Greetings, High Rollers
Hope youve missed us been a while since the multiplayer launch after all. We sure did. Today we are bringing you our first substantial update for the multiplayer with some of the most requested features (that were easier to implement than the public matchmaking) and neat QoL improvements. Thank you so much for giving us your feedback both Mike and the CR Channel Crew wanted to make sure you all know that we see everything and were building a roadmap for future updates as we are writing these patch notes. Well chat about that later when were ready though, stay tuned for that in the near future. And now, lets get to the topic at hand:
Added additional match customization settings that can be changed by the host:
- The starting health (or random) for each round.
- Up to 12 shell sequences in total (4 x 3 rounds) - any number of blanks or lives (up to 10 shells), or set specific sequences to be random. The number of items to grab per shell load can also be adjusted, or set to random.
- For each item, in any round: max item amount per player, max item amount on the entire table, and whether or not the item is used in-game. This allows games where there won't be enough items for everyone. Item grabbing will now be cut off for players that, in the middle of grabbing items, no longer have anything to grab from the available pool of items.
- By default, all match customization settings are set as the default that were used in previous versions. Changes can be reverted to default at any time.
- Players in the lobby will be informed of match settings that have been changed by the host, but will only see the category instead of the specific values.
Added a free look mode:
By default, holding down the right mouse button, or the left trigger on controllers, will now let the player look around. Free look is enabled throughout most of the game unless the shell sequence or the round indicators are shown, or other similar events take place.
QoL Improvements and Bug Fixes
- The second volume of the soundtrack (mastered, with metadata) can now be found in the game files.
- Greyscale death can now be toggled under audio/video settings.
- Fixed a visual bug related to the basement window.
- Fixed the game softlocking when a player that is grabbing items disconnects, and all other players have finished grabbing items.
- Steam nicknames are no longer public.
- Fixed the disconnection message not working properly in most locales.
- Fixed the game crashing when stealing an item from a player that has disconnected.
- Fixed the cursor not being visible in some cases when exiting the options menu in multiplayer.
- Fixed a softlock for when a user disconnects during shell loading.
- Fixed a number of localization issues.
Greetings, High Rollers
The time has come. You cant even possibly imagine how much we wanted to say these words ever since Buckshot Roulette was launched.
BUCKSHOT ROULETTE MULTIPLAYER IS OUT NOW
[previewyoutube=fle3zPwrz5s;full][/previewyoutube] Featuring:
- New items for strategic mutual annihilation. No pills included.
- Brand new music to bop to while staring at the barrel
- A bunch of new faces kindly provided to us by Volta Standard Electronics
- And the special sting of betrayal from your friends and loved ones
But that's not all!
Since you've already gathered your friends together, we collabed with a bunch of awesome horror creators to bring you the ultimate Halloween night of thrill and terror.
Introducing: SPOOKY BUDDIES, a video game bundle with Phasmophobia, Content Warning and Dark Hours.
Available now on Steam:
And if youre looking to play BUCKSHOT ROULETTE (or any game from the bundle above, really) with random strangers on the Internet, you can use the matchmaking bot at our Discord server Embrace all the chaos and blood and rust and pain. Welcome back. We missed you. Mike Klubnika & CR Channel.
Hey there, High Rollers!
Sometime ago we promised you more merch options and to fulfil that promise we have collaborated with amazing folks from Fangamer. You craved Buckshot Roulette fashion? Well, it's here and it's glorious! A T-shirt isnt enough? Dont forget youre also getting an exclusive 2.5 inches tall Digita sticker to slap anywhere you want.
Possible applications:
- Pure unadulterated
- Scaring old ladies on the street with Satanic Imagery
- Flexing that you know a bit more about Kurt Cobain than an average 'Nirvana' t-shirt haver
- Signalling to fellow Buckshot enjoyers that youve survived 8 blanks in a row
- Reminding the Buckshot with Friends crowd about their roots
- Getting jump-scared by a mirror image of the Dealer in a dimly lit room
For US and International delivery For EU delivery
Mike Klubnika, CR Channel & Volta Standard Electronics
Greetings, High Rollers
We are extending our guest list for the BUCKSHOT ROULETTE Multiplayer Beta and you are invited. So well do the honors and say:
BUCKSHOT ROULETTE CR Channel Beta Begins Now.
