TUXDB - LINUX GAMING AGGREGATE
by NuSuey
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Update Notes For Nov 12

Environment improvements.


[ 2024-11-12 05:26:05 CET ] [ Original post ]


Update Notes For Nov 11

Cosmetic improvements.


[ 2024-11-11 09:18:56 CET ] [ Original post ]


Update Notes For Nov 09

Engine upgrade.


[ 2024-11-09 20:16:07 CET ] [ Original post ]


Update Notes For Nov 09

Engine upgrade.


[ 2024-11-09 14:53:10 CET ] [ Original post ]


Update Notes For Nov 01

Animation improvements.


[ 2024-11-01 21:09:56 CET ] [ Original post ]


Update Notes For Nov 01

Animation improvements.


[ 2024-11-01 12:06:35 CET ] [ Original post ]


Update Notes For Nov 01

Animation improvements.


[ 2024-11-01 08:11:59 CET ] [ Original post ]


Update Notes For Oct 31

Animation improvements.


[ 2024-10-31 19:23:46 CET ] [ Original post ]


Update Notes For Oct 31

Animation improvements.


[ 2024-10-31 17:12:55 CET ] [ Original post ]


Update Notes For Oct 30

Animation improvements.


[ 2024-10-30 18:35:21 CET ] [ Original post ]


Update Notes For Oct 30

Animation improvements.


[ 2024-10-30 16:31:59 CET ] [ Original post ]


Update Notes For Oct 28

UI improvement.


[ 2024-10-28 16:35:01 CET ] [ Original post ]


Update Notes For Oct 28

UI improvement.


[ 2024-10-28 12:05:00 CET ] [ Original post ]


Update Notes For Oct 23

Increased tower damage against clustered players.


[ 2024-10-23 18:04:38 CET ] [ Original post ]


Update Notes For Oct 22

Increased tower damage against clustered players.


[ 2024-10-22 16:58:32 CET ] [ Original post ]


Update Notes For Oct 22

Increased tower damage against clustered players.


[ 2024-10-22 05:56:53 CET ] [ Original post ]


Update Notes For Oct 18

Wukong improvements.


[ 2024-10-18 14:08:02 CET ] [ Original post ]


Update Notes For Oct 17

Cosmetic improvements.


[ 2024-10-17 16:35:43 CET ] [ Original post ]


Update Notes For Oct 17

Cosmetic improvements.


[ 2024-10-17 06:12:27 CET ] [ Original post ]


Update Notes For Oct 16

Cosmetic improvements.


[ 2024-10-16 17:42:29 CET ] [ Original post ]


Update Notes For Oct 16

Cosmetic improvements.


[ 2024-10-16 11:50:31 CET ] [ Original post ]


Update Notes For Oct 10

Terrain improvement.


[ 2024-10-10 12:47:25 CET ] [ Original post ]


Update Notes For Oct 08

Claim your daily reward!


[ 2024-10-08 18:02:30 CET ] [ Original post ]


Update Notes For Oct 05

Backend improvements.


[ 2024-10-05 07:58:23 CET ] [ Original post ]


Update Notes For Oct 01

Backend improvements.


[ 2024-10-01 10:13:43 CET ] [ Original post ]


Update Notes For Sep 25

Backend improvements.


[ 2024-09-25 10:54:31 CET ] [ Original post ]


Update Notes For Sep 25

Backend improvements.


[ 2024-09-25 06:09:21 CET ] [ Original post ]


Update Notes For Sep 22

Backend improvements.


[ 2024-09-22 15:09:52 CET ] [ Original post ]


Update Notes For Sep 19

Cosmetic improvements.


[ 2024-09-19 12:59:05 CET ] [ Original post ]


Update Notes For Sep 09

The damage output of ranged heroes has been increased.


[ 2024-09-09 13:47:21 CET ] [ Original post ]


Update Notes For Sep 09

The damage output of ranged heroes has been increased.


