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DevBlog#1 - What an Uspavanka is, and who and why makes it.


About what will be and whats already are in the game.


Uspavanka is a turn-based RPG with roguelike elements where battles are played with a deck of cards. The story takes place inside a dream of a kid who cannot wake up until all enemies are defeated. Parallel to the adventures, memories about characters little sister will appear in the game. There are choices of childs past actions in real life. The game features a procedurally generated map made of hexagonal fields. After 20 moves of wandering around, the final battle of the current dream will start. In total, the game has 3 dream worlds planned in various themes with different enemies. The first world is a nursery where you have to confront toys from the nightmares. During the passage of the battle will take place using cards. With each battle, the protagonist will grow stronger, receiving more and more new cards and items, leveling up talents in the development trees formed as constellations. Each child have a unique trait and 3 stats that dynamically change the strength of the cards. The player wins battles by threatening monsters. If child themselves gets spooked, youll lose, and the whole nightmare will start all over again. Each child have their own pack of cards. Also to the pack will be added cards of hero's favorite manga, which you choose during the game.

A little bit about "Dogs Dream"


The game is a product of solo development, made with enthusiasm, without investment. The main aim is simply to show our sick imagination fully and combine all our favorite mechanics. Therefore, please add the game to the "Wishlist" and tell your friends about it, because you (you might be the only reader of this text) are the marketing department of the project now.


[ 2021-11-07 04:16:46 CET ] [ Original post ]



Uspavanka
The Dog's Dream
  • Developer

  • The Dog's Dream
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 3  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/1709280 
  • Steam Store

  • Nightmares - all children see them sometimes. But what if in provincial Russia there are kids so harsh they can defeat the vile creatures from dreams?
    Three simple Slavic kids - Boris, Dora and Joseph - turned out to be daredevils. Why them of all? It’s unclear, because in real life they have only three things in common. These children were born in the region of the Kursk magnetic anomaly, always obeyed their parents and they did not eat pork.

    In this card roguelike you can do the same as in every other:

    1) Play as one of three characters with different characteristics:
    • Boris the Brave. The boy's greatest dream is following his father’s example and become a boxer, but for now, monsters of his dreams are the only defeated opponents;
    • Dora the Adventurer. Dora likes to talk, repeating the same phrases. She wants to become a traveler. In the meantime, she finds adventures only in her head;
    • Calm Joseph. He enjoys playing the ukulele and being smart, but no one cares. Joseph plans to distribute political propaganda in order to putting garbage in people’s heads, but the only current listeners are the corpses of the murdered enemies in dreams.
    2) Equip your hero with useful (and not so) items, among which are such legendary items as the Socks of Death and Mittens of Aggression;
    3) Collect a deck of cards to strengthen the child, to make enemies whine instead of him/her;
    4) Defeating monsters (there will be many, many monsters) including such dangerous ones as the Beer-drinking elk and the Smoker shark;
    5) Make important game decisions - do something or do nothing.

    Also you can find something that, perhaps, is not present in other roguelikes:

    1) Manga series that change the character's mechanics (not always for the better), for the great sin of humanity - calling them comics;
    2) Quirky-looking hand-drawn graphics. Just whenever, whenever;
    3) Leveling the hero’s characteristics that affect the strength of the cards;
    4) Jokes (at least attempt at jokes);

    The best way to support game development is add it to Wishlist.

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