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Operative is a master of battlefield control and disruption, using advanced tech to gather intel and manipulate enemy movements. As a third cousin of Schraith, he blends stealth with tactical gadgets, creating chaos for his foes while remaining elusive and one step ahead.
Due to her genetic enhancements, Echo was taken by Tryon Industries for special training.
Updated the map to enhance verticality and allow for more vertical ambushes.
Switching heroes while dead won't reduce the number of lives remaining for that hero.
Tower guardians will now prioritize non-player targets.
Voice chat improvements. Tower guardian damage increased.
Introducing the new hero, Scraith, along with some hero balance updates.
UI enhancements and increased impact on tower destruction.
A couple of cosmetic changes and a less restrictive profanity filter.
Bots are now slightly smarter and more difficult to defeat.
Bots are now slightly smarter and more difficult to defeat.
Bots are now slightly smarter and more difficult to defeat.
Bots are now slightly smarter and more difficult to defeat.
Bots are now slightly smarter and more difficult to defeat.
Bots are now slightly smarter and more difficult to defeat.
Bots are now slightly smarter and more difficult to defeat.
Now, you have the ability to customize movement key defaults.
Attacks now deliver more force, resulting in enemies being launched with greater impact.
Improved the bot's intelligence regarding the attacks on invulnerable towers.
Improvements regarding orb mechanics. Balance enhancements for armor and shield items.
Armor and shield balance updates have been implemented, and lane creep strength has been balanced accordingly.
Resolved an issue where certain level 2 heroes would incorrectly default to Kwang instead of Serath when they ran out of lives.
We added a shortcut, F10, that toggles between fullscreen and windowed modes to assist our Linux users with non-standard setups.
Fixed the tooltip jitter. Improved the logoff notification at the end of the match. Various UI improvements.
Implemented various UI improvements. Jungle NPCs now exhibit a delay in aggression upon entering their territory.
Enhanced collision detection for select NPCs. Implemented notifications emphasizing the significance of jungle orbs in gameplay.
You can no longer use forward teleport if there are enemy lane creeps inside the base. Lane creeps no longer collide with heroes, enhancing the gameplay experience.
Resolved the message display issue when collecting buffs. Corrected kill/death statistics tracking for players. Implemented various minor improvements.
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