[ 2024-09-09 10:11:32 CET ] [ Original post ]


Update Notes For Sep 09

The damage output of ranged heroes has been increased.


[ 2024-09-09 07:45:34 CET ] [ Original post ]


Update Notes For Sep 08

UX improvements.


[ 2024-09-08 17:40:28 CET ] [ Original post ]


Update Notes For Sep 08

UX improvements.


[ 2024-09-08 11:53:14 CET ] [ Original post ]


Update Notes For Sep 06

Phase 3rd ability and ultimate FX improvements.


[ 2024-09-06 14:41:09 CET ] [ Original post ]


Update Notes For Sep 04

Improved death FX.


[ 2024-09-04 14:55:24 CET ] [ Original post ]


Update Notes For Sep 02

Balance improvements.


[ 2024-09-02 21:02:49 CET ] [ Original post ]


Update Notes For Aug 31

We've introduced a new hero, Wukong.


[ 2024-08-31 14:08:18 CET ] [ Original post ]


Update Notes For Aug 31

We've introduced a new hero, Wukong.


[ 2024-08-31 09:15:37 CET ] [ Original post ]


Update Notes For Aug 26

UI improvements.


[ 2024-08-26 06:41:12 CET ] [ Original post ]


Update Notes For Aug 25

UI improvements.


[ 2024-08-25 12:37:04 CET ] [ Original post ]


Update Notes For Aug 25

UI improvements.


[ 2024-08-25 08:57:57 CET ] [ Original post ]


Update Notes For Aug 24

UI improvements.


[ 2024-08-24 11:11:18 CET ] [ Original post ]


Update Notes For Aug 22

UI improvements.


[ 2024-08-22 20:18:05 CET ] [ Original post ]


Update Notes For Aug 21

Updated NPC AI to better handle verticality.


[ 2024-08-21 11:02:58 CET ] [ Original post ]


Update Notes For Aug 21

Updated NPC AI to better handle verticality.


[ 2024-08-21 06:55:05 CET ] [ Original post ]


Update Notes For Aug 20

Updated the map to enhance verticality and allow for more vertical ambushes.


[ 2024-08-20 14:45:41 CET ] [ Original post ]


Update Notes For Aug 19

Switching heroes while dead won't reduce the number of lives remaining for that hero.


[ 2024-08-19 10:23:30 CET ] [ Original post ]


Update Notes For Aug 18

Lightning changes.


[ 2024-08-18 07:49:28 CET ] [ Original post ]


Update Notes For Aug 16

Lightning changes.


[ 2024-08-16 15:47:30 CET ] [ Original post ]


Update Notes For Aug 10

Improved jungle biome.


[ 2024-08-10 16:12:28 CET ] [ Original post ]


Update Notes For Aug 10

Improved jungle biome.


[ 2024-08-10 11:41:17 CET ] [ Original post ]


Update Notes For Aug 09

Improved jungle biome.


[ 2024-08-09 19:12:29 CET ] [ Original post ]


Update Notes For Aug 09

Improved jungle biome.


[ 2024-08-09 05:16:30 CET ] [ Original post ]


Update Notes For Jul 18

Minor UI update.


[ 2024-07-18 18:02:30 CET ] [ Original post ]


Update Notes For Jul 18

Minor UI improvement.


[ 2024-07-18 14:03:02 CET ] [ Original post ]


Update Notes For Jul 18

Minor UI improvement.


[ 2024-07-18 08:01:16 CET ] [ Original post ]


Update Notes For Jul 17

Minor UI improvement.


[ 2024-07-17 07:22:43 CET ] [ Original post ]


Update Notes For Jul 17

Minor UI improvement.


[ 2024-07-17 05:10:25 CET ] [ Original post ]


Update Notes For Jul 16

Minor UI improvement.


[ 2024-07-16 19:17:42 CET ] [ Original post ]


Update Notes For Jul 16

Minor UI improvement.


[ 2024-07-16 16:19:43 CET ] [ Original post ]


Update Notes For Jul 16

Minor UI improvement.


