-Display adjustment to fit different size monitor screens
[ 2024-10-19 03:58:47 CET ] [ Original post ]
-Added the optional ability to use keyboard arrow key input to navigate all menu & map screens -also made a few other subtle adjustments
[ 2024-06-12 03:58:39 CET ] [ Original post ]
Fixed bug created on the Day 02 update where new players were unable to select game mode which prevented them from starting the game. New players can now select a game mode again and start the game.
[ 2024-06-07 03:37:31 CET ] [ Original post ]
-Changed the sprite design for the missile turrets -Added flicker effect to menu display sprites -Added indication flicker to certain menu selection screens when selecting an option -Adjusted enemy alien snipers shot rate -Added 2 new achievements
[ 2024-06-05 00:21:34 CET ] [ Original post ]
-fixed permadeath problems -fixed unjumpable gaps in Stage 02 -Improved overall game performance -made various sprite adjustments in certain menu screens -added to game's Stage 01 intro cutscene
[ 2024-06-03 14:39:40 CET ] [ Original post ]
-Added to the aesthetic design of Stages 07 & 08 -Changed all of the bookshelf sprites -Fixed issue where the game-time did not display in the ending finish stat screen -Added more frames of animation to the poison (green) hazard pools and the shallow blood (red) sea sprites -adjusted some SFX -Fixed bug where player may inadvertently hit the Stage 08 Boss before the Boss was activated which would crash the game. -Fixed Bug exclusive to expert mode (permadeath) when player defeats boss they will no longer get stuck on the screen following the ability choice screen.
[ 2024-06-02 14:11:32 CET ] [ Original post ]
-Added to the level design of Stage 26 -Adjusted the Stage 26 & 27 Bosses -Adjusted obliteration sound for the Weird Blood Creatures -Adjusted some SFX for a few specific sound triggers -various minor adjustments
[ 2024-06-01 22:19:47 CET ] [ Original post ]
-Evolved Stage 14 designs -Added to the Stage 03 design -Expanded Stage 13 Elevator version design -Tweaked Stage 14 Boss -Tweaked Stage 03 Boss -Adjusted Orb Mine behavior -Removed Death Sentry's ability to push the player around on contact -Adjusted parallax for Stage 26 background -Added new background for Stage 14 -Changed bookshelf sprites
[ 2024-06-01 16:27:42 CET ] [ Original post ]
-Fixed Save Display on first starting the game when switching between save files (also, will not lose save file progress) -Fixed Game Mode Description panel when first choosing game mode -Fixed Audio Bug when battling Stage 08 Boss -Changes to Stage 09 Boss & Stage 10 Boss -Changes to Stage 09 & Stage 10 Level design -Added Animations to Tech-Alt ability icons -Refined Brutal Mode Spawn Rate -Fixed Elevator found in Stage 13 -Adjusted hit boxes for Crippler Spawn Creatures -Added flying boulder projectiles -Added to various menu design elements -Other tweaks, adjustments & fixes
[ 2024-06-01 01:06:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Play as an Alien Drone severed from the Hive Mind.
-Through 28 Levels & 28 Bosses
-Staged & Random Enemy Spawns
-Level-UP by Upgrading Various Retainable Stats & Abilities by choosing from 3 randomized choices after each Death &/or Boss Encounter.
-Option to Replay Completed Levels on Hard Mode via Map Selections to potentially gain more retainable stats to gain as much power as possible.
Includes Four Game Modes:
1- Rogue-lite Mode: Retain Abilities but lose World Progress on Death.
2- Permadeath Mode: All Game Progress lost on death.
3- World Lock Mode: Retain world Progress but gain no ability progress
4- Easy Mode: Retain All Progress
- OS: Debian. Ubuntu. Arch. Steam OSMemory: 2 GB RAMGraphics: 1GB Dedicated Graphics CardStorage: 360 MB available space
- Memory: 2 GB RAM
- Graphics: 1GB Dedicated Graphics Card
- Storage: 360 MB available space
- OS: Debian. Ubuntu. Arch. Steam OSMemory: 8 GB RAMGraphics: 2GB Dedicated Graphics CardStorage: 360 MB available space
- Memory: 8 GB RAM
- Graphics: 2GB Dedicated Graphics Card
- Storage: 360 MB available space
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