[img=http://shallow.space/wp-content/uploads/2016/12/sspace-2016-12-08-18-31-30-30.jpg][/img] Added height lines to the movement waypoints to better aid perspective (click image for fullscreen.) Another BETA patch yielding additional work on unit veterancy and experience with the proceeds of a battle now distributed amongst the ships. Experience is dealt as a ratio, so if a single ship did 75% of the damage they'll receive 75% of the XP. Interesting to note that with this system, experience is split between all ships that caused damage to the target, so swarming the enemy with a huge overpowering fleet will result in minimal XP rewards. We've also removed the clutter of the attack lines and will shortly replace them with another style of visual confirmation. Otherwise, a couple more fixes and tweaks - another minor patch to come before we merge with the public build. Some nice feedback on the Official Forums - keep it coming!
Update 5.3.2 Change log
- Added experience given on ship destruction
- Added experience notification message
- Added height lines to movement lines
- Fixed bug where negative status' aren't applied
- Fixed crash retrieving tooltip for destroyed ship
- Update reduced default sensitivity of controls
- Update height lines now shown for all ships
- Update attack lines flattened to grid
- Update attack lines shown only on mouseover
[ 2016-12-08 21:37:11 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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