[ 2024-07-16 06:42:35 CET ] [ Original post ]


Update Notes For Jul 15

Adjusted mana cost of teleport.


[ 2024-07-15 17:29:45 CET ] [ Original post ]


Update Notes For Jul 14

Adjusted mana cost of teleport.


[ 2024-07-14 19:23:42 CET ] [ Original post ]


Update Notes For Jul 11

Improved Wraith stealth timers.


[ 2024-07-11 15:09:05 CET ] [ Original post ]


Update Notes For Jul 10

Ability and item UI improvements.


[ 2024-07-10 14:02:54 CET ] [ Original post ]


Update Notes For Jul 09

Ability and item UI improvements.


[ 2024-07-09 17:55:46 CET ] [ Original post ]


Update Notes For Jul 09

Ability and item UI improvements.


[ 2024-07-09 12:49:56 CET ] [ Original post ]


Update Notes For Jul 07

Reworked Fey combat.


[ 2024-07-07 09:20:15 CET ] [ Original post ]


Update Notes For Jul 05

Updated death timers.


[ 2024-07-05 18:09:10 CET ] [ Original post ]


Update Notes For Jul 05

Updated death timers.


[ 2024-07-05 13:50:19 CET ] [ Original post ]


Update Notes For Jul 05

Updated death timers.


[ 2024-07-05 09:50:58 CET ] [ Original post ]


Update Notes For Jul 04

Small fix for the microphone volume option.


[ 2024-07-04 08:02:42 CET ] [ Original post ]


Update Notes For Jul 02

Improved stealth and forward teleport mechanics.


[ 2024-07-02 11:38:59 CET ] [ Original post ]


Update Notes For Jul 02

Improved votekick mechanism.


[ 2024-07-02 04:51:06 CET ] [ Original post ]


Update Notes For Jun 27

Fine tuning revival timers.


[ 2024-06-27 20:13:53 CET ] [ Original post ]


Update Notes For Jun 27

Revival timers adjusted.


[ 2024-06-27 16:17:26 CET ] [ Original post ]


Update Notes For Jun 26

Balancing ranged heroes and bounties.


[ 2024-06-26 14:24:28 CET ] [ Original post ]


Update Notes For Jun 25

Minor UI fix.


[ 2024-06-25 20:05:26 CET ] [ Original post ]


Update Notes For Jun 25

Tower guardians will now prioritize non-player targets.


[ 2024-06-25 09:20:33 CET ] [ Original post ]


Update Notes For Jun 24

Voice chat improvements. Tower guardian damage increased.


[ 2024-06-24 15:56:46 CET ] [ Original post ]


Update Notes For Jun 21

Hotfix.


[ 2024-06-21 21:36:07 CET ] [ Original post ]


Update Notes For Jun 21

Voice chat and UI improvements.


[ 2024-06-21 15:39:20 CET ] [ Original post ]


Update Notes For Jun 19

Voice chat improvements.


[ 2024-06-19 20:34:48 CET ] [ Original post ]


Update Notes For Jun 19

Voice chat improvements.


[ 2024-06-19 16:20:21 CET ] [ Original post ]


Update Notes For Jun 19

Voice chat improvements.


[ 2024-06-19 12:45:11 CET ] [ Original post ]


Update Notes For Jun 17

Voice chat!


[ 2024-06-17 21:06:42 CET ] [ Original post ]


Update Notes For Jun 16

Balancing hero damage.


[ 2024-06-16 18:55:16 CET ] [ Original post ]


Update Notes For Jun 14

Hero balancing.


[ 2024-06-14 08:13:01 CET ] [ Original post ]


Update Notes For Jun 12

Small Fey improvements.


[ 2024-06-12 15:05:16 CET ] [ Original post ]


Update Notes For Jun 12

Improved hero level visibility.


[ 2024-06-12 11:52:46 CET ] [ Original post ]


Update Notes For Jun 10

Minor Scraith updates.


