Hey, Just a small update to get things moving again and let you all know we're still here. Work has started on the next area so there won't be any big updates until then. Will still try to push out updates each Thursday no matter how small they are though. As always release notes below, Thanks, bitSmith
Release Notes - Version 0.5.6
Added
- added new upgrade that increases the chance of a better pill being spawned
- added new furnace room with a moveable platform, just a test to see how it goes
- Smoother transition when zooming in on fnj at level start
- if you can't afford an upgrade surgical table says "N/A" in the ooze left after upgrade text field
- pathFinding changes for the moveable platform
- widened a small platform in garden a bit
- bossified enemies always see player
- tweaks to pill spawning
- same skullcap doesn't spawn twice in a row anymore
- fixed bug where surgical animation wouldn't work if spamming upgrade purchaes
- flying nest fly fixes
- chickbit attack fixes
[ 2016-03-24 17:53:44 CET ] [ Original post ]
Hey, Just a small update to get things moving again and let you all know we're still here. Work has started on the next area so there won't be any big updates until then. Will still try to push out updates each Thursday no matter how small they are though. As always release notes below, Thanks, bitSmith
Release Notes - Version 0.5.6
Added
- added new upgrade that increases the chance of a better pill being spawned
- added new furnace room with a moveable platform, just a test to see how it goes
- Smoother transition when zooming in on fnj at level start
- if you can't afford an upgrade surgical table says "N/A" in the ooze left after upgrade text field
- pathFinding changes for the moveable platform
- widened a small platform in garden a bit
- bossified enemies always see player
- tweaks to pill spawning
- same skullcap doesn't spawn twice in a row anymore
- fixed bug where surgical animation wouldn't work if spamming upgrade purchaes
- flying nest fly fixes
- chickbit attack fixes
[ 2016-03-24 17:53:44 CET ] [ Original post ]
🎮 Full Controller Support
- FranknJohn Linux [504.16 M]
Current Features
- Smash enemies with FranknJohn's weaponized head
- Experiment with 20 different Skullcaps that alter gameplay in many different ways
- Huge skill tree. Collect Dr. Harmin's mysterious ooze and use it to upgrade your body and mind
- Randomly generated environments. A new experience with each new life
- Local co-op - play with a friend!
- Battle through the first area two areas of the game, "The Garden of Denial" and "The Furnace of Anger"
- Perma-death, challenging enemies will test the sternest of players
- Glorious soundtrack by Ben Prunty (FTL/Gravity Ghost)
- Pills to temporally upgrade your stats
- Explore FrankJohn's underground hideout
Planned Features
Content
- More areas - The Cistern of Depression and the final showdown with Dr. Harmin in the "The Lab of Isolation"
- More variety, challenges and secrets - We have lot's of fun stuff in store
- More Skullcaps - these are so much fun to make we want to keep making them forever
- More enemies - Each new area will have roughly the same amount of enemies currently available
- More bosses - Dr. Harmins most prized creations are being readied for battle
- More glorious soundtrack by Ben Prunty
Bug Fixing
- We have put a lot of effort into making sure FranknJohn is as bug free as possible, however the game is in Early Access so it is unavoidable. We will do our best to squish them as soon as they present their ugly heads.
Balancing
- A game like this lives or dies on it's balance, so expect a lot of tweaking to occur throughout Early Access.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or AMD equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400 or Nvidia or AMD equivalent or better
- Storage: 525 MB available spaceAdditional Notes: SteamOS coming soon. few graphical problems currently
- Processor: Intel Core i5 or AMD equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card recommended
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