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Hey there!
As you know, we've been hard at work on local co-op play. Well, the time has just about come for us to release it into your grabby hands! Not stopping there, we have also revisited the core mechanic and changed how Skullcaps work in response to your valuable feedback.
Today, I want to dig into how the co-op works. On Wednesday, I'll talk about what we've done to make the core mechanics more EXCITING!
From the very beginning, we saw ourselves playing FranknJohn with a buddy. We all grew up wasting away summer holidays in front of a SNES with our friends, squirting water guns at zombies, hurling red shells and Shoryuken'ing each other in the face. It was a magic time. A time, that time itself has seemed to forgotten. We want to bring a bit of that magic back.
We've been very conscious about avoiding a 'tacked on' feel, where perhaps one player has more authority or power than the other. In FNJ, both players are equal. With the change to Skullcaps (more on this in Wednesdays post), you can adopt play styles that compliment each other. You could play it safe and use range, get up close and personal, or a mixture of the two. You must really work together to overcome the games challenges.
Here is a list of the current co-op mechanics and rule sets:
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