[ 2024-06-10 17:29:20 CET ] [ Original post ]


Update Notes For Jun 10

Stealth related improvements.


[ 2024-06-10 12:30:46 CET ] [ Original post ]


Update Notes For Jun 10

Fixed some stealth related bugs.


[ 2024-06-10 09:20:27 CET ] [ Original post ]


Update Notes For Jun 08

Introducing the new hero, Scraith, along with some hero balance updates.


[ 2024-06-08 08:51:35 CET ] [ Original post ]


Update Notes For May 27

The Fey and Crux kits have been updated.


[ 2024-05-27 21:39:28 CET ] [ Original post ]


Update Notes For May 25

UI enhancements and increased impact on tower destruction.


[ 2024-05-25 11:36:18 CET ] [ Original post ]


Update Notes For May 23

Small bot AI improvement.


[ 2024-05-23 06:36:24 CET ] [ Original post ]


Update Notes For May 22

Small bot AI improvement.


[ 2024-05-22 15:35:01 CET ] [ Original post ]


Update Notes For May 20

A couple of cosmetic changes and a less restrictive profanity filter.


[ 2024-05-20 08:24:45 CET ] [ Original post ]


Update Notes For May 18

Slightly updated tower mechanics.


[ 2024-05-18 05:36:04 CET ] [ Original post ]


Update Notes For May 15

Fine tuning bots.


[ 2024-05-15 08:33:21 CET ] [ Original post ]


Update Notes For May 14

Fine tuning bots.


[ 2024-05-14 21:13:06 CET ] [ Original post ]


Update Notes For May 14

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-14 17:17:40 CET ] [ Original post ]


Update Notes For May 13

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-13 20:17:01 CET ] [ Original post ]


Update Notes For May 13

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-13 17:51:40 CET ] [ Original post ]


Update Notes For May 13

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-13 09:18:19 CET ] [ Original post ]


Update Notes For May 08

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-08 20:56:12 CET ] [ Original post ]


Update Notes For May 06

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-06 09:15:22 CET ] [ Original post ]


Update Notes For May 04

Bots are now slightly smarter and more difficult to defeat.


[ 2024-05-04 08:08:12 CET ] [ Original post ]


Update Notes For May 02

Fine tuning hero drop rates.


[ 2024-05-02 09:40:37 CET ] [ Original post ]


Update Notes For May 01

Improved timer for dead heroes.


[ 2024-05-01 15:48:34 CET ] [ Original post ]


Update Notes For Apr 28

We have reduced the clutter from FX.


[ 2024-04-28 14:20:51 CET ] [ Original post ]


Update Notes For Apr 17

We have reduced the clutter from FX.


[ 2024-04-17 08:13:10 CET ] [ Original post ]


Update Notes For Apr 12

Now, you have the ability to customize movement key defaults.


[ 2024-04-12 12:16:56 CET ] [ Original post ]


Update Notes For Apr 10

Introduced some loading screen improvements.


[ 2024-04-10 05:34:06 CET ] [ Original post ]


Update Notes For Apr 09

Small cosmetic updates.


[ 2024-04-09 14:04:06 CET ] [ Original post ]


Update Notes For Apr 09

Small cosmetic updates.


[ 2024-04-09 11:20:55 CET ] [ Original post ]


Update Notes For Apr 08

Introduced some loading screen improvements.


[ 2024-04-08 12:34:08 CET ] [ Original post ]


Update Notes For Apr 08

Introduced some loading screen improvements.


[ 2024-04-08 10:03:11 CET ] [ Original post ]


Update Notes For Mar 30

Balancing hero range.


[ 2024-03-30 18:50:37 CET ] [ Original post ]


Update Notes For Mar 29

Removed some of the notification clutter.


[ 2024-03-29 12:20:21 CET ] [ Original post ]


Update Notes For Mar 28

Fixed a minor bug in combat.


