- Forest dungeons now have slightly different color schemes to fit their individual vibe - Mining runes now also grant bonus power for your bombs (IMPORTANT: In order to make them work correctly when loading a previous save file, you need to dump ALL of your mining runes from your inventory into your storage, and then pick them up again AFTER you did that) - The daily task system at the guild got a small rework that makes it possible to choose up to two quests at once, and they can be aborted and re-selected as long as you haven't completed one (but had to slightly reduce the gold reward each task grants to balance it a bit) - BETA FEATURE: PS5 & various Xbox controllers are now supported - this is still a WIP and for most of the UI navigation, you still need the cursor (which is controllable via the D-pad) to click stuff. However, all of the player controls are directly mapped: -Movement is handled by the left thumbstick -Attacking/Casting/Using items is handled by the right thumbstick (simply push in the direction that you want to attack. If you don't like the way it holds your attacks until you release it again, you might wanna try it with the auto-attack mode inside the options set to ON. But keep in mind this will restrict the ability to do heavy attacks and combos.) -Inventory is mapped to the upper button (Y / Triangle) -Char Switch is mapped to the right button (B / Circle) -Interacting is mapped to the lower button (A / X) -Shoulder bumpers are handling the hotbar item selection -Left shoulder trigger is mapped to the dash-skill -Right shoulder trigger is mapped to parrying -Pressing the left thumbstick will fast-skip through dialogue (same as return on keyboard) -Pressing the right thumbstick is a shortcut for returning near a stone of provenance -Start will open/close the in-game menu -Select/Back will toggle the party/solo mode I will probably change these a bit later to make things like special attacks more comfortable to use, as well as work on a way to navigate the UI without needing a cursor at all. But feel free to give me your feedback on this prototype :)
[ 2023-12-09 02:58:32 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Getting abducted by a group of monsters and forced to work for their demonic causes - sounds like a pretty terrible fate.
But once you realize that not all of them are monsters you need to fear, and that perhaps you even could become friends with each other, you get a unique opportunity to learn more about the history of Tarborea, the monsters' kingdom, and it's not-so-bright past.
Inside the monster guild, you will meet fellows such as Gwen, the hard-working Kobold, Roviria, the self-proclaimed "Fangster" and Ikkri, the fearsome Demon that is the leader.
Become a seasoned miner, warrior, wizard or anything in-between and earn the respect of Ikkri's guild by completing tasks in dangerous dungeons until you get a chance to go back to the humans. Hopefully, nothing will get in your way, but the demon king might have something to say as well...
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