And heres how you can get access to it:
- First of all, you need to have Buckshot Roulette in your Steam Library. An obvious step, sure, but we wanted to point that out just in case.
- Then right click Buckshot Roulette and open Properties
- Select Betas and enter the access code into the Private Betas window. You will find the access code at our Discord server
- Update the game if the download hasnt begun automatically
But before we wrap up, a quick message from CR Channel Crew:
Were happy to announce that THRESHOLD, a solo horror project by Julien Eveill, will be launching on Steam on November 19th. Your next favorite horror game with gritty aesthetics and a gruesome story is almost here. In a lonely station atop a mountain, a train rumbles its precious cargo to places unknown. Now is your shift. Keep the pace. Uncover a mystery. Fight for your last breath. The air is thin up here. https://store.steampowered.com/app/2580020/THRESHOLD/ And with that, were done here for the day. Well be back on October 31st with the full release. And now Let the games begin. Let greed and adrenaline consume and fuel you throughout the night. Welcome back. Mike Klubnika, CR Channel & Volta Standard Electronics
Greetings, High Rollers! First of all, important news: CR Channel Multiplayer Beta starts on October 28th, so mark the date! Yes, its gonna be open beta, because after taking a look at the enormous list of applications for the closed beta, we just couldnt bring ourselves to not grant everyone the access which will be provided on our Discord server, so dont forget to join it! And while you wait for the inevitable Buckshot Roulette Multiplayer release, why not vibe to some sweet music? Today we bring you a mini concert consisting of unreleased tracks by Mike Klubnika himself, and the composer behind Arctic Eggs Cameron Ginex! Listen to Bump 9 on repeat until October 28th or push through a tough task with Exhaust. And then take a sip of eggnog to the tunes of Ancient Humans and chat with your friends, while listening to Whales Domain. This mini concert has only the best of what youve yet to hear! [previewyoutube=emlnuQZLLeI;full][/previewyoutube] But wait, there are more tracks available in these albums over at Bandcamp. So definitely check them out if this is your vibe:
Tango Circuit on Bandcamp
Raw Eggs on Bandcamp
And if you feel your soul longing to become a certified Poultry Peddler definitely check out Arctic Eggs as well: https://store.steampowered.com/app/2763670/Arctic_Eggs/ See you again, High Rollers. Let the shells roll. Mike Klubnika, CR Channel & Volta Standard Electronics
Greetings, High Rollers
No more fooling around, today well be brief. The long-awaited BUCKSHOT ROULETTE multiplayer will launch on October 31st. Featuring:
- New items for strategic mutual annihilation. No pills included.
- Round customization from more health points to item load outs for your convenience
- Brand new music from Mike Klubnika
- A bunch of new faces kindly provided to us by Volta Standard Electronics
- And the special sting of betrayal from your friends and loved ones
But wait, theres one more thing:
You might be wondering about all of those beta test sign ups weve been doing earlier. Join our Discord to get access to the Beta in the few upcoming days to try out the multiplayer earlier. Were expecting to be able to provide you with access sometime before the official launch. Well also be granting an even earlier access to select content creators, so keep an eye out for previews coming soon. Were so happy to have you back. Volta Standard Electronics is happy to have you back.
But before we go, a word from the CR Channel Crew:
In a lonely station atop a mountain, a train rumbles its precious cargo to places unknown. Now is your shift. Keep the pace. Uncover a mystery. Fight for your last breath. The air is thin up here. THRESHOLD, a solo project by Julien Eveill is coming to Steam in 2024. Stay tuned for more news. https://store.steampowered.com/app/2580020/THRESHOLD/ See you again, High Rollers. May your games never, ever end. Mike Klubnika, CR Channel & Volta Standard Electronics
Greetings, High Rollers
The most astute of you have already found out that weve been showing off Buckshot multiplayer at G-Fusion in China. You might even have seen some footage of it. In that case, theres no reason to keep it under wraps any longer. So for all High Rollers at home, were releasing some of our own footage for you to feast your eyes on: [previewyoutube=XX79VNbS1To;full][/previewyoutube] Were sorry for any friendships ruined in the process
Not captured at the photo: a three-hour line to play Buckshots multiplayer
Only one of them will walk out with a case full of money tonight. Of course we know that merely just watching is not enough. The greed, the thrill, the high stakes you can only experience these in action.