[ 2024-03-28 16:04:05 CET ] [ Original post ]


Update Notes For Mar 25

Fixed a minor bug in combat.


[ 2024-03-25 13:56:35 CET ] [ Original post ]


Update Notes For Mar 25

Fixed a minor bug in combat.


[ 2024-03-25 11:44:32 CET ] [ Original post ]


Update Notes For Mar 24

Important messages now feature a sound effect.


[ 2024-03-24 21:00:27 CET ] [ Original post ]


Update Notes For Mar 24

Fixed a minor bug in combat.


[ 2024-03-24 12:46:36 CET ] [ Original post ]


Update Notes For Mar 22

Fixed a minor bug in the damage calculation.


[ 2024-03-22 17:38:13 CET ] [ Original post ]


Update Notes For Mar 22

Fixed a minor bug in the damage calculation.


[ 2024-03-22 14:54:26 CET ] [ Original post ]


Update Notes For Mar 21

Adjusted hero attack speed.


[ 2024-03-21 15:58:56 CET ] [ Original post ]


Update Notes For Mar 21

Updated combat and jump animations.


[ 2024-03-21 08:38:30 CET ] [ Original post ]


Update Notes For Mar 20

Updated combat animations.


[ 2024-03-20 07:55:32 CET ] [ Original post ]


Update Notes For Mar 19

Updated combat animations.


[ 2024-03-19 19:40:29 CET ] [ Original post ]


Update Notes For Mar 18

Fine-tuning hit reactions.


[ 2024-03-18 21:20:29 CET ] [ Original post ]


Update Notes For Mar 17

Fine-tuning hit reactions.


[ 2024-03-17 21:23:47 CET ] [ Original post ]


Update Notes For Mar 17

Fine-tuning hit reactions.


[ 2024-03-17 08:28:57 CET ] [ Original post ]


Update Notes For Mar 16

Attacks now deliver even more force.


[ 2024-03-16 20:31:42 CET ] [ Original post ]


Update Notes For Mar 16

Attacks now deliver more force, resulting in enemies being launched with greater impact.


[ 2024-03-16 06:24:16 CET ] [ Original post ]


Update Notes For Mar 15

Minor UI updates.


[ 2024-03-15 15:47:36 CET ] [ Original post ]


Update Notes For Mar 15

Minor UI updates.


[ 2024-03-15 15:08:36 CET ] [ Original post ]


Update Notes For Mar 14

Minor UI updates.


[ 2024-03-14 08:53:09 CET ] [ Original post ]


Update Notes For Mar 13

Updates to the profanity filter.


[ 2024-03-13 06:43:05 CET ] [ Original post ]


Update Notes For Mar 12

Improved the bot's intelligence regarding the attacks on invulnerable towers.


[ 2024-03-12 11:36:03 CET ] [ Original post ]


Update Notes For Mar 11

Various UI improvements.


[ 2024-03-11 17:06:55 CET ] [ Original post ]


Update Notes For Mar 09

Improvements regarding orb mechanics. Balance enhancements for armor and shield items.


[ 2024-03-09 20:57:33 CET ] [ Original post ]


Update Notes For Mar 08

Hotfix for today's update.


[ 2024-03-08 18:26:21 CET ] [ Original post ]


Update Notes For Mar 08

We have made improvements regarding orb mechanics.


[ 2024-03-08 17:58:39 CET ] [ Original post ]


Update Notes For Mar 07

Armor and shield balance updates have been implemented, and lane creep strength has been balanced accordingly.


[ 2024-03-07 07:16:57 CET ] [ Original post ]


Update Notes For Mar 06

Enhanced profanity filtering solution.


[ 2024-03-06 15:34:19 CET ] [ Original post ]


Update Notes For Mar 05

Resolved an issue where certain level 2 heroes would incorrectly default to Kwang instead of Serath when they ran out of lives.


[ 2024-03-05 06:14:06 CET ] [ Original post ]


Update Notes For Mar 03

We added a shortcut, F10, that toggles between fullscreen and windowed modes to assist our Linux users with non-standard setups.


