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Minor Update

This update features the following changes:

  • Slow down placement of new Loads if player has failed assets and not in hard mode
  • Cyclone related mission will not occur if not allowing extreme weather
  • Prevent two UI popups at once that can occur when placing a special Load like an oil pump
  • Fix bug where a Load could be placed overlapping with a Wind Turbine or Grid Battery under some circumstances
  • Improved visuals for smoke shown while there is fog
  • Transition between music tracks is now smoother
  • Minor optimizations of Load mesh


[ 2024-12-20 17:27:02 CET ] [ Original post ]

New Missions, Visuals and Optimisations

This update features the following changes:

  • Added seven new missions.
  • Players can now rename substations, pole, power generators and energy hub substations.
  • Added spinning mesh to symbolise a mission, alert or achievement when UI window opens.
  • UI Asset Info Window better locks position to top left when resizing.
  • Hidden Asset Customisation Panel, which is under the Tools Menu. It only had Substation EMF Shielding at present, which is accessed in other ways.
  • If a player starts building far away from the center of the map during the interactive tutorial, the roads and loads will change their starting position to match. Not used during normal gameplay.
  • Swapped the order of the "What" and the "Why" in the interactive tutorial to ensure players can read it all before moving to the next task.
  • Added Poles to the Power Study tools, to allow visualisation of all poles and quick upgrading.
  • Power Source price changed to "N/A" when at placement limit.
  • The Details popup for a fault will show high-level info about the fault and what the player should do, along with the previously shown text.
  • The default choice of Substation to connect to for a Capacitor Bank is now the one it will help with the most.
  • First Oil storage research is cheaper and quicker. EHS research is more expensive.
  • Demo is now longer
  • Fixed bug where conditions may stop oil market UI updating and stops showing warnings for oil supply levels.
  • Fixed bug with placement of lightning rod being offset
  • Fixed bug where game speed said "Normal" but actual game speed may be another value
  • Fixed bug where Land Reserve function was being ignored under certain conditions


[ 2024-12-14 17:45:48 CET ] [ Original post ]

LOD Optimisation and More

This update features the following changes:

  • LOD (level of detail) added to mesh objects for greatly improved performance, particular for lower graphics settings
  • Improved UI for Steamwdeck and other narrow screen displays
  • Data storage for graphs now use a multithreading method for better performance
  • Asset config UI now shows a preview of the asset's mesh on the left (including earth rods)
  • Asset config UI now shows earthing text configuration for Energy Hub Substation (EHS)
  • Emergency air drop of oil was previously 10x the normal oil purchase method (by sea). Now only 3x if not on hardmode.
  • Fixed how some units of measurement were shown.



[ 2024-12-05 15:56:03 CET ] [ Original post ]

Graphs and More

This update features the following changes:

  • Added graphs for asset data such as temperature and current, now visible in the asset info window
  • Screens with a ratio of 16:10 (such as MacBooks) will now default bars size ratio to 75% to fit screen width better
  • Added end-game objectives not available or visible at the start of the game
  • Significant code rewrite for improved performance when interacting with the world and when generating environmental assets
  • Fixed bug where loaded games can wrongly show buildings as having supply issues
  • Fixed bug preventing Substations causing EPR under fault when only supplied by Renewables
  • Fixed bug where some asset temperatures wouldn't decrease if already failed
  • Fixed red highlighting of objects to be more accurate for locations unable to build due to collision
  • Fixed bug where resizing UI asset info window would make it move slightly. Now anchored to the top left.
  • Fixed bug where input was staggering if using both a gamepad and keyboard/mouse. Added UI if both connected to choose an input device. Improvements to gamepad in-game use.
  • Fixed minor localization errors
  • Global stats on main menu now more visible
  • Default building limit is changed from unlimited to 200 for better performance, but can be changed in the settings menu
  • One addition to the games soundtrack
  • Demo time increased by one day and allowed first upgrade of Conductors
  • Increased output from oil pumps
[previewyoutube=kvlCdXaX26E;full][/previewyoutube]