So were inviting you to take it further.
This October marks the first anniversary of CR Channel a collective of brave developers pushing the envelope of the horror genre further than imaginable and a bunch of horror nerds from CRITICAL REFLEX with a dream. To celebrate we have prepared many, many surprises for you throughout the whole month waiting to be unpacked, like an advent calendar of sorts. And well be launching the BUCKSHOT ROULETTE Multiplayer Beta as one of the gifts sorry for spoiling the surprise a little. Hope you dont mind.
And for those of you lucky enough to be in Japan from September 26 to September 29, you can play the Buckshot Roulette Multiplayer earlier at the CRITICAL REFLEX booth. Not just on PC, by the way: by popular demand weve set up the Real Buckshot Roulette experience. Staring at the barrel of a shotgun has never been so fun, eh? But before we go, we have an announcement from CR Channel: Mouthwashing, a space horror tragedy brought to you by the masters of weird horror at Wrong Organ of How Fish is Made fame, is OUT NOW on Steam. Follow the lives of the crew as they endure starvation, isolation, and the strain of dealing with each other. The ship will be out of power in six months, with food rations running out even sooner. Will they make it through or will they perish under the light of an eternal sunset? https://store.steampowered.com/app/2475490/Mouthwashing/ See you again soon, high rollers. The night is coming and its darker than ever. Mike Klubnika, CR Channel & VLT dard Electrons
Greetings, High Rollers
Been a while since we last spoke with you all, hope you missed us a lot. We know what you guys are all waiting for, and while we dont have any announcements today, we wanted to let you take a look at the backrooms of our nightclub. Even if its still in development. So without further ado, let us begin.
Would the shell loading machine please show itself for the demonstration?
Wonderful, thank you. The cats been out of the bag for quite a while, but we think its about time to officially confirm that BUCKSHOT ROULETTE Multiplayer will allow up to four high rollers to partake in the dance between life and death. Of course that meant that the old tech had to be replaced with something more suitable for a bigger crowd. Thankfully, our colleagues at Volta Standard Electronics are the best when it comes to inventing efficient tools for bloody entertainment, so well introduce you to some.
Starting off, of course, with a brand new playing table. Our priority was to make the game of chance as fair to all contestants as possible, so the Volta Engineers prepared a perfectly symmetrical table that would still allow all players to have 8 items at a time. And a rotation mechanism for a shotgun, since you wanted to see it in action so much. Of course, having more players together at the same table implies that there should be new items tailored around this mechanic specifically. Like this remote, which is [REMOVED: Proprietary information of Volta Standard Electronics]. Or, I guess we can just say that it only makes sense with multiple people at the table for now.
That's enough for now, let's remove all this junk from the playing table and wrap this up.
Note: All safety guarantees void if body parts remain on the table during clearing sequence Hope you enjoyed our little tour into the multiplayer zone of our nightclub. Well be back soon with more info, but for now keep the bets coming, our dear High Rollers.
But before we go, a quick announcement from the CR Channel Crew:
THRESHOLD, a solo project by Julien Eveill, is joining the CR Channel Family of deeply discomforting and beautifully unsettling video games. THRESHOLD is a short, dark and atmospheric First Person Exploration game picturing disturbing facts about an untold brutal story. Pick a country, start your shift and try to save the world with the help of your precious bucket, some Air Cans and a bunch of planks. https://store.steampowered.com/app/2580020/THRESHOLD/ Among twice as many players you better be twice as lucky. Good luck. Mike Klubnika, CR Channel & VLT dard Electrons
Greetings, High Rollers
Todays community spotlight is a bit special, since well be announcing the results of Mikes BUCKSHOT ROULETTE OC Contest from Twitter. Of course we are all well aware of how talented and passionate our community is, but seeing so many people taking on Mikes silly little challenge truly made a lasting impact and we're so grateful to have such a creative fandom. From the bottom of our hearts, thank you!
