If youre new around here dont buy the game, its unsupported and a mess in its current form, were working hard to put it right. Since thought a little more about the last post here when we mentioned that its too distracting to code and write blogs at the same time. Im not happy with it that, Im just not sure its true. To stay focused this time, were splitting development into manageable chunks called sprints. In the opening stages, a sprint will focus on adding a bunch of related gameplay elements - we implement only whats planned and not a line of code or graphical detail more than needed. Its not beyond the realms of possibility to incorporate some blogging about said elements at the end of a sprint. It might even be useful to help clear ones head in preparation for planning the following sprint. The truth is that writing to you is enjoyable and a major part of the journey, but is Steam the place for such posts? Especially when theres a game client up that isnt currently supported - we dont want to market that, I wish there was a fat pause button on Steam but theres not. So it might be best to leave up a this is currently f**ked post and come back here when we have something concrete and playable. Phoenix, flames, all the jazz. The news everyone is waiting for here is the new game client is here and as mentioned itll be a little while before we see that. But there is plenty to talk about along the way, and when the cogs of the machine are oiled and were moving with gusto, itll be time to scour the comments and forums for your opinions (good and bad) and that cant be done unless you have something to talk about. Maybe the answer lie somewhere in-between, I dont know - has anyone ever tried to resurrect a game from the dead? Anyway, the last update was a bit lame, so I come to you with PROOF this time, proof of life if you like. Weve relaunched the blog, filled it with all the various short stories that John Harper, our resident scribe, has written over the years. There is hours of lore to read already and im hoping John will come back and help put even more together. Like you Ive got to build his trust too, Ill keep you posted on that. Theres also an entry on the progress of development so far on the server components. Along with another article musing about the parts of the game we plan to pull into the new game client, and we talk a bit about the parts that dont quite work. We also get a sneak peak at the game client just to prove there is actually some activity happening there. Ill try and keep the posts shorter this time around, 500 words or under - I know I can waffle on a bit. Thats better, this is a better way to end the year - apologies dished up, a shiny new blog and a renewed sense of focus. Next year were going to KICK ASS.
[ 2020-12-20 15:46:59 CET ] [ Original post ]
- Shallow Space Linux Depot [1.64 G]
What you will be getting
Construct your fleet ship-by-ship by foraging in dangerous asteroid clusters and nebulas for resources and completing quests. Build up your modular base to include all the things a fleet commander needs; refineries, factories, power stations, shipyards and trade docks. Evolve your ship Captains careers, customize your ships using loot savaged from wreckages, become embroiled in action spanning huge playable areas and work across multiple planetary systems to bring order to Shallow Space.
An innovative ‘zone’ system lies at the heart of what we’ve dubbed the ‘Open-world Overhaul’ and through it NPC traffic will trade, mine and fight just as you do.
Pick-up missions to receive rewards in the form of ships modules and blueprints and construct defences, or go at it you own way by mining and trading. You’ll manage forces across multiple play areas all running realtime in a universe teaming with life.
Additional Key Features:
- Procedurally generated zones, loot and quests
- Emergent gameplay
- Ship movements using NVIDIA PhysX engine
- Enhanced abilities system
- Directional shields and subsystem targeting
- Flexible unit groupings
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 5500
- Storage: 4 GB available space
- OS: Debian Based x64
- Processor: Intel i5 or i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Radeon R9 270X/NVIDIA GeForce GTX 760
- Storage: 4 GB available space
[ 6138 ]
[ 3458 ]