[ 2024-11-26 18:09:15 CET ] [ Original post ]

QOL Improvements

This update features the following changes:

  • Buttons currently flash to give the player an alert, such as a Load needing connection. They are now a more obvious red color.
  • Missions button flashes red every 30 seconds realtime when there is a mission active (including ones without timers).
  • Popup tip added for Research panel to suggest Conductors as the first upgrade. New players will find it easier to progress if this upgrade is chosen first.
  • Added option to get inverter achievement when upgrading instead of just building an inverter


[ 2024-10-09 07:30:19 CET ] [ Original post ]

Renewable Energy Fixes

This update features the following changes:

  • Fixes to bugs related to phase currents showing as "0" after running out of oil
  • Added new alert for demand increase event


[ 2024-10-04 01:38:56 CET ] [ Original post ]

Renewable Energy Fixes

This update features the following changes:

  • Fixes to bugs related to renewables such as researching inverters and UI
  • Fixes to localization
  • Lightning and lightning protection now possible with Energy Hub Substations
[previewyoutube=3DzCt6Khx7Y;full][/previewyoutube]


[ 2024-09-20 02:17:01 CET ] [ Original post ]

Renewable Energy Major Update

This update features the following changes:

  • Huge update in content to add Renewable Energy. This includes Solar Panels, Wind Turbines and Grid Batteries. These connect to Inverters, which themselves connect to an Energy Hub Substation. Some of these are unlocked through game progression.
  • The interactive tutorial has been updated to include an introduction to the new Renewable power assets.
  • Shortcut method for placing poles now also attaches the next conductor to the new pole
  • Assets or environmental objects now show as red when they are obstructing the placement of a new asset
  • Many tweaks to performance, UI and gameplay
[previewyoutube=u2esfKYtheM;full][/previewyoutube]


[ 2024-09-12 09:39:33 CET ] [ Original post ]

Video Tutorial Updates and More

This update features the following changes:

  • New voice actor narration added to the tutorial videos
  • Cursor light is now turned on when at night (previously was only when placing an object)
  • Interactive tutorial fix for asset config button not being shown
  • Other minor fixes to UI and localization
  • Option for disabling advanced load sharing is removed
  • Many background modifications to allow for a future solar panel and grid-tie inverter assets (under development!)
[previewyoutube=6xfzlKkMC7M;full][/previewyoutube]


[ 2024-07-24 10:13:57 CET ] [ Original post ]

New Interactive Tutorial

This update features the following changes:

  • New Interactive Tutorial. 33 guided tutorial steps to understand the basics of gameplay and shortcuts to for quality-of-life improvements.
  • Fixes to UI and localization
[previewyoutube=LrC-zJwt0QA;full][/previewyoutube]


[ 2024-07-09 09:33:28 CET ] [ Original post ]

Phase 2: Early Access Major Update

Phase 2: Early Access Update Over the past few weeks since our last major update, we've been working with players to address key areas to improve gameplay including the following:

  • Added land reserve function
  • Added street lights to replace individual house lighting
  • Added new missions
  • Added oil resource management and oil pump jacks
  • Added new biome environmental assets
  • General improvements with gameplay, visuals, UI and performance
Within this update there are also changes to the following:
  • Added new feature to finish map plays and unlock new content. 'Final Network Audit' from the in-game menu will allow you to get a score for your map and archive it. Archived maps can be viewed from the main menu.
  • Tweaks to UI including scaling to better fit different aspect ratios
  • Fixes to localization
  • Added Steam Achievements. 26 initial achievements added.
  • Easy difficulty no longer disables advanced earthing, advanced protection and advanced load sharing (now optional)
[previewyoutube=BUy7qw4l_bA;full][/previewyoutube]


[ 2024-06-27 09:13:01 CET ] [ Original post ]

Patch v0.6.007

This update includes the following changes:

  • Added emergency oil air drop feature for instant oil delivery at a high cost
  • Fixes to EMF shielding calculations
  • EMF shielding UI now has a 'prefab' option for a pre configured shield placement
  • Fixes to localization and other minor bug or visual fixes
[previewyoutube=DVY5AvJJTRU;full][/previewyoutube]


[ 2024-06-09 09:23:34 CET ] [ Original post ]

Patch v0.6.006

This update includes the following changes:

  • Added Oil Pump Jacks to extract oil for use on your electrical network. They will appear at different locations on the map as oil is discovered. They won't pay the player for electricity used, but will give you oil.
  • EPR screen UI cleaned up slightly and "?" symbol most consistent coloring
  • Tilt shift blur added, with toggle and slider to adjust in the settings menu
  • Performance tweak in renderer
  • Doubled distance camera can zoom out



[ 2024-05-22 10:23:51 CET ] [ Original post ]

Patch v0.6.005

This update includes the following changes:

  • All research buttons are now shown in demo, but not all interactable
  • Changes to simulations for current passed between Power Generators, Conductors and Substations
  • Added random selection of living and dead plants/trees/objects to each map for more variety
  • Fixed z axis fighting of expo building on desert map
  • Fixed issue that made the first few roads that spawn become surrounded by buildings, stopping roads from expanding neatly.
[previewyoutube=Dq6crugU-zY;full][/previewyoutube]


[ 2024-05-13 01:42:22 CET ] [ Original post ]

Patch v0.6.004

This update includes the following changes:

  • Oil resource management. Big new features around oil use, storage, purchasing and selling. Oil market prices fluctuate and can be affected by the regulator or other events. Upgrades to oil storage available as with other upgrades research.
  • Fixed game unpausing when in EMF shield modification screen
  • The tick, X, ! and ? symbols no longer cast shadows
  • Fixed error where roads loaded may visually overlap (z-fighting)
  • Window UI scale and top/bottom UI scale are now saved between play sessions.
  • Changes to research times
  • Changes to cargo boat timing and docking location
  • Improved performance when playing at below normal game speed
  • Limits for power generators introduced, increasing with upgrades. 1 on rank 1, 2 on rank 2 and 3 on rank 3.
  • Fix to how often payments for power use occurs and changed default to $0.4, with a max of 0.6 for electricity tariff
  • Cyclones can now destroy roads
  • When choosing the placement of a Substation, it now will glow Loads green and briefly increase then decrease their size
  • Default map size changed from 80x80 to 60x60 (but same range of sizes avaliable for customization)
  • Various bug fixes and efficiency improvements
[previewyoutube=N36XOzuoiEc;full][/previewyoutube]


[ 2024-04-29 10:15:20 CET ] [ Original post ]

Patch v0.6.003

This update includes changes to the following:

  • Fixed street light locations when road configuration changes
  • Fixed a few translations/localizations
  • Fixed Mac OS launcher issues (incorrect app launcher name)
  • Fixed issue with running two separate networks, not showing alert under certain conditions


[ 2024-04-12 08:11:33 CET ] [ Original post ]

Patch v0.6.002

This update includes changes to the following:

  • Performance increase by replacing building lights with street lights (buildings still have window 'lights' which are glowing yellow material). Street lights use baked lighting and different timer to building lights. Street lights are supplied by substations (currently not drawing power, but will turn off/on depending on if a nearby substation is energised). Lowest graphics setting will use no street lights.
  • Two new missions
  • Can no longer Ctrl connect (shortcut) a load to a substation that is not energised. Can also now Ctrl connect a load that has power issues (substation failure or disconnection) to a nearby operational substation
  • Blinking '?' and '!' now use real time rather than game time, so they will appear to blink even with super slow gameplay mode
  • New load placement is slightly slower (~15%)
  • Skybox colours tweaked and code slightly more efficient
  • Added brownout effect for overheating substations
  • Improved code around building count limit and making the city grow (with more advanced buildings rather than building count)
  • Fixed bug where alerts won't start under certain conditions of saved games
  • Other minor bug fixes