[ 2024-03-03 08:58:46 CET ] [ Original post ]


Update Notes For Mar 02

Minor map update.


[ 2024-03-02 09:23:14 CET ] [ Original post ]


Update Notes For Mar 01

Hotfix.


[ 2024-03-01 15:25:03 CET ] [ Original post ]


Update Notes For Mar 01

Fixed the tooltip jitter. Improved the logoff notification at the end of the match. Various UI improvements.


[ 2024-03-01 10:50:37 CET ] [ Original post ]


Update Notes For Feb 29

Various improvements to the UX.


[ 2024-02-29 07:15:43 CET ] [ Original post ]


Update Notes For Feb 28

Various improvements to the UX.


[ 2024-02-28 20:57:26 CET ] [ Original post ]


Update Notes For Feb 28

Various improvements to the UI.


[ 2024-02-28 17:28:57 CET ] [ Original post ]


Update Notes For Feb 27

Implemented various UI improvements. Jungle NPCs now exhibit a delay in aggression upon entering their territory.


[ 2024-02-27 20:58:00 CET ] [ Original post ]


Update Notes For Feb 26

Enhanced collision detection for select NPCs. Implemented notifications emphasizing the significance of jungle orbs in gameplay.


[ 2024-02-26 18:46:04 CET ] [ Original post ]


Update Notes For Feb 24

You can no longer use forward teleport if there are enemy lane creeps inside the base. Lane creeps no longer collide with heroes, enhancing the gameplay experience.


[ 2024-02-24 16:49:29 CET ] [ Original post ]


Update Notes For Feb 21

Resolved the message display issue when collecting buffs. Corrected kill/death statistics tracking for players. Implemented various minor improvements.


[ 2024-02-21 22:43:28 CET ] [ Original post ]



Schmaragon
Paragon Schmaragon
  • Developer

  • Paragon Schmaragon
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 161  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (35 reviews)


  • Review Score

  • https://store.steampowered.com/app/2057690 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Schmaragon is an exciting third-person indie MOBA with shared experience, created using assets from Paragon.

    Schmaragon also boasts a set of interesting features:


    • Variable-powered heroes: Some heroes are significantly more powerful than others. For example, Level 3 heroes are 4-5 times more powerful than Level 1 heroes.
    • Hero companions: A mutt or a beast that you can control, providing you with combat and tactical advantages.
    • Schmaragon players can choose which abilities they want their heroes to have, and they can even change their heroes after the match has already started.

    The team-based leveling system and its consequences:


    • Schmaragon employs a team-based leveling system, where all team members share the same XP level and acquire abilities and items simultaneously.
    • Because all team members always maintain the same XP level, players can leave the match at any time, knowing that they will be promptly replaced by another player of the same XP level.
    • Therefore, we've introduced some interesting measures. A 1-minute AFK (Away From Keyboard) period will result in removal from the match, while 2 minutes of no contribution (e.g., no damage dealt to enemies) will lead to a ban from the match.
    • Team members can also vote to ban other team members from the match (requiring 4 out of 6 votes).
    • Because heroes have varying power levels (three Level 1, two Level 2, and one Level 3 hero on each team), they don't equally impact the match's outcome. Level 3 heroes have the most significant impact. The idea is that less experienced players would opt for Level 1 heroes, which have a lesser impact on the match's outcome.
    • Players have an incentive to stay until the end of the match due to the permadeath mechanic, as they receive bonus hero lives for doing so.
    • Additionally, there's a concept of adjusting bounties. Dying frequently reduces the XP fed to the opposing team, while accumulating many kills increases your bounty.

    Permadeath mechanic explained:


    In this unique MOBA setup, heroes start with a limited number of lives. They lose lives when defeated but can regain them by vanquishing creeps, defeating enemy heroes, or participating in the game until the end of the match. This is important: lives are permanently stored on a central server, guaranteeing that the number of lives persists and carries over between matches. If a hero runs out of lives, the player can no longer play as that hero.

