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Update schedule.
Hello everyone! Thank you for buying my game on Steam and supporting future development! I wanted to talk to you guys about something important regarding the updating of the game. Before releasing on Steam I kept a schedule of releasing smaller updates every week or sometimes twice a week. A single update would usually be around 40 renders and maybe an animation or two depending on the content of the update. I wanted to talk to you about whether that is something you want to see on Steam as well or would you prefer updates to be released every couple of months when there is more content. So, I present to you two options: Option number 1: Release smaller updates frequently - Let's say every week or maybe even twice a week. Option number 2: Release bigger updates once every two months - Let's say every two months. I want to make it clear that the amount of content is EXACTLY THE SAME at the end of the day no matter which option we choose. The only difference is the availability. Some players like to be able to see what I'm working on more frequently so that there isn't much of a waiting period between updates. This all comes down to personal preference. So, tell me in the comments what you think? What kind of update schedule would you guys like to see more?
[ 2024-02-21 22:30:48 CET ] [ Original post ]
Hello everyone! Thank you for buying my game on Steam and supporting future development! I wanted to talk to you guys about something important regarding the updating of the game. Before releasing on Steam I kept a schedule of releasing smaller updates every week or sometimes twice a week. A single update would usually be around 40 renders and maybe an animation or two depending on the content of the update. I wanted to talk to you about whether that is something you want to see on Steam as well or would you prefer updates to be released every couple of months when there is more content. So, I present to you two options: Option number 1: Release smaller updates frequently - Let's say every week or maybe even twice a week. Option number 2: Release bigger updates once every two months - Let's say every two months. I want to make it clear that the amount of content is EXACTLY THE SAME at the end of the day no matter which option we choose. The only difference is the availability. Some players like to be able to see what I'm working on more frequently so that there isn't much of a waiting period between updates. This all comes down to personal preference. So, tell me in the comments what you think? What kind of update schedule would you guys like to see more?
[ 2024-02-21 22:30:48 CET ] [ Original post ]
We Are Lost
MaDDoG
Developer
MaDDoG
Publisher
2024-02-20
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(73 reviews)
On a day that started like any other, you were startled by Ashley and her story of a contest she won, granting you all a trip to an expensive resort. Ultimately deciding to leave, you start packing your things. But not all is as it seems.. As the corporation in charge of this contest has some deeper, more sinister plans for you. Choose your protagonist and unravel the story, discover the goals of this corporation and form unbreakable bonds with the people around you. Will you take advantage of the situation? Corrupting the others and bending them to your will? Or will you give love a chance? The choice is yours.
We Are Lost is a story based Visual Novel with a choice between two male protagonists. Depending on your choice the story in front of you will be entirely different! However, that is not the only choice this game will offer you. The way you choose to act with the characters around you will shape their own personalities. Will you try to corrupt them? Turn them into your own perverted playthings? Or will you support them in their journey alongside you, developing feelings in a more organic way? There is no wrong way to play this game. Whatever choice you make will be valid in some way.
We Are Lost is a story based Visual Novel with a choice between two male protagonists. Depending on your choice the story in front of you will be entirely different! However, that is not the only choice this game will offer you. The way you choose to act with the characters around you will shape their own personalities. Will you try to corrupt them? Turn them into your own perverted playthings? Or will you support them in their journey alongside you, developing feelings in a more organic way? There is no wrong way to play this game. Whatever choice you make will be valid in some way.
MINIMAL SETUP
- Processor: Dual Core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GT 750 or better. AMD equivalent
- Storage: 4 GB available spaceAdditional Notes: OpenGL 2. DirectX 9 or OpenGL ES 2 required
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