[ 2024-04-07 02:53:47 CET ] [ Original post ]

Patch v0.6.001

This update includes changes to the following:

  • Removed old substation UI instances when adding EMF shield (which could cast shadows after closing UI)
  • Fixed bug where IR camera won't show a substation texture if the mouse was over it while IR camera was turned on
  • Added 'Modify EMF Shielding' button to asset modification of substation
  • Can click a load's name under 'Modify Load' within substation UI to zoom in on load location
  • Fixed bug where EPR calculation problems occur when no loads are nearby
  • When equipment failure occurs, camera now rotates to look at fault
  • Missions without timers will start by showing N/A rather than 00:00
  • Fixed bug that occurs when showing substation information in some of the non-english translations
  • Loads cannot be destroyed if part of a mission
  • Other minor bug fixes
[previewyoutube=3jWbm4CLRjw;full][/previewyoutube]


[ 2024-04-02 09:12:59 CET ] [ Original post ]

Phase 1: Early Access Update

Hey everyone, Over the past few weeks since launching on early access, we've been working with players to address key areas to improve gameplay. Below are a few of the signficant changes since first release.

  • Added ability to have multiple generators connected to the network, including both synchronization mechanic for added generators, generator loading sharing and a 'black start' when all generators fail
  • Added more tutorials, including video tutorials to clarify gameplay mechancis
  • Added new shortcut including holding Ctrl + clicking to place a pole while drawing conductors, change a load between substations and connect a capacitor bank
  • Stats tracking between games/maps
  • Improvements with gameplay, UI and performance
Within this update itself, there are also changes to the following:
  • Added subtitles to basic training tutorial video (more to come)
  • Modified camera viewing angles to allow 20 degrees to 90 degrees when using a mouse
  • Changed sparks and deaths associated with GPR/EPR to occur at same speed regardless of gameplay speed
  • Added 'Building count limit' to settings menu, allowing players to limit the number of buildings in a city for better gameplay performance. Once at the limit, new load buildings placed are more likely to be higher wealth buildings (replacing one recently destroyed), allowing the city to still grow
  • Upgraded skybox to be more detailed with morning, day, sunset and night materials
  • Other minor bug fixes
[previewyoutube=WmWDX4xp6yk;full][/previewyoutube]


[ 2024-03-26 09:47:24 CET ] [ Original post ]

Patch v0.5.007 - Super Slow Gameplay and Video Changes

  • By popular request for a 'pause' button, there is an added 'Super Slow' as a gameplay speed. Previously, gameplay speed was 5x (fast), 1x (normal), (1/5)x (slow) but now included (1/50)x (super slow)
  • Changed tutorial video format from H.264 to instead be webm with video as VP8 and audio as Vorbis, which should stop stuttering as recommended by Unity
  • Smoke appears when destroying assets (eg Poles)
  • Other minor bug fixes


[ 2024-03-20 06:37:52 CET ] [ Original post ]

Patch v0.5.006 - Tutorial Video Improvements

  • New tutorial video for Ground Potential Rise (GPR)
  • Tutorial videos now show within a screenshot of a 3D environment rather than the 3D environtment itself for better performance on lower spec machines
  • Tutorial videos can be accessed from the main main and now also during gameplay
  • Tutorial videos show in the top right 'tips' list with other tutorials
  • Tutorial videos button added when an associated text tutorial is shown
  • Tutorial videos that stream online (all except basic training) now can be either played within the game application or online (Youtube)
  • Play/Pause button added
  • Fixes to EPR moving between assets
  • Other minor bug fixes
[previewyoutube=85js_kFbcUM;full][/previewyoutube]


[ 2024-03-18 08:53:10 CET ] [ Original post ]