    The gameplay and psychological impacts of permadeath:

    • Dying only affects you; the impact of death on your team is minor. That means less toxicity between teammates and a friendlier environment for new players.
    • Although not a requirement, there is a strong incentive for every player to finish the match because big rewards in terms of hero lives are granted at the end.
    • The concept draws inspiration from Eve Online, where players command spaceships susceptible to destruction in diverse ways. Once your ship is destroyed, it is permanently lost. While you can acquire another, the one you originally had is irretrievably gone.
    • Permadeath can add a heightened sense of risk and reward to the gaming experience. Knowing that failure carries consequences can make success more satisfying.
    • Permadeath can lead to stronger emotional connections between players and their characters or assets. The fear of loss can make victories more meaningful.
    • The potential for permanent consequences encourages players to learn from their mistakes, adapt their strategies, and become more skilled over time.

    Questions and answers:

    Q: Is the only effect of permadeath going to be that people play much more defensively and care less about their teammates?
    A: This is a valid point, but we have some countermechanics:
    If the hero life loss becomes too overwhelming, players have the option to fall back to a default hero (Kwang, Serath, or Crunch), which is not affected by the permadeath system. This is because Schmaragon allows changing the hero in the middle of the match. If the hero life loss is still too overwhelming, players have the option to leave the match. This is because, as explained earlier, Schmaragon doesn't penalize quitting in the middle of the match.

    Q: Encouraging quitting during the match? That doesn't seem like the best idea.
    A: There is a strong incentive for every player to finish the match because big rewards in terms of hero lives are granted at the end. However, if you have to leave for any reason, we will not penalize you.

    Q: Doesn't it sound like a system that only exists to charge players money when they run out of lives?
    A: We promise not to use any shady methods to make money. Currently, our studio doesn't have a monetization plan.
    GAMEBILLET

    [ 5951 ]

    4.95$ (17%)
    18.39$ (8%)
    4.80$ (60%)
    10.73$ (17%)
    19.97$ (20%)
    5.21$ (83%)
    2.98$ (85%)
    12.44$ (17%)
    12.27$ (18%)
    13.04$ (57%)
    12.59$ (37%)
    9.19$ (8%)
    35.59$ (29%)
    10.19$ (15%)
    0.77$ (92%)
    16.79$ (16%)
    1.44$ (86%)
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    8.25$ (17%)
    1.67$ (16%)
    20.72$ (-4%)
    49.95$ (17%)
    34.95$ (13%)
    27.59$ (8%)
    9.23$ (69%)
    5.92$ (15%)
    20.74$ (17%)
    16.99$ (15%)
    4.12$ (17%)
    25.19$ (16%)
    GAMERSGATE

    [ 3198 ]

    3.0$ (85%)
    1.5$ (75%)
    1.25$ (75%)
    1.84$ (74%)
    10.13$ (22%)
    3.28$ (78%)
    13.99$ (30%)
    7.34$ (48%)
    4.95$ (67%)
    2.5$ (90%)
    7.5$ (70%)
    0.79$ (89%)
    3.0$ (85%)
    7.19$ (20%)
    6.0$ (85%)
    2.25$ (92%)
    0.75$ (92%)
    2.0$ (90%)
    13.59$ (20%)
    1.14$ (91%)
    4.19$ (30%)
    1.87$ (83%)
    1.91$ (89%)
    5.0$ (50%)
    3.04$ (70%)
    10.49$ (48%)
    1.69$ (89%)
    8.99$ (40%)
    0.68$ (83%)
    1.88$ (81%)

    FANATICAL BUNDLES

    Time left:

    1 days, 7 hours, 47 minutes


    Time left:

    24 days, 7 hours, 47 minutes


    Time left:

    6 days, 7 hours, 47 minutes


    Time left:

    37 days, 7 hours, 47 minutes


    Time left:

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