And now, lets introduce the winners of Mikes Art Challenge:
First Place:
(via Krybytes on Twitter)
Second Place:
(via _middaygardens on Twitter)
Third Place:
(sent to Mike via email, but he loved it so much that he included it in)
Well be contacting them on Twitter (or via email in case of the third winner) for further details, so if any of the winners happens to read this on Steam first were coming for you. But it would be a shame not to showcase some of the runner-ups as our sincere token of gratitude, so here goes the list of our favorites in no particular order:
A really high effort *video* submission with a Bogus Dealer via VibaPop
And another, also quite high effort video submission via Shifty_tm_
Who said the Dealer has to be a stoic, right? via PotassiumHere
Knife fight, you're gonna fight for your liiiiiife via Voxel_Moxel
Having a death wish, punk? via PhoxPhorus
HAnd last, but certainly not least, a KinitoPET crossover via mnemoticz But of course these werent the only community creations wed like to put our spotlight on, so let's finish it off with some of our beloved non-OC BUCKSHOT pics from this month As always if you want your art to get showcased next time: tweet at us using the #BuckshotRoulette hashtag or submit your art in the #fan-creations channel on our Discord server.
Are you ready? Lets begin.
Its a shame that this one didnt participate in the contest, but we still wanted to share it with you all
(via HANA_jijon on Twitter)
And moving back to classic Dealer thirst now
(via _NOM_8 on Twitter)
In todays obligatory video slot we have a wonderful crossover with Signalis. Please-please-please check out the full video, its so good!
(via Joetastic_ on Twitter)
Some people dream, other people act
(via corsomondo on Twitter)
Rayman (or technically, Ramon from Captain Laserhawk) playing Buckshot Roulette wasnt on our bingo cards for this year
(via TodTheWizard on Twitter)
Moments before defeat
(via hakugei668 on Twitter)
Now what we didnt expect at all is to have an actual Japanese bar referencing Buckshot on Twitter, but it surprisingly works?
(via Bar_EA on Twitter)
Yes, this is a cool fan-art of the Dealer and Leshy, but this is also a reminder that we have a collab bundle with Inscryption, wink-wink, nudge-nudge
(via SkullKandi1 on Twitter)
Thats all we have for today. By the time this post goes live, well be at BitSummit Drift, so if you happen to be in Japan come say Hi! And once we return, its gonna be all about that multiplayer grind.
See you again soon, High Rollers. Until then, keep hitting it big. Mike Klubnika, CR Channel & VLT dard Electron
Greetings, High Rollers
We gotta be honest with you, we didnt expect to write another one of these so soon, but yeah, youve seen the title, right: BUCKSHOT ROULETTE sold over 2 million copies! Thank you, thank you, thank you so much for bringing us over yet another huge milestone for both Mike and the CR Channel Crew. Its hard to put how touched we are into words, so we hope that our hard work on the multiplayer will be the testament to our gratitude. [previewyoutube=zE6MezmwQkY;full][/previewyoutube] With two million BUCKSHOT ROULETTE copies sold, technically we could fill exactly one million 1v1 lobbies. Heres hoping that well be able to get to one million four-player lobbies in the future. See you again soon, High Rollers. From dusk till dawn, the game never ends. Good luck, high rollers. And thank you. ek occfgvvq nwrq Mike Klubnika & CR Channel
Greetings, High Rollers!
Been a while since we announced that were working on multiplayer, huh? Well, today we intend to fill the Dealer-shaped hole in your hearts with some good news, so crack open a nice and cold can of Digita, get your defibrillators ready and lets get right to it.
Multiplayer development status
As Mike mentioned in one of his Q&A answers, his style of development is mostly about figuring out the core mechanics, features, etc. and lots of polishing afterwards. So were happy to announce that were officially in the polishing stage of development. This doesnt really mean that we have a release date for you all today, but weve had the chance to tinker with the prototype and we had an absolute blast with it. We asked Mike to let us share a sneak peek into the current state of multiplayer, and heres a cute little screenshot he allowed us to show:
Expect to hear more about the particular mechanics of this mode closer to its public launch, but we hope that this little glimpse into Buckshot multiplayer will make the wait a little more bearable. But it wont take too long, hopefully. Speaking of things you can do before the multiplayer launch
BUCKSHOT ROULETTE IS 15% OFF ON STEAM SUMMER SALE
And that means you can prepare for the multiplayers inevitable arrival by getting a copy of Buckshot for yourself or for your friends youd want to have a dance between life and death with. (or just stuff Buckshot in your shopping cart along with some other games with decent discounts youre never gonna install after buying, we dont really mind that outcome as well.) But thats not all. We collabed with Strange Scaffold to bring you yet another Buckshot Roulette bundle, now with an incredible (and dearly beloved by us) indie gem El Paso, Elsewhere. Introducing Super Strange Indie Shooter Bundle. Our title game is on point, we know. You know the drill: you get a better deal on two great games, we get more people in our nightclub. A win-win for everyone.