Patch v0.5.005 - Generator synchronization, Load Sharing and Multi-Gen Network

  • Additional generators connected to the network now require synchronization (new mechanic, UI etc)
  • Black Start mechanic and UI added for events when all generators fail
  • Added UI for altering load sharing between generators
  • Fixed load not connecting when on the outter ring of the substations range
  • Changed criteria for failing heatwave and coldsnap missions to be around loads losing supply rather than equipment failure
  • Added option to disable power generator load shedding loads when losing reliability
  • Other minor bug fixes
  • Added new advanced training video for the associated new features for multiple generators on the same network
[previewyoutube=PW8NqNSjxz8;leftthumb][/previewyoutube]


[ 2024-03-14 11:21:13 CET ] [ Original post ]

Patch v0.5.004 - Multiple Generators and Much More!

- Added support for more than one generator inclusive of mesh network calculation improvements - Improvements in multithread calculations to improve performance - Stringing of conductors will de-select itself if tried to setup connection incorrectly 2 consective time, in case player wasn't aware it was selected - Fixes to resolution and windowed mode selection in settings menu, confusing screen resolution with windowed game window resolution - Scroll bars scroll much faster for menus - 'Funds' visibility added to EPR/GPR menu - UI button 'press' now makes buttons red and 'selected' makes them green. Also now clearer for unselected buttons. - Improved grid snap of power generators - Watching the tutorial video hides a few tutorial popups from showing - Added tips and shortcuts tutorial video (https://youtu.be/ohD43edcAHU) - Holding Ctrl or left trigger (gamepad) while string conductors allows for placing a rank 1 pole at the same time - Penalties don't occur if less than $2M GDP on the map - Full refund on assets sold at the start of the game - Added mouse hover tip for 'stats' on load colour definitions - Fix to procedurally generated map preview showing old map under certain senarios - Improvements with German localization - Other minor bug fixes [previewyoutube=ohD43edcAHU;leftthumb][/previewyoutube][previewyoutube=P2Lp9QToGQ0;rightthumb][/previewyoutube]


[ 2024-03-03 02:34:29 CET ] [ Original post ]

Patch 0.5.003

- Map 1 water level is now higher with related map changes (looks better for small map sizes) - Added stats tracking, showing inital gameplay achievements on the home screen - Other minor bug fixes - Added support for Mac OS and Linux


[ 2024-02-17 12:37:21 CET ] [ Original post ]

Patch v0.5.002

- Improved end game framerate, where many calculations occur at in parallel - Fix to repair button within Power Study - Minor change to variation of building loads at end game, adding lower wealth loads and neighbourhoods based on building wealth - Loading screen now shows up (and main menu hides) before loading starts for improved UI experience - Minor change to main menu German translations - Other minor fixes


[ 2024-02-15 05:15:35 CET ] [ Original post ]

Power Network Tycoon now released for Early Access!

Power Network Tycoon is Now Out on Early Access after 2 years of development! Jump into the ultimate city-building and power engineering simulation today. Ready to shape the future of energy management? Create. Simulate. Empower.


[ 2024-02-13 05:41:58 CET ] [ Original post ]

Power Network Tycoon: Live Gameplay and Q&A with the Developer

Welcome to the official Steam Next Fest live stream event for Power Network Tycoon, a groundbreaking simulation game that combines the complexity of power engineering with the immersive world of city building. Developed by a professional power engineer turned solo game developer, this game brings to life the challenges and rewards of designing and managing a power network using real-world IEEE engineering standards.


[ 2024-02-11 08:38:55 CET ] [ Original post ]

Power Network Tycoon: Live Gameplay and Q&A with the Developer

Welcome to the official Steam Next Fest live stream event for Power Network Tycoon, a groundbreaking simulation game that combines the complexity of power engineering with the immersive world of city building. Developed by a professional power engineer turned solo game developer, this game brings to life the challenges and rewards of designing and managing a power network using real-world IEEE engineering standards.


