Work is still going on here on the server side of things, still writing tests and implementing base functionality. We have to set expectations here, this is going to take a long time. Some might say a mistake was made showing up empty handed 6 months ago and I would agree with that. The majority of dev is really boring to talk about and it's going to be less about the showmanship this time around. Its not really worth coming to you with regular updates on this because its simply too distracting to code, write updates and interact with the community at the same time. The guy (me) who had his head in the code was also trying to run things and write comms, not a wonder I had a breakdown really. So this time its fun game first, flash graphics, details and suggestions later. Don't get me wrong, I care about community feedback, ironically theres distance now because I care too much about what you think. But mentally and financially, this game sent me off the rails once and I can't let that happen again. I could go toe-to-toe with the community, armed with fiscal reports and proof of this and that, but what would it prove? Its a waste of time and energy and at the end of it all, I would still owe you a game. The good news is, the project has been running a long time and this all feels very easy to put together now (if not a bit time consuming,) the major lessons have been learnt. Still some challenges but we have what we need for victory. So for some real updates: - Were going to be sticking with Unity3D for the game client after all, we have a neatly catalogued set of assets all ready for that game engine - the client can be turned around quickly because of that but we really need to ensure the core works soundly and the game is actually fun. - We're still trying to make the game free - that's not too popular an idea I know, but I just dont want to deal with the business side of things right now; that contributed massively to stress and just got in the way of finishing the thing. - The ship models and other game assets are intact, what we need now is time to assemble the assets into a game. Ill own that as my penance (even if it takes another 5 years,) but we expect to bring on a dev or two in the new year to assist. Im hoping there will be something to show Q2/Q3 in the coming year, but its going to look like block wars for quite a while yet, and when we update steam itll need to be with something that exceeds what is currently on show. Massively appreciated the messages of support, also appreciate that theres many of you feeling annoyed - trust me we're working hard to put it right. Enjoy your holiday season, Ill personally be coding like a madman for the duration. Youll be hearing from us again in the New Year.
[ 2020-12-09 10:05:02 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
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