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This update features the following changes:
This update features the following changes:
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Phase 2: Early Access Update Over the past few weeks since our last major update, we've been working with players to address key areas to improve gameplay including the following:
This update includes the following changes:
This update includes the following changes:
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This update includes changes to the following:
This update includes changes to the following:
This update includes changes to the following:
Hey everyone, Over the past few weeks since launching on early access, we've been working with players to address key areas to improve gameplay. Below are a few of the signficant changes since first release.
- Added support for more than one generator inclusive of mesh network calculation improvements - Improvements in multithread calculations to improve performance - Stringing of conductors will de-select itself if tried to setup connection incorrectly 2 consective time, in case player wasn't aware it was selected - Fixes to resolution and windowed mode selection in settings menu, confusing screen resolution with windowed game window resolution - Scroll bars scroll much faster for menus - 'Funds' visibility added to EPR/GPR menu - UI button 'press' now makes buttons red and 'selected' makes them green. Also now clearer for unselected buttons. - Improved grid snap of power generators - Watching the tutorial video hides a few tutorial popups from showing - Added tips and shortcuts tutorial video (https://youtu.be/ohD43edcAHU) - Holding Ctrl or left trigger (gamepad) while string conductors allows for placing a rank 1 pole at the same time - Penalties don't occur if less than $2M GDP on the map - Full refund on assets sold at the start of the game - Added mouse hover tip for 'stats' on load colour definitions - Fix to procedurally generated map preview showing old map under certain senarios - Improvements with German localization - Other minor bug fixes [previewyoutube=ohD43edcAHU;leftthumb][/previewyoutube][previewyoutube=P2Lp9QToGQ0;rightthumb][/previewyoutube]
- Map 1 water level is now higher with related map changes (looks better for small map sizes) - Added stats tracking, showing inital gameplay achievements on the home screen - Other minor bug fixes - Added support for Mac OS and Linux
- Improved end game framerate, where many calculations occur at in parallel - Fix to repair button within Power Study - Minor change to variation of building loads at end game, adding lower wealth loads and neighbourhoods based on building wealth - Loading screen now shows up (and main menu hides) before loading starts for improved UI experience - Minor change to main menu German translations - Other minor fixes
Power Network Tycoon is Now Out on Early Access after 2 years of development! Jump into the ultimate city-building and power engineering simulation today. Ready to shape the future of energy management? Create. Simulate. Empower.
Welcome to the official Steam Next Fest live stream event for Power Network Tycoon, a groundbreaking simulation game that combines the complexity of power engineering with the immersive world of city building. Developed by a professional power engineer turned solo game developer, this game brings to life the challenges and rewards of designing and managing a power network using real-world IEEE engineering standards.
Welcome to the official Steam Next Fest live stream event for Power Network Tycoon, a groundbreaking simulation game that combines the complexity of power engineering with the immersive world of city building. Developed by a professional power engineer turned solo game developer, this game brings to life the challenges and rewards of designing and managing a power network using real-world IEEE engineering standards.
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