Shallow Space
Special Circumstances Developer
Special Circumstances Publisher
2015-10-21 Release
🎹🖱️Keyboard + Mouse
Mostly Negative
(180 reviews)
The Game includes VR Support
Public Linux Depots:- Shallow Space Linux Depot [1.64 G]
Overhaul Update 6 - UI RefreshWe are pleased to announce that Update 6 is ready! This is the most significant patch released to date with literally hundreds of additions and tweaks so we're going to break from the normal tradition of listing them all because there are simply too many.
[img=http://shallow.space/wp-content/uploads/2016/12/Update6.jpg][/img]
Context Buttons and Dialogue windows also added in this update
If you haven't already we recommend you take a look at the previous article which will tell you what to expect from Update 6 but in addition to all that good stuff we have even more crammed in for good measure.
Context Menu
So we created a system called 'Context Targets' which allowed us to use abilities which targeted NPC ships such as 'Open Communications' or 'Subsystem Targeting.' Since implementing that the feedback coming back is that it's a little cumbersome so we've replaced Context Targets with a pop-up menu accessed simply by left-clicking on a NPC ship.
The context menu intelligently lists all the applicable abilities for the selected ships as well as the various standard options like 'Move To,' 'Trade' and 'Open Communications' making life much easier.
Dialogue Window
Previously the dialogue panel was anchored to the ability bar, now it has it's own dedicated window. This means you can effectively have more than one conversation at a time, which will make more sense when we start to roll in additional mission types and widen the scope of play.
UX Improvements
We've streamlined and unified the actions taken on Left/Right click. So right clicking on a text link in the notification panel or mission objective is the same as right clicking on the unit itself for any Ship, Space Object or Zone. This makes things easier to control and much more fluid.
Here's an example:
[olist]
You select and group your fleet
You click on the ship with the exclamation mark to see what they want
You find they have a mission on offer - you accept
You tick the box on the Objective UI piece to track it and while over there you right click on the Zone link automatically sending your ships there.
[/olist]
Much simpler.
Notification Panel
There are far more notifications now confirming actions, telling you how many jumps away a target is and letting you know about Out of Zone activities such as your allies spotting an enemy vessel.
BETA Merge
We also have all the fixes and additions brought across from the BETA patches:
So this is a massive step forward and it's a lot more stable than Update 5 so we're making it live right away. Now that the UI is better look forward to Update 6.1 in which we'll be introducing the Tutorial and updating the in-game manual pages.
Many thanks for the continued support!
[ 2016-12-16 18:21:54 CET ] [ Original post ] What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
FrontEscortedBrandedResizeSteam.jpg?t=1466420668)
MINIMAL SETUP- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
RECOMMENDED SETUP- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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FANATICAL BUNDLES

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