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Changelog is quite simple: - Added image preview offset to the left while completing a puzzle. - Fixed bug where the game would white screen if a player clicked on the "Change Background" button too fast. - Also 3 months ago, I have finally given names to all the puzzles. Every puzzle leaderboard is now visible in the community. Compare your completion times with other players, and friends on Steam! This will probably be the final update, unless DLC is decided on, or some game-breaking bug implies me to patch the game again. This was a wonderful first and free experiment to understand how to push a game to Steam, and adopt some features within Steam. Shinogame hopes you look forward to our next (and more serious) project(s).
I have submitted another update to Tile_Perfect. This will now be considered "Version 1.0". The changelog is as follows:
Hello again. I have posted another update, and finally understood the core of the problem. Due to how I misunderstood the content delivery system, it appears I tried to combine some elements of the Windows and Linux builds to make transferring this rather tiny game much easier. Little did I know, some of these files I though were similar between the builds were not so similar after all. This caused the initial launch version of the game to only work on Linux and not Windows, and the later build to work on Windows, but not Linux. With this latest patch, I have resolved the issue of the Windows and Steam/Linux versions. With the fix of the Linux version, I am also hoping to get an official "Deck Verified" status soon. I apologize for the inconvenience, but I am thankful that it's things like this that help me understand how things work, so I don't make this mistake for future, and more serious projects.
Fixed a bug where the start menu wouldn't load on Windows. The issue may
Hello everyone. This is the beginning for a lot of things. Most importantly: The establishment of "Shinogame" as a developer and publisher, and The first project for me and a couple of friends that finally sees the light of day. This game was developed by 4 friends:
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