Hello everyone, A new pickup has been added to the game this week. Pills! They temporarily increase your stats. For example, one of them will increase your damage. They also stack on top of each other. So with the damage pill, the more you find the more damage you do. The thing is though, is that they only last for one run, so if you die they get reset. They were added in to make each run a little different. They add a bit more randomness to each run. Also in the update is more bug fixes and tweaks to the game. See you all next week for another update, bitSmith
Release Notes 0.5.4
- Added
- pill pickups added to game (7 different pills added)
- added text in surgical table to say how much ooze you would have left if you purchased an upgrade (help with planning purchases)
- added percentage sign if upgrade is % based on the upgrade UI
- Changes
- flying nest fly don't drop anything anymore (could farm them for ooze :P )
- piston bro slight reduction of slam hold length
- enemy and player bombs are now differentiated by colour
- flying nest fly aoe damage radius increased
- tweaks to what ooze amount spawns (only 10s were dropping most of the time)
- made it so one can't press quit / play again immediately after dying, takes half a second. So don't accidentally press to continue/quit.
- Teddy / Tesla skullcap damage reduced
- Teddy Skullcap range reduced
- tweaks to skullcap drop rate upgrade
- repositioned camera / fnj / maryanne after coming into Hub from tutorial
- Fixes
- fixed a bug causing a crash
- fixed bug where popup enemy would stop working on pause
- fixed issue where some cogs weren't moving in furnace
- pistons now pause as they weren't pausing
- collider added to furnace door in Hub
- fixed surgical table displaying the wrong information (to do with upgrade values being changed between updates)
- mortar aim aura rotation should adjust to ramps
- fixed bug when timeslow was happening after last enemy killed nearby and also picking up a new skullcap caused time to stay slow
- fixed fade out flickering just before loading next area
- turned off mary annes outline in the Tutorial as it was accidentally on
[ 2016-02-04 16:38:26 CET ] [ Original post ]
Hello everyone, A new pickup has been added to the game this week. Pills! They temporarily increase your stats. For example, one of them will increase your damage. They also stack on top of each other. So with the damage pill, the more you find the more damage you do. The thing is though, is that they only last for one run, so if you die they get reset. They were added in to make each run a little different. They add a bit more randomness to each run. Also in the update is more bug fixes and tweaks to the game. See you all next week for another update, bitSmith
Release Notes 0.5.4
- Added
- pill pickups added to game (7 different pills added)
- added text in surgical table to say how much ooze you would have left if you purchased an upgrade (help with planning purchases)
- added percentage sign if upgrade is % based on the upgrade UI
- Changes
- flying nest fly don't drop anything anymore (could farm them for ooze :P )
- piston bro slight reduction of slam hold length
- enemy and player bombs are now differentiated by colour
- flying nest fly aoe damage radius increased
- tweaks to what ooze amount spawns (only 10s were dropping most of the time)
- made it so one can't press quit / play again immediately after dying, takes half a second. So don't accidentally press to continue/quit.
- Teddy / Tesla skullcap damage reduced
- Teddy Skullcap range reduced
- tweaks to skullcap drop rate upgrade
- repositioned camera / fnj / maryanne after coming into Hub from tutorial
- Fixes
- fixed a bug causing a crash
- fixed bug where popup enemy would stop working on pause
- fixed issue where some cogs weren't moving in furnace
- pistons now pause as they weren't pausing
- collider added to furnace door in Hub
- fixed surgical table displaying the wrong information (to do with upgrade values being changed between updates)
- mortar aim aura rotation should adjust to ramps
- fixed bug when timeslow was happening after last enemy killed nearby and also picking up a new skullcap caused time to stay slow
- fixed fade out flickering just before loading next area
- turned off mary annes outline in the Tutorial as it was accidentally on
[ 2016-02-04 16:38:26 CET ] [ Original post ]
🎮 Full Controller Support
- FranknJohn Linux [504.16 M]
Current Features
- Smash enemies with FranknJohn's weaponized head
- Experiment with 20 different Skullcaps that alter gameplay in many different ways
- Huge skill tree. Collect Dr. Harmin's mysterious ooze and use it to upgrade your body and mind
- Randomly generated environments. A new experience with each new life
- Local co-op - play with a friend!
- Battle through the first area two areas of the game, "The Garden of Denial" and "The Furnace of Anger"
- Perma-death, challenging enemies will test the sternest of players
- Glorious soundtrack by Ben Prunty (FTL/Gravity Ghost)
- Pills to temporally upgrade your stats
- Explore FrankJohn's underground hideout
Planned Features
Content
- More areas - The Cistern of Depression and the final showdown with Dr. Harmin in the "The Lab of Isolation"
- More variety, challenges and secrets - We have lot's of fun stuff in store
- More Skullcaps - these are so much fun to make we want to keep making them forever
- More enemies - Each new area will have roughly the same amount of enemies currently available
- More bosses - Dr. Harmins most prized creations are being readied for battle
- More glorious soundtrack by Ben Prunty
Bug Fixing
- We have put a lot of effort into making sure FranknJohn is as bug free as possible, however the game is in Early Access so it is unavoidable. We will do our best to squish them as soon as they present their ugly heads.
Balancing
- A game like this lives or dies on it's balance, so expect a lot of tweaking to occur throughout Early Access.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or AMD equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400 or Nvidia or AMD equivalent or better
- Storage: 525 MB available spaceAdditional Notes: SteamOS coming soon. few graphical problems currently
- Processor: Intel Core i5 or AMD equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card recommended
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