Super Strange Indie Shooter Bundle
Vlta tandard Ectic deands mre evenue. Gv s ll your money. What else is there? Oh right, a reminder that there is still time to get into the Mikes Twitter Art Contest. To participate, draw your OC (original character) as the Dealer, using this screenshot.
Then head over to Twitter (currently known as X) and post your creation using #buckshot_oc tag. That's it! In our next devlog, Mike will pick the winners and reward them with Buckshot swag:
- 1st Place - Buckshot OST vinyl, signed by Mike himself
- 2nd Place - The Dealer plushie
- 3rd Place - Assorted Buckshot merch like stickers and acrylic charms from CR Channel
As we continue to explore the medium of surreal and atmospheric experiences and push it further, were happy to announce that Arctic Eggs, a game from our friends at The Water Museum, is joining the CR Channel Crew and is available now on Steam for 20% off at Steam Summer Sale!
Can you fry eggs on top of Mount Everest? Should you even try? How many eggs, sardines and cigarettes does it even take to make an omelette? Find your answers in Arctic Eggs, a Sci-Fi cooking game where you take up the role of a Poultry Peddler stuck in Antarctica and longing for a way out. https://store.steampowered.com/app/2763670/Arctic_Eggs/ Thats all for today, High Rollers. Well return quite soon, but for now make sure to join the CR Channel Discord, because you never know, maybe well need some volunteers to test the Buckshot Roulette multiplayer or something. If youre gonna bet on someone, bet on yourself. And if that doesnt work out, double down on yourself. Mike Klubnika, CR Channel & VLT dard Electrons
Greetings, High Rollers!
Today were bringing you another Community Spotlight of our most beloved fan arts of Buckshot (and Dealer in particular). Once again weve been blown away by your incredible talents and passion. Thank you from the bottom of our hearts for the continued show of support. It really does mean everything to both Mike and us at CR Channel. If you want your art to get showcased next time, you know the drill: tweet at us using the #BuckshotRoulette hashtag or submit your art in the #fan-creations channel on our Discord server.
And now, lets get to it!
Starting off with an incredibly atmospheric Dealer-Thug
(via artymon99 on Twitter)
I asked for this fan art in particular and I couldnt be more happy that it exists
(via smoresiedoll on Twitter)
Speaking of riffing on memes, heres another one based on Mikes 1000 live rounds shitpost
(via GhostReaper08 on Twitter)
The love for Dealer (and his decimation) transcends images and goes straight to video format
(via VibaPop on Twitter)
The drill is indeed being known
(via FatSurvival on Twitter)
This one wins our internal Dealer of the Month award, just phenomenal work!!
(via EFS3_ on Twitter)
This here isn't even a fan art, it's straight up from Mike's Twitter, we just wanted to share it with y'all
(full video at Mike's Twitter)
And moving on to the good old Your Dealer Is Now Anime kind of fan arts
(via kinako_is_best on Twitter)
And another one! Holy shit this ones dynamic, Im not sure what media this crossover even with, but it looks awesome!
(via Cousskr on Twitter)
Lets top it all off with an unlikely combo of the Dealer and Miku
(sent to us over via mx_crowe on Discord)
P.S. I dont know if this can be really considered fan art, but these bootleg Dealer plushies from Aliexpress are hilarious (please buy our official merch tho)
Thats all we have for today. Well return with more news quite, quite soon, but for now remember to chase the big wins and feed the machine. Keep hitting it big, High Rollers. Mike Klubnika, CR Channel & V
Greetings, High Rollers!
We were truly astounded by the amount of questions we received for you, so it took us a longer than expected to go through them all to get our final list, but here we are today at the first ever BUCKSHOT ROULETTE: A Q&A Session by Mike Klubnika. We kindly asked Mike to answer your questions and well be presenting the answers with their wording and punctuation intact!
And we're kicking things off with the most frequent questions we received these past couple of weeks. Take it away, Mike:
- Will there be a mobile or console release of Buckshot Roulette? VR? Currently there aren't any plans for mobile or VR, but Buckshot will be dropping on current-gen consoles later this year.