[ 2024-02-11 02:57:04 CET ] [ Original post ]

Power Network Tycoon
David Made This Developer
David Made This Publisher
2024-02-12 Release
Game News Posts: 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (11 reviews)


In Power Network Tycoon, you embark on a journey to establish and manage the power network for a thriving new island community. With an ever-growing demand for electricity, you must strategically plan and construct an efficient and robust power grid to meet the needs of community residents and businesses.



Power management is not just about keeping the lights on; it's about delivering a smooth and stable electricity supply. In Power Network Tycoon, you'll need to monitor and optimize various aspects of power quality, such as power factor and balancing loads between phases. Addressing these factors will improve the reliability of your network and keep your customers satisfied.

As you navigate the intricate world of power system analysis and industry engineering standards, you'll experience the most realistic power network simulation on the market. The game employs advanced physics-based calculations found in industrial electrical design software and challenges you to make decisions that reflect industry best practices.



Mother Nature can throw unexpected challenges your way, but as a resilient Power Network Tycoon, you're always prepared. Devastating storms, heatwaves, and other extreme weather events will put your skills to the test. Reinforce your infrastructure, strengthen power lines, use the weather forecasting systems to mitigate the impact of these natural disasters. Balancing resilience and cost-effectiveness becomes crucial as you strive to keep the lights on during even the harshest conditions.



As the island community flourishes, your expertise as a Power Network Tycoon will be put to the test. You'll have the opportunity to upgrade and expand your network by building new power generators, power lines, substations and capacitor banks.



Ensuring the safety of the community is paramount. As the Power Network Tycoon, you'll be responsible for preventing electrical accidents and protecting your island's residents. Assess earth potential rise under fault conditions, measure electromagnetic field strengths, and upgrade equipment to minimize the risk of electrical overloading. Failure to prioritize safety could lead to unhappy customers, outages, and even death!

With its immersive gameplay and realistic simulations, Power Network Tycoon allows you to harness your engineering skills, showcase your strategic thinking, and prove yourself as the ultimate Power Network Tycoon, shaping the electricity landscape of a vibrant new island community.

MINIMAL SETUP
  • OS: Ubuntu 22.00 LTS 64-bit or later
  • Processor: Intel Core i7-4770kMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 22.00 LTS 64-bit or later
  • Processor: Intel Core i5-12600KMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 3050
  • Storage: 1 GB available space
GAMEBILLET

[ 6089 ]

4.05$ (86%)
5.40$ (82%)
16.59$ (17%)
2.98$ (85%)
4.50$ (70%)
3.00$ (80%)
10.67$ (47%)
8.25$ (17%)
2.07$ (79%)
4.24$ (15%)
12.99$ (48%)
20.72$ (-4%)
0.88$ (56%)
16.79$ (16%)
13.79$ (8%)
6.97$ (83%)
21.24$ (15%)
2.00$ (80%)
6.61$ (17%)
6.00$ (70%)
16.79$ (16%)
10.19$ (15%)
0.90$ (85%)
26.69$ (11%)
3.78$ (87%)
13.19$ (18%)
20.49$ (18%)
0.63$ (87%)
0.90$ (90%)
3.40$ (83%)
GAMERSGATE

[ 3241 ]

6.25$ (75%)
3.48$ (83%)
1.8$ (80%)
9.0$ (70%)
0.9$ (91%)
3.8$ (81%)
2.25$ (77%)
6.25$ (75%)
1.28$ (91%)
0.45$ (85%)
9.0$ (70%)
6.0$ (80%)
3.4$ (80%)
20.82$ (40%)
6.25$ (75%)
41.99$ (40%)
2.5$ (75%)
0.64$ (87%)
3.4$ (83%)
8.99$ (40%)
0.45$ (85%)
0.87$ (71%)
1.0$ (80%)
37.49$ (25%)
2.5$ (90%)
10.62$ (58%)
10.13$ (77%)
7.44$ (79%)
7.5$ (70%)
5.4$ (73%)

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