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Attention all Pilots!
It's been a while, but we are finally ready to release our long-overdue finale. This game not only brings a plethora of new content but also offers an optional conclusion, breaking up the usual infinite loop gameplay if you're not interested in just score-chasing. Without further or do, here are some of the things you can sink your teeth into the next time you play the game:
The brink of collapse
The biggest addition in this update is the introduction of a recurring stage 5: The Starry Sea!
Here, you will do battles with ancient beings, malignant scientists and giant mechs before finally uncovering the secret of the loop you've been trapped in this past year.
It is here you will also find a natural conclusion should you wish to break the cycle.
[img src="https://clan.cloudflare.steamstatic.com/images/44880545/089802aa2605973c96f1377af1d38b70e0872bca.png"][/img]
Friend or Foe?
In beating the game, you will be able to take control of the Event Horizon - a new ship with temporal shifting abilities...
[img src="https://clan.cloudflare.steamstatic.com/images/44880545/343af9584456bf6dc05e1c877834fa65f37c976c.png"][/img]
Heart of the Cards
Due to a rising number of upgrades, we have decided to include a new feature that allows you to favourite some cards in your library tab. Cards that are favoured will have an increased chance to appear during your runs, which allows for more control as things get more chaotic. We hope this feature will allow for some really crazy and fun builds!
[img src="https://clan.cloudflare.steamstatic.com/images/44880545/9c5947e09f791e2028b2ebf4f53f2c36a9b495f5.png"][/img]
One for the road
We have included another new ancient technology, ''Purple Chaos'' from The Digiscape, that will allow special upgraded upgrade cards to appear in your runs if you're feeling especially destructive.
Another new ancient technology, ''A knight at the opera'' also increases the number of upgrades each level from 3 to 4.
With this update, to avoid overloading things, only one upgrade has been added, called Void Shot, which creates a black hole to pull in enemies on ability use.
[img src="https://clan.cloudflare.steamstatic.com/images/44880545/fe03152f5fd1d5f0a6b867ad3558515416fdceb4.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/44880545/29ab3a31cc8c5500beecdb719d5d09d88bd0b66c.png"][/img]
Minor changes
Many, Many Bugfixes
A few card text changes
Leaderboard improvements
Controller UI navigation improvements
Mounted Weapons added last update are now more efficient and consistent
Cards that change the same stat will now synergise better with each other
Decreased the length of stages to account for longer loops
Lowered enemy spawns on stages that could easily overwhelm the player
Settings to adjust the background brightness for improved contrast on enemies
Added invincibility frames when the player picks up mounted weapons and on boss entrances
Added a short invincibility right after choosing a level-up upgrade
Achievement to unlock all achievements added
With that, we have reached the conclusion of Interstellar Plunderer. We are going to continue to make minor updates, bug fixes and the occasional ship skin. With that said, if you encounter any bugs, please create a community post, and we will get on it.
Final Notes from Cozy Frog Games
It has been a good 2 years for us, and we are very grateful to every single player, streamer and playtester who has played our very first commercial game. We have made a lot of mistakes, bad decisions as well as good ones, and in the end, we are very happy with what we have accomplished and appreciate all the positive and negative feedback to help us make this game the best it could be.
We are moving on to new and interesting projects that we hope you will all enjoy in the future, and that will also help us grow as developers. Maybe some day we will return to 'Interstellar Plunderer', but right now we think expanding our repertoire is the right direction to go in.
Godspeed Pilots,
From Cozy Frog Games<3
Howdy Pilots!!!! We are ready now to drop the rest of our features for the challenge update along with some minor changes and bug fixes. Miniboss Events!
Greetings Pilots!!!! It is finally time again to launch a new update for the game which adds new ships, upgrades and a new level. This update has proven to be massively ambitious for us and alongside us beginning development of a brand new project has needed to be broken down into two parts, one releasing now and the next in a month hopefully. Even broken down this update is already as big as the last one with more game-changing content coming soon, here is what we have for you: A Brand New Ship: Vortex
- Fixed the Infected Wurm crash after level transition (hopefully) - Fixed an oversight with some elements not giving score when destroyed If anyone finds a bug or notice something wrong, please feel free to notify us on the community posts! it helps a lot.
- The infected Wurm has it's own soundtrack now, i hope everyone likes it - Fixed controller inputs showing up even when using keyboard+mouse - Added new effects and Animations for the new IGPD event
Greetings Pilots!!!! The time has finally come and the customisation update is now in your hands so without further ado lets get into the new things available: A Brand New Ship: Sentry
Greetings Pilots! The time has finally come for the first major update for Interstellar Plunderer, THE CUSTOMIZATION UPDATE! We have been working on many new things to help spice up the game, here is just a final tease of what is to come on June 27th. A Brand New Ship
Greetings Pilots,
We are deep underway on our next major update which is going to be bringing new ship skins, run customization, upgrades, enemies and something secret we have been working on.
In the meantime, while my partner slaves away at the code I've been feeling very inspired by old SNES box arts and the style of them. I was experimenting and have created a version of the main store capsule with those retro vibes:
I'm considering changing it to the new store capsule but would love to know what you guys think first. Is it an improvement, or a downgrade?
In other news, the Plunderer seems to have taken a turn through the wrong wormhole...
We'll have to get back to you on that one...
Thank you all for your patience with us in getting this big update out. It should hopefully bring a lot to the table that people have been asking for in terms of variety and we really can't wait to let you play!
Greetings Pilots! It's been one month since Interstellar Plunderer's release, and it's finally time for the Google Play version of the game to follow the PC version out the door. The mobile version should be available to download right now from the Google Play Store!!! Google Play Release
Greetings Pilots! We hope you are all enjoying the weekend. Here are a few adjustments based on some recent common feedback, and we even threw in a new card to sweeten the deal. New Card: Rage Protocol
Greetings Pilots!!! Interstellar Plunderer has officially been out for a week, and we would like to say thankyou to everyone who has played our game; it means the world to us. With the May 2nd update/ Android launch in the works, we pushed forward a nice little quality-of-life update that gives the game a couple of visual improvements and a new upgrade card to unlock! The Hanger
- Fixed EMP detonating immediately on later stages. - Fixed the "Alien Overlord" lazy eye bug. - Re-balanced the "Lockdown" Upgrade card. - Increased the "Alien Overlord" Health scaling on later stages. - Fixed the Level Display box not stretching on three digit numbers.
Interstellar Plunderer launched this morning, but this is far from the end of development. Throughout the year, we plan to release multiple substantial updates as well as some minor ones that will add new content to the game, such as ships, upgrades, and even more features, as detailed below.
Here is our roadmap for 2024 and beyond.
We at Cozy Frog Games sincerely hope you have been enjoying the game and are looking forward to its future as much as we are.
Interstellar Plunderer Is finally out on PC!!! Check out our launch trailer over at https://www.youtube.com/watch?v=Ouqz-Z4Yf7w We are proud of our game and hope you all have as much fun playing it as we have had making it. Interstellar Plunderer is an indie arcade-style 3D roguelike space shooter game. Take control of a pirate spaceship as you fly through wormholes, battle with hordes of oncoming enemies, fight fearsome bosses, and gain plunder to spend on new ships and upgrades. How far can you go? If you come across any bugs or issues, please report them in our community Hub, along with any fun and exciting ideas you may have for the game.
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