- Will multiplayer have any new items exclusive to it? Maybe some insights about it? A lot is subject to change at the moment, but there are plans to have exclusive items as well as other additional mechanics for multiplayer. The new items aim to make the game more strategic for PVP, and other mechanics may or may not include the ability to place bets from your total winnings. Go big or go home.
- Who is God? What was his reason for playing the Dealer? Is he dead? God is just your average 'creator of the universe' type of guy. Made a bet with the Dealer and all hell broke loose. Literally. Yea he's super dead.
- Can you tell us some insights about the games development? Did you encounter any bizarre or funny bugs?
I had one bug where the dealer proclaimed "0 LIVE ROUNDS. 0 BLANKS.", picked up the shotgun, did nothing, and placed it on the table. I knew it was all going to break but it still got a chuckle out of me when the game crashed as soon as I shot myself. There was also this one time when I added the deformed dealer mesh that he swaps to when he gets shot for the first time. I tested it once and totally forgot about it, so later that night when I was expecting a :) dealer and got a >:( dealer instead, it actually spooked me quite a bit.
Mike shared his logs of that happening just for giggles, enjoy! - Will new items/mechanics/weapon types be added to the base game? Currently the main priority is multiplayer, but it is possible that the base game will receive some updates. The synthesizer would be pretty neat, and a daily run that is the same for all players, but which you can only try once, is also something I have considered.
- Does the game take place in the same universe as previous games? Yes.
- Is the player still alive in the game? Or already in a form of purgatory or hell? The player is alive. Hell comes later.
- Who is Doctor? Is he an entity or a human being? Doc is a 'normal human'. Just one of the people responsible for keeping the game going. He spends most of his time outside though, just to protect his hearing.
- Would you ever consider adding "modifiers" to the game? I.e. switching around the odds of the preset shell loads, double damage always active, no items, etc. It would be neat. I imagine multiplayer would especially benefit from modifiers and similar mechanics, and if it'll be a feature either on launch or later down the line, then it'll most likely be on both the base game as well as multiplayer.
Of course, we couldn't help but notice a certain fascination with the Dealer in our community, so the next batch of answers is dedicated to our beloved affable sharp-toothed meatball.
- Does the Dealer have a body? Or is he just a floating head with hands? Nah. Dealer just floats around like that.
- What kind of music does Dealer like? Maybe some genre? Sorting algorithm 'audibilizations' is by far the Dealer's most liked genre. Radix sort is his favorite.
- Is there gonna be a vid about the Dealer backstory? Or maybe a little bit of a lore of why we are in this situation with the Dealer? There will be some updates down the line that will flesh out the story more.
- How many times has the dealer gone to a dentist? How many teeth does he even have, both showing and hidden in the void of his mouth? Sure he went to the dentist. Was told to quit smoking. Total annihilation after that. 38 teeth.
- What does the dealer think about all the people simping for him? Can't think of anything funny for this one lol
- Does the dealer prefer non-alcoholic beer or a normal one? Which brand? Normal. Digita all the way.
And the last category for today are the questions addressed personally at Mike, the best opportunity to get some of the insights behind his inspirations and design!
- What is your favorite game/book? My favorite game of all time is probably Outer Wilds. The DLC is one of the best horror games I've played so far, and I actually liked it more than the base game.
- What inspired you to make Buckshot Roulette? What was the inspiration for the art style/sound design? Overall, the mechanics and their presentation are mainly inspired by Inscryption. Like for example the way the camera pans around to show certain parts of the table. Apart from that the overall atmosphere, sound design and vibe of the game is inspired by all types of media with gritty and industrial aesthetics. Pi (1998) was a big influence in just throwing various pieces of random electronics everywhere, and enough cables so that they're a fair tripping hazard. PilotRedSun's animations have that lo-fi look and sound to them that I really liked, and it made me appreciate how cool stretched textures can look. Part of the soundtrack is inspired by the work of Aphex Twin and Boards of Canada, while the nightclub tracks are inspired by various boiler room sets and the Hotline Miami soundtrack.
