hardening the codebase in preparation for Single Player campaign and Multiplayer - nothing exciting enough to talk about. But in addition, we've added some more useful markings to the Battlegrid; namely occluding scanning circles for player/allied units and a range finder for the currently selected ship. Some very interesting feedback over on the Official forums as to what our priorities should be with 95% of voters saying they would enjoy MP but 80% of voters say that we should focus on the SP experience first. Who are we to argue with the Players?! So brace yourself for advancements in SP as we set our sights back on rolling in new content after another short round of bug fixes. We expect to maintain a quick pace as we roll features, persistency and missions/encounters into the sandbox, but as mentioned, for the purposes of bug control, we'll likely open a separate Beta branch for the testing of the new SP features which will start to be introduced in 5.3 - more information on that to follow. Cheers for the support and keep those bug reports coming in!
Update 5.2 Change Log
- Fixes further to stability - Fixes to Ships sometimes spawning without weapons - Fixes to Ship Builder UI appearance issue (post 5.4 upgrade) - Added player/allied forces adjoining scanning circles - Added Selected Ship 2D distance rulers - Updated 'Jump Safe Area' markers
[ 2016-11-25 17:05:07 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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