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Rapid auto fire & Changed default GPU

Support Rapid Auto-Fire (Windows, Linux, macOS) Added shot firing function for keyboard input. The c key is assigned by default. It can be customized to any key with CTRL+K (Windows) or config.json (Linux/macOS). bugfix: Keyboard configuration does not saved (Windows) A bug in the Windows version that caused keyboard assignment settings to be reset to default settings after rebooting, has been addressed. Changed default GPU (Linux) The default GPU at startup has been changed from OpenGL to Vulkan. In environments where Vulkan is not available, OpenGL is used as before. In environments where OpenGL is not available, software rendering can be used by specifying the startup option: -g None Changed default GPU (macOS) The default GPU at startup has been changed from OpenGL to Metal. On environments where Metal is not available, OpenGL is used as before. On environments where OpenGL is not available, software rendering can be used by specifying the startup option: -g None


[ 2024-04-09 04:30:34 CET ] [ Original post ]


Support configuration for Linux and macOS

  • Fixed a problem that could cause rendering errors in some environments.
  • Fixed a problem that could cause a crash during ELF relocation.
  • Fixed a problem that could cause a crash when exiting the game
  • Customization of behavior settings is now supported.
How to customize the operation settings When you launch Battle Marine after this update, a configuration file called config.json will be generated. The config.json file is saved under the directory opened by opening the Battle Marine page in the Steam client and selecting "Settings Icon" > "Manage" > "Browse local files". You can customize the following items:
  • graphic.isFullScreen: true = full screen, false = window mode
  • graphic.isScanline: true = with screen effects, false = without screen effects
  • gaphic.windowHeight: height of the screen in window mode
  • gaphic.windowWidth: width of the screen in window mode
  • sound.volumeBgm: Volume of background music (0-100)
  • sound.volumeSe: Volume of sound effect (0-100)
  • keyboard.a: Key code for A button (jump)
  • keyboard.b: key code for B button (fire)
  • keyboard.start: key code for START button (pause)
  • keyboard.select: key code for SELECT button (n/a)
  • keyboard.up: key code for up button
  • keyboard.down: key code for down button
  • keyboard.left: Key code for left button
  • keyboard.right: Key code for right button
  • keyboard.reset: Reset button key code
  • keyboard.quit: Key code for quit button
The keycode specifies the SDL keycode. https://wiki.libsdl.org/SDL2/SDLKeycodeLookup


[ 2024-04-06 13:09:24 CET ] [ Original post ]


Friend Score Ranking, Quick Restart and other

The following features have been added 1) In-game display of friend score ranking Friend score rankings can now be displayed from "SCORE RANKING" in the title. Note: Non-ASCII code strings will be replaced with "? in the title. 2) Restarting the game when pausing is now possible. When pausing during a game, you can now select RESUME (restart the game) or RESTART (start the game over from the beginning). 3) ON/OFF toggle for scan line screen filter (*on Windows only) It is now possible to toggle the screen scanline filter ON/OFF by pressing CTRL+L or the menu item "Screen" -> "Toggle ScanLine filter".


[ 2024-03-04 08:54:43 CET ] [ Original post ]


Update for Windows

The following update was made to the Windows version only 1) Fixed issue with faster than 60Hz displays. Because the game was always controlled by the vertical synchronization of the screen (V-SYNC), the game would run faster when played on a display with a faster screen refresh interval, such as 144Hz. Note1: The fix is to adjust the timing by V-SYNC as before when the screen refresh interval is 60Hz, and by Sleep in other cases. Note2: This problem should not occur on Linux and macOS because they always use Sleep to adjust timing. 2) Added volume sliders for background music and sound effects. The volume balance of background music and sound effects can now be adjusted by CTRL+V or "Sound" -> "Volume Control" in the menu.


[ 2024-02-29 06:02:48 CET ] [ Original post ]


Added leaderboard for friend ranking

We have released a version that supports leaderboards where you can compete with your friends in the Steam community for scores.


[ 2024-02-28 10:15:37 CET ] [ Original post ]



Battle Marine
Yoji Suzuki
  • Developer

  • Yoji Suzuki
  • Publisher

  • Coming soon
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 5  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 5 user reviews

    (5 reviews)


  • Review Score

  • https://battle-marine.web.app/
  • Website

  • https://store.steampowered.com/app/2824990 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Overview

    Battle Marine is a simple naval barrage STG.
    Enjoy a somewhat retro yet new and exhilarating game experience by firing a barrage of shots, inducing explosions, sweeping with powerful lasers, and automatically collecting medals (recovery and score) by jumping.
    Destroying enemies consecutively within a certain time frame will result in a HIT combo. Aim for 999 HITs!
    Your rank will be assessed according to the results of your play. Aim for the rank of FLEET ADMIRAL!

    Controls

    This game can be played with a USB-connected gamepad (both XInput and DirectInput compatible) or keyboard.