- How do you set deadlines for yourself, keep scope creep in check, and know when a game is ready? I usually just pick a date and plan stuff out before I start doing anything. I personally don't really vibe with long game design documents that go over every single aspect of the game before development starts, so I just stick to the core mechanics, gameplay loop, story, and just go from there. I spend a lot of development time just polishing, so after a certain point I just look at the thing and go "yeah". I usually don't have issues with scope creep, but Buckshot Roulette is one instance where I decided to just fully embrace it. It's one of the reasons the game was actually released a month after the original deadline. I vibed with ideas like the signature machine, smoking dude, and the car sequence with the final score so much that I just decided to add them.
And that's a wrap!
Thank you to our Discord community for submitting all your lovely questions, even the thirsty ones (oh god so many, many thirsty ones)! We'll be sure to host more of these every so often, so if we didnt answer yours this time dont worry, there will be other opportunities to submit your burning questions down the line!. In the meantime, please, consider a cold shower or caressing some greenery. Now, back to work. See you next time in the Community Highlight devlog... and maybe something else as well? Remember, it's not a gambling addiction if you keep winning. Best of luck to you, High Rollers. Mike Klubnika, CR Channel & VL SSSSTR LCTRRRS
Greetings, High Rollers.
Remember that one time we promised to host a Q&A Session with Mike Klubnika? Well, its finally happening next week! So if you have a burning question of any kind (from Dealers favorite snack to the meaning of life) youd like to know the answer to, this is your cue to leave these in the comments below or on our Discord server in the #q-a-questions channel. Then well gather the most exciting (or incredibly silly) of these and have Mike answer all of them as truthfully as humanly possible. Well post the results later both here on Steam and on our Discord server, so stay tuned for that! And to answer the most common question in advance: the multiplayer developments actively in progress and in fact weve just seen the latest prototype internally (and it rocks). Youll have to wait a bit before we can show it publicly though. What we can share, however, is this photo, presented to you without any context:
One shotgun each. The next one is very special, as many of you were saying that Buckshot Roulette is basically Inscryption with a shotgun, so we're delivering. Presenting "Literally the same game" bundle as it's only fair to get both games with a discount if they're so alike! [previewyoutube=x-BRDpXY-IE;full][/previewyoutube] Its an incredible honor for all of us to team up with Daniel Mullins and Devolver to make this happen and we couldnt wait to share the news with you all!
Okay, nerding out is over, but before we go, heres our last quick announcement from CR Channel
Mouthwashing (a computer game by Wrong Organ, creators of How Fish is Made) is bringing a special Space Horror flavor to the CR Channel family.
The five crew members of The Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching. [previewyoutube=vdRritIKOX4;full][/previewyoutube] https://store.steampowered.com/app/2475490/Mouthwashing/ Thats all we have for today, High Rollers. Hope to see you next week on our Q&A Session and wishing you luck to get your questions answered. 99% of gamblers quit before they reach the end of this devlog. Thank you for sticking around. Mike Klubnika, CR Channel & VLT dard Electrons
Greetings, High Rollers.
Were happy to announce that BUCKSHOT ROULETTE Trading Cards and Community Items are finally live on Steam, so now you can gamble for these cute trinkets while gambling with your life. Exciting, isnt it? dealerrizz We'll also be adding even more Buckshot items to the Steam Points Shop at a later date (including the animated background with falling shells you've been asking for so much), so please stay tuned for that. But for now feel free to brag about your luck with the community items in the comments below while we move to our next important subject for today. Weve been absolutely blown away by the creativity and love you guys share for BUCKSHOT ROULETTE (and The Dealer in particular), so we want to give you all some of that love back and thats why we decided to host regular Community Spotlights showcasing some of the fan art that Mike and us loved the most this month. Oh, and if you want your art to get showcased next time, tweet us using the #BuckshotRoulette hashtag or submit your art in the #fan-creations channel on our Discord server.
And now, let the Community Spotlight begin!
Starting off with A First Impression
(via SeanBOI12123 on Twitter)
From sinister to adorable, up next we have a Plushie Dealer pic
(via NeonPink_1 on Twitter)
Arguably, this is the hardest The Dealer ever went
(via BillExcluido on Twitter)
Thats absolutely cheating, but our friends from Finch Bird Studio also made a fan-art for Buckshots launch
(via FreakedFleapit on Twitter)
We dont even have the words to describe how much this one rocks, Buckshot Roulette for GBA when?
