-Display adjustment to fit different size monitor screens
-Added the optional ability to use keyboard arrow key input to navigate all menu & map screens -also made a few other subtle adjustments
Fixed bug created on the Day 02 update where new players were unable to select game mode which prevented them from starting the game. New players can now select a game mode again and start the game.
-Changed the sprite design for the missile turrets -Added flicker effect to menu display sprites -Added indication flicker to certain menu selection screens when selecting an option -Adjusted enemy alien snipers shot rate -Added 2 new achievements
-fixed permadeath problems -fixed unjumpable gaps in Stage 02 -Improved overall game performance -made various sprite adjustments in certain menu screens -added to game's Stage 01 intro cutscene
-Added to the aesthetic design of Stages 07 & 08 -Changed all of the bookshelf sprites -Fixed issue where the game-time did not display in the ending finish stat screen -Added more frames of animation to the poison (green) hazard pools and the shallow blood (red) sea sprites -adjusted some SFX -Fixed bug where player may inadvertently hit the Stage 08 Boss before the Boss was activated which would crash the game. -Fixed Bug exclusive to expert mode (permadeath) when player defeats boss they will no longer get stuck on the screen following the ability choice screen.
-Added to the level design of Stage 26 -Adjusted the Stage 26 & 27 Bosses -Adjusted obliteration sound for the Weird Blood Creatures -Adjusted some SFX for a few specific sound triggers -various minor adjustments
-Evolved Stage 14 designs -Added to the Stage 03 design -Expanded Stage 13 Elevator version design -Tweaked Stage 14 Boss -Tweaked Stage 03 Boss -Adjusted Orb Mine behavior -Removed Death Sentry's ability to push the player around on contact -Adjusted parallax for Stage 26 background -Added new background for Stage 14 -Changed bookshelf sprites
-Fixed Save Display on first starting the game when switching between save files (also, will not lose save file progress) -Fixed Game Mode Description panel when first choosing game mode -Fixed Audio Bug when battling Stage 08 Boss -Changes to Stage 09 Boss & Stage 10 Boss -Changes to Stage 09 & Stage 10 Level design -Added Animations to Tech-Alt ability icons -Refined Brutal Mode Spawn Rate -Fixed Elevator found in Stage 13 -Adjusted hit boxes for Crippler Spawn Creatures -Added flying boulder projectiles -Added to various menu design elements -Other tweaks, adjustments & fixes
Drone Break
James H. Van der Meulen
Trash Vomit Studios
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://www.trashvomitstudios.com/
https://store.steampowered.com/app/2794240 
Play as an Alien Drone severed from the Hive Mind.
-Through 28 Levels & 28 Bosses
-Staged & Random Enemy Spawns
-Level-UP by Upgrading Various Retainable Stats & Abilities by choosing from 3 randomized choices after each Death &/or Boss Encounter.
-Option to Replay Completed Levels on Hard Mode via Map Selections to potentially gain more retainable stats to gain as much power as possible.
Includes Four Game Modes:
1- Rogue-lite Mode: Retain Abilities but lose World Progress on Death.
2- Permadeath Mode: All Game Progress lost on death.
3- World Lock Mode: Retain world Progress but gain no ability progress
4- Easy Mode: Retain All Progress
- OS: Debian. Ubuntu. Arch. Steam OSMemory: 2 GB RAMGraphics: 1GB Dedicated Graphics CardStorage: 360 MB available space
- Memory: 2 GB RAM
- Graphics: 1GB Dedicated Graphics Card
- Storage: 360 MB available space
- OS: Debian. Ubuntu. Arch. Steam OSMemory: 8 GB RAMGraphics: 2GB Dedicated Graphics CardStorage: 360 MB available space
- Memory: 8 GB RAM
- Graphics: 2GB Dedicated Graphics Card
- Storage: 360 MB available space
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