Here it is! Today's update brings a swath of additions and changes, namingly local co-op play and revamped combat. We're super excited to get the update out and hear what you think of it! Being a bit of an idiot (Paul), I tried to add a discount to coincide with the update at the last minute, but it told me I can only add one for the following day (obviously!) So for those of you who simply can't wait, you can get it at full price. If you're in no rush, add it to your wishlist and avail of a juicy 33% discount tomorrow from 6pm. The discount lasts a week.
Check out our last two posts that discuss both in detail.
http://steamcommunity.com/games/305460/announcements/detail/240159292067193012
http://steamcommunity.com/games/305460/announcements/detail/240159465335915314
One last thing before we hit the patch notes, I'd like to introduce you to MaryAnne, the first additional playable character in FranknJohn. She is a badass fighter created by Dr.Harmin some years ago, but he found her too wild and powerful to control. Since then, she has been biding her time, waiting for the right moment to unleash her ferocious retribution.
Patch Notes
Local Co-op
- Connect an xbox controller and press Start in the hub to join in as MaryAnne!
- Enemy health is scaled up by 30%
- Enemy aggro is distance based
- If a player dies, the living player can cast Blood Sacrifice to resurrect them - at the cost of a 50% health transfer
- Marbles are shared
- Upgrades are shared
- No split-screen! All the action takes place through the same camera
- You can use a combination of two controllers, or one controller & keyboard/mouse.
- More accuracy! Base attack no longer uses unreliable physics forces/spring joints. Now controlled with a combination of animation and collisions
- Shooting angle changes to match the angle and direction of slopes
- Skullcaps now alter Damage, Attack Speed and Attack Range values
- Skullcaps now have a damage type (Physical, Fire, Poison, Shock, Ice)
- Every Skullcap has a special ability with a recharge counter filled by killing enemies
- Added lot's of yummy feedback to base attack
- Added hit particle effects for each damage type
- Added a particle effect when a Skullcap is equipped
- Completely re-skinned in-game HUD, for better representation of changed mechanics and better feedback
- Sound effects added for MaryAnne
- Aggro ranges adjusted
- Axe Zombie tuned better and behaviour more readable
- Ranged particles more easily read in terms of distance/height
- Added short slow-down money shot effect when last enemy in a radius is killed
- Upgraded to Unity 5 - you should notice big performance gains
- Lots and lots of bug fixes
[ 2015-05-19 17:02:57 CET ] [ Original post ]
🎮 Full Controller Support
- FranknJohn Linux [504.16 M]
Current Features
- Smash enemies with FranknJohn's weaponized head
- Experiment with 20 different Skullcaps that alter gameplay in many different ways
- Huge skill tree. Collect Dr. Harmin's mysterious ooze and use it to upgrade your body and mind
- Randomly generated environments. A new experience with each new life
- Local co-op - play with a friend!
- Battle through the first area two areas of the game, "The Garden of Denial" and "The Furnace of Anger"
- Perma-death, challenging enemies will test the sternest of players
- Glorious soundtrack by Ben Prunty (FTL/Gravity Ghost)
- Pills to temporally upgrade your stats
- Explore FrankJohn's underground hideout
Planned Features
Content
- More areas - The Cistern of Depression and the final showdown with Dr. Harmin in the "The Lab of Isolation"
- More variety, challenges and secrets - We have lot's of fun stuff in store
- More Skullcaps - these are so much fun to make we want to keep making them forever
- More enemies - Each new area will have roughly the same amount of enemies currently available
- More bosses - Dr. Harmins most prized creations are being readied for battle
- More glorious soundtrack by Ben Prunty
Bug Fixing
- We have put a lot of effort into making sure FranknJohn is as bug free as possible, however the game is in Early Access so it is unavoidable. We will do our best to squish them as soon as they present their ugly heads.
Balancing
- A game like this lives or dies on it's balance, so expect a lot of tweaking to occur throughout Early Access.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or AMD equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400 or Nvidia or AMD equivalent or better
- Storage: 525 MB available spaceAdditional Notes: SteamOS coming soon. few graphical problems currently
- Processor: Intel Core i5 or AMD equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card recommended
[ 6132 ]
[ 2625 ]