    Use the cursor keys to move left and right, press B to shoot, and A to jump.
    Press and hold the B button to charge the laser, and release it when the charge is maxed out to fire the laser.
    Press A briefly for small jumps and long for large jumps.
    Button assignments can be freely customized in the SteamInput menu.

    Keyboard Controls

    • Cursor key: D-Pad (Can be changed in the key configuration)
    • X key: A button (Can be changed in the key configuration)
    • Z key: B button (Can be changed in the key configuration)
    • Space key: START button (Can be changed in the key configuration)
    • ESC key: SELECT button (Can be changed in the key configuration)
    • CTRL+X: Exit the game (CTRL+Q, CTRL+C also work)
    • Alt+Enter: Toggle full screen (CTRL+F also work)
    • CTRL+A: Toggle screen aspect mode
    • CTRL+S: Screen Resolution Settings
    • CTRL+K: Key configuration for the Keyboard

    Detailed Gameplay

    • When you destroy an enemy, a green or red medal will appear.
    • Taking the green medal will restore your LIFE.
    • Your score will increase if you take a red medal.
    • If you keep defeating enemies within a certain time (120 frames), your combo will increase and medals will be collected automatically when you reach 100 HITs or more.
    • Medals are also automatically collected by jumping.
    • You are invincible during the laser (after the firing motion is complete).
    • Unlike normal STGs, explosions also have hit points.
    • If you keep collecting green medals while your LIFE is full, the red medal's base points will continue to increase.
    • The number of crowns at the bottom of the screen will increase for every 16 green medals you take while your LIFE is full.
    • The maximum number of crowns displayed is 30 (480 green medals), but the maximum number of crowns is 4,095 (65,535 green medals).
    • When you collide with enemy bullets, your LIFE will be reduced and the number of crowns will be strongly reduced.
    • With the exception of some enemies (crabs), red medals will appear when enemies are killed by lasers.
    • Obtaining a medal also resets the combo duration to 120 frames

    Video distribution, etc.

    There are no restrictions on the distribution of this game on TV, YouTube, or other video distribution sites.
    Of course, there are no restrictions on monetization.
    There is no need to contact the author prior to or after the event.
    Similarly, there are no restrictions on publishing screenshots in magazines, web media, social media, etc.

    About VGS-Zero

    This game is made with the SDK called VGS-Zero.
    VGS-Zero is a virtual game machine with a fast 16MHz Z80 CPU, old-fashioned VDP (Video Display Processor) and VGS (chip-tuned sound system).
    There may be many 8-bit style games, but the games made with VGS-Zero are real 8-bit games.
    If you want to develop games like Battle Marine, please try to develop games with VGS-Zero.
    MINIMAL SETUP
    • OS: Ubuntu 12
    • Processor: Intel Core i5 1.3 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 5000
    RECOMMENDED SETUP
    • OS: SteamOS
    • Processor: Zen 2 4c/8t. 2.4-3.5GHz
    • Graphics: 8 RDNA 2 CU. 1.6GHz (1.6 TFlops FP32)
    GAMEBILLET

    [ 5946 ]

    10.00$ (50%)
    2.89$ (81%)
    4.44$ (78%)
    6.61$ (17%)
    16.59$ (17%)
    5.32$ (73%)
    8.25$ (17%)
    21.99$ (12%)
    2.50$ (50%)
    2.44$ (51%)
    2.70$ (86%)
    5.73$ (18%)
    16.57$ (17%)
    4.29$ (14%)
    5.00$ (75%)
    6.79$ (-127%)
    6.80$ (66%)
    14.99$ (25%)
    16.59$ (17%)
    8.39$ (16%)
    8.47$ (15%)
    1.86$ (81%)
    13.19$ (34%)
    12.72$ (15%)
    6.43$ (8%)
    16.79$ (16%)
    4.59$ (8%)
    5.00$ (75%)
    24.89$ (17%)
    16.97$ (15%)
    GAMERSGATE

    [ 4248 ]

    0.23$ (92%)
    6.8$ (66%)
    7.5$ (50%)
    14.4$ (64%)
    1.35$ (77%)
    15.99$ (20%)
    0.68$ (89%)
    11.99$ (40%)
    35.99$ (10%)
    6.6$ (78%)
    11.25$ (55%)
    20.0$ (50%)
    1.2$ (60%)
    3.38$ (92%)
    1.5$ (92%)
    3.4$ (83%)
    2.0$ (90%)
    0.63$ (84%)
    4.5$ (77%)
    3.9$ (70%)
    3.0$ (85%)
    8.92$ (40%)
    23.48$ (22%)
    0.38$ (92%)
    1.8$ (82%)
    4.0$ (80%)
    4.88$ (62%)
    3.75$ (62%)
    7.5$ (50%)
    1.2$ (85%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    8 days, 6 hours, 2 minutes


    Time left:

    15 days, 6 hours, 2 minutes


    Time left:

    20 days, 6 hours, 2 minutes

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