Changelog is quite simple: - Added image preview offset to the left while completing a puzzle. - Fixed bug where the game would white screen if a player clicked on the "Change Background" button too fast. - Also 3 months ago, I have finally given names to all the puzzles. Every puzzle leaderboard is now visible in the community. Compare your completion times with other players, and friends on Steam! This will probably be the final update, unless DLC is decided on, or some game-breaking bug implies me to patch the game again. This was a wonderful first and free experiment to understand how to push a game to Steam, and adopt some features within Steam. Shinogame hopes you look forward to our next (and more serious) project(s).
[ 2024-08-27 02:24:55 CET ] [ Original post ]
I have submitted another update to Tile_Perfect. This will now be considered "Version 1.0". The changelog is as follows:
- Added a little visible debug text to troubleshoot anyone with the main menu glitch.
- Added keyboard shortcut to force deletion of player progress.
- Game will now remember what background was selected before closing the game.
- Game will now indicate what version of the game is running in the main menu (currently 1.0).
- Better Gamepad support. It is no longer possible to navigate to the "Back" button within a puzzle while on controller. You can leave a puzzle by pressing "B".
- Removed a couple of debug codes I accidentally left in earlier builds.
[ 2024-04-03 18:17:53 CET ] [ Original post ]
Hello again. I have posted another update, and finally understood the core of the problem. Due to how I misunderstood the content delivery system, it appears I tried to combine some elements of the Windows and Linux builds to make transferring this rather tiny game much easier. Little did I know, some of these files I though were similar between the builds were not so similar after all. This caused the initial launch version of the game to only work on Linux and not Windows, and the later build to work on Windows, but not Linux. With this latest patch, I have resolved the issue of the Windows and Steam/Linux versions. With the fix of the Linux version, I am also hoping to get an official "Deck Verified" status soon. I apologize for the inconvenience, but I am thankful that it's things like this that help me understand how things work, so I don't make this mistake for future, and more serious projects.
[ 2024-04-03 02:07:19 CET ] [ Original post ]
Fixed a bug where the start menu wouldn't load on Windows. The issue may
[ 2024-04-01 17:47:14 CET ] [ Original post ]
Hello everyone. This is the beginning for a lot of things. Most importantly: The establishment of "Shinogame" as a developer and publisher, and The first project for me and a couple of friends that finally sees the light of day. This game was developed by 4 friends:
- Art crearted by @cynine
- Music by EEPAHOY
- Programming by Bob_Barkerson
- The guy who came up with the idea, but then ran away: Touhni
[ 2024-02-09 23:24:03 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
- [0 B]
Unleash your puzzle mastery with Tile Perfect, the mesmerizing sliding puzzle game that bursts with vibrant, pixelated charm!
- Dazzling pixel art: Each puzzle board is a vibrant tapestry of meticulously crafted pixelated wonders. From whimsical landscapes to retro arcade throwbacks, every tile is a tiny masterpiece waiting to be placed with precision.
- Four levels of mastery: Hone your puzzle skills with four difficulty levels, from beginner-friendly 3x3 grids to the mind-bending 8x8 challenge. Each level offers a unique twist to test your strategic thinking and tile-sliding prowess.
- Pixel therapy: Let the gentle click-clacks of shuffling tiles wash away your worries. Arrange vibrant squares and discover a meditative calm within the pixelated puzzle.
So, are you ready to embark on a pixel perfect adventure? Download Tile Perfect today and let the puzzling begin!
- OS: Ubuntu 18.04 LTS or higher
- Processor: Dual core CPU or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 or Vulkan compatible GPU
- Storage: 100 MB available spaceAdditional Notes: A minimum resolution of 800 x 600
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