Hey everyone, Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you. We also hope to have the trading cards out at some point over the summer. Lots of other fixes, tweaks and changes in the release notes below :) Thanks, bitSmith
Release Notes - Version 0.5.7
Added
- new pathfinding system, works better and much more efficient
- mortar / rocket projectile added, model rotation follows the velocity of the projectile
-
lots of tweaks and changes
- tweaks to trap spawning, more traps in garden but sprinkler spawns less often
- secret appearance changed
- flamegoat doesn't spawn in packs anymore
- camera zoom in/out a bit more snappy
- camera rotate more snappy too
- less of a chance for 2 healths to spawn at once
- reduced brightness in the furnace
- increased turtle/under pressure skullcaps recharge kill count
- serpent sting skullcap puddle damage reduced
- fnj eye position get reset after each level load as they were drifting for some reason
- sprinkler puddle resetting properly
- zombie tombstone getting cleared after death properly
- going through drop room when camera zoomed out doesn't make the camera freak out anymore
- fixed, fnj spinning loading screen wasn't spinning
- enemies weren't spawning in proper numbers on later levels
[ 2016-05-14 17:33:26 CET ] [ Original post ]
Hey everyone, Been a while since the last update. Reworked most of the pathfinding system. Works a lot better now and is a lot more efficient. It's been moved onto another thread so there's no performance drop when lots of enemies are trying to find their way to you. We also hope to have the trading cards out at some point over the summer. Lots of other fixes, tweaks and changes in the release notes below :) Thanks, bitSmith
Release Notes - Version 0.5.7
Added
- new pathfinding system, works better and much more efficient
- mortar / rocket projectile added, model rotation follows the velocity of the projectile
-
lots of tweaks and changes
- tweaks to trap spawning, more traps in garden but sprinkler spawns less often
- secret appearance changed
- flamegoat doesn't spawn in packs anymore
- camera zoom in/out a bit more snappy
- camera rotate more snappy too
- less of a chance for 2 healths to spawn at once
- reduced brightness in the furnace
- increased turtle/under pressure skullcaps recharge kill count
- serpent sting skullcap puddle damage reduced
- fnj eye position get reset after each level load as they were drifting for some reason
- sprinkler puddle resetting properly
- zombie tombstone getting cleared after death properly
- going through drop room when camera zoomed out doesn't make the camera freak out anymore
- fixed, fnj spinning loading screen wasn't spinning
- enemies weren't spawning in proper numbers on later levels
[ 2016-05-14 17:33:26 CET ] [ Original post ]
🎮 Full Controller Support
- FranknJohn Linux [504.16 M]
Current Features
- Smash enemies with FranknJohn's weaponized head
- Experiment with 20 different Skullcaps that alter gameplay in many different ways
- Huge skill tree. Collect Dr. Harmin's mysterious ooze and use it to upgrade your body and mind
- Randomly generated environments. A new experience with each new life
- Local co-op - play with a friend!
- Battle through the first area two areas of the game, "The Garden of Denial" and "The Furnace of Anger"
- Perma-death, challenging enemies will test the sternest of players
- Glorious soundtrack by Ben Prunty (FTL/Gravity Ghost)
- Pills to temporally upgrade your stats
- Explore FrankJohn's underground hideout
Planned Features
Content
- More areas - The Cistern of Depression and the final showdown with Dr. Harmin in the "The Lab of Isolation"
- More variety, challenges and secrets - We have lot's of fun stuff in store
- More Skullcaps - these are so much fun to make we want to keep making them forever
- More enemies - Each new area will have roughly the same amount of enemies currently available
- More bosses - Dr. Harmins most prized creations are being readied for battle
- More glorious soundtrack by Ben Prunty
Bug Fixing
- We have put a lot of effort into making sure FranknJohn is as bug free as possible, however the game is in Early Access so it is unavoidable. We will do our best to squish them as soon as they present their ugly heads.
Balancing
- A game like this lives or dies on it's balance, so expect a lot of tweaking to occur throughout Early Access.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or AMD equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400 or Nvidia or AMD equivalent or better
- Storage: 525 MB available spaceAdditional Notes: SteamOS coming soon. few graphical problems currently
- Processor: Intel Core i5 or AMD equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card recommended
[ 6132 ]
[ 2625 ]