Hey everyone, Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off. So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work? Also in the update are lots of tweaks to gameplay and some bug fixes. Thanks, the bitSmithers
Release Notes - Version 0.5.8
Added
- New enemy, cocoon/spider appears in part 2 of garden
- camera pulled out a teeny bit more
- mary anne walks down to surgical table in tutorial now
- tweaks to furnace Enemies
- Nibbler health reduced by 5
- zombie axe health reduced by 5
- fnj base speed increased by 0.5
- all skullcap kill charges increased a bit
- tweaks to furnace rooms
- increased to size of the lock symbol on locked upgrades
- reduced amount ooze to pick up in Tutorial
- low health sound played on a percentage of players health
- tweaked upgrade costs, lower at start to get players on their way, gets higer later
- water/lava plane in levels set to lowest room position
- Flying nest fly won't increase skullcap charge up
- little bit more ooze on first few play throughs
- tuned up the dialogue UI a little
- Mary Anne walks back up to exit after player exits the surgical table for the first time
- pill pickup radius increased
- another player can jump in at any point, not just in Hub
- Nibbler stops moving for a second after attack
- Zombie Axe attack Pause increased a bit
- tweaked the health drop bonus upgrade
- coop fixed
- football loading fixed
- player not aligning with ramp when horizontal on the ramp fixed
- load audio bank wasn't being called when going from garden to furnace
- analytics stuff
[ 2016-07-14 17:25:24 CET ] [ Original post ]
Hey everyone, Sorry for the slow updates, it's slow going these days as we are all working in other jobs to make ends meet. But anyway, first of all, work is continuing on the next area, we can't wait to show it off. So in this update we've added a new enemy to the garden. It is cocoon that hatches into a spider. At the moment the spider hatches as soon as the player goes near it but maybe it might be better if there's time to destroy the cocoon before it hatches...Let us know what you think of it, good/bad/needs work? Also in the update are lots of tweaks to gameplay and some bug fixes. Thanks, the bitSmithers
Release Notes - Version 0.5.8
Added
- New enemy, cocoon/spider appears in part 2 of garden
- camera pulled out a teeny bit more
- mary anne walks down to surgical table in tutorial now
- tweaks to furnace Enemies
- Nibbler health reduced by 5
- zombie axe health reduced by 5
- fnj base speed increased by 0.5
- all skullcap kill charges increased a bit
- tweaks to furnace rooms
- increased to size of the lock symbol on locked upgrades
- reduced amount ooze to pick up in Tutorial
- low health sound played on a percentage of players health
- tweaked upgrade costs, lower at start to get players on their way, gets higer later
- water/lava plane in levels set to lowest room position
- Flying nest fly won't increase skullcap charge up
- little bit more ooze on first few play throughs
- tuned up the dialogue UI a little
- Mary Anne walks back up to exit after player exits the surgical table for the first time
- pill pickup radius increased
- another player can jump in at any point, not just in Hub
- Nibbler stops moving for a second after attack
- Zombie Axe attack Pause increased a bit
- tweaked the health drop bonus upgrade
- coop fixed
- football loading fixed
- player not aligning with ramp when horizontal on the ramp fixed
- load audio bank wasn't being called when going from garden to furnace
- analytics stuff
[ 2016-07-14 17:25:24 CET ] [ Original post ]
🎮 Full Controller Support
- FranknJohn Linux [504.16 M]
Current Features
- Smash enemies with FranknJohn's weaponized head
- Experiment with 20 different Skullcaps that alter gameplay in many different ways
- Huge skill tree. Collect Dr. Harmin's mysterious ooze and use it to upgrade your body and mind
- Randomly generated environments. A new experience with each new life
- Local co-op - play with a friend!
- Battle through the first area two areas of the game, "The Garden of Denial" and "The Furnace of Anger"
- Perma-death, challenging enemies will test the sternest of players
- Glorious soundtrack by Ben Prunty (FTL/Gravity Ghost)
- Pills to temporally upgrade your stats
- Explore FrankJohn's underground hideout
Planned Features
Content
- More areas - The Cistern of Depression and the final showdown with Dr. Harmin in the "The Lab of Isolation"
- More variety, challenges and secrets - We have lot's of fun stuff in store
- More Skullcaps - these are so much fun to make we want to keep making them forever
- More enemies - Each new area will have roughly the same amount of enemies currently available
- More bosses - Dr. Harmins most prized creations are being readied for battle
- More glorious soundtrack by Ben Prunty
Bug Fixing
- We have put a lot of effort into making sure FranknJohn is as bug free as possible, however the game is in Early Access so it is unavoidable. We will do our best to squish them as soon as they present their ugly heads.
Balancing
- A game like this lives or dies on it's balance, so expect a lot of tweaking to occur throughout Early Access.
- OS: Ubuntu 12.04+
- Processor: Intel Core i3 or AMD equivalent or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4400 or Nvidia or AMD equivalent or better
- Storage: 525 MB available spaceAdditional Notes: SteamOS coming soon. few graphical problems currently
- Processor: Intel Core i5 or AMD equivalent or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card recommended
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