(via o5976755 on Twitter)
Not even VTubers are safe from this deadly game of chance
(via dohoon416 on Twitter)
What if Buckshot Roulette was called
(via Yanaiba on Twitter)
Greed from The Binding of Isaac learning new tricks from his colleague
(via TheBeknighted on Twitter)
And capping it all off with an anime-fied Dealer
(via unagi_to_kame on Twitter)
And with that, our first community spotlight is officially over. Once again wed like to thank you for sticking around with us and well see you quite, quite soon! Now go get those trading cards, High Rollers, the night is still young! The machine hungers for more, greed everlasting. Mike Klubnika, CR Channel & VLT dard Electrons
Greetings, High Rollers.
A surprising number of you were wondering about the stuff that almost made it into BUCKSHOT ROULETTE and was scrapped for one reason or another. Some of you even went as far as to datamine and dig through the game files to find out. Well, today we asked Mike Klubnika to share some of his unused ideas for BUCKSHOT ROULETTE, so you can take a peek behind the development curtain and see what could have been. Maybe some of you would even go as far as to mod some of these in. Just kidding, haha. Unless..?
Lets get started with a fairly known one: BUCKSHOT ROULETTE was called Shotgun Roulette up until just days before release. What is lesser known is the fact that this was an homage to swiftors Call of Duty video series of the same name which Mike used to watch and love growing up. BUCKSHOT ROULETTE was also originally planned to be a part of a bigger horror game, where the player would go to various locations in a small bleak town and complete objectives. One of these objectives was to beat an underground arcade owner in a game of shotgun roulette. The player would then use the tickets earned to purchase the grand prize, which was a piece of hardware for a device. Will that bigger horror game ever come to be? Guess, well have to wait and see
The original room BUCKSHOT ROULETTE took place was wayyy darker in the prototype Moving on to the game itself. The nightclub was supposed to feature a view of a large crowd dancing below, but this idea was scrapped to save time and besides isnt a hollow metal husk of a club with only you, The Dealer, and the Smoking Guy a more suitable place for whats about to happen?
Speaking of the Smoking Guy, for the initial itch.io release it was planned that he would follow the player into the room, before sitting on the chair and observing the game. Every time the player would die, the smoker dude could be seen sitting down again after reviving the player. However, once the final showdown arrived, the smoker dude would leave. This was also scrapped to save time. In earlier prototypes The Dealer also had a monologue where he explains the rules of the game. [spoiler]He also mentioned the prize money, and that if the player loses, their corpse will be sold for profit.[/spoiler] This monologue was removed so that there was less friction in getting into the game, since the rules of the game could easily be explained through short item descriptions and player interactions. Show, dont tell, you know. The Player always getting to go first also wasnt always the case. The first turn of the game was originally supposed to be decided by The Dealer spinning the shotgun, spin-the-bottle style The starting turn would go to whoever the barrel is pointing at. (Comment below if this is something you want to happen for Multiplayer mode, wink-wink.)
We dont have the animation for it, so well leave it to your imagination Speaking of game mechanics, there was one planned where the player could stack hand saws. Meaning they could saw off the barrel once, and then saw off the rest of the shotgun with a different hand saw, leaving only the receiver. This was scrapped mainly due to balance, but also to save time. And the hand saw itself used to have a much different look and animation. One key part of the first vision for the game was the player struggling to saw off the barrel with a large rusty hacksaw. The hacksaw was replaced with a foldable hand saw later in development so that all items could fit on the same grid. Well leave the possible animation for The Dealer to your imagination.
Original items line-up from the older prototype with the old hacksaw model The idea for heaven in the game was originally much more peaceful and less visceral. The player would have to interact with a person in the booth next to golden gates surrounded by clouds. The person would then ask the player whether or not he wants to try again, or go through the gates. This entire sequence felt very out of place when it came time to actually develop the scene, so it was changed to something that had more shock value and was a better fit to the rest of the games subtle lore.
Subtle lore in question The device that cuts the cables in the final showdown was planned to be a guillotine. The design was later changed though, since a guillotine seemed too simple and predictable. The ending of the game was originally planned to be an extended cutscene [spoiler]where the player would book it out of the club with the briefcase, enter their car, then look up to the rearview mirror and reveal only a blown-off head with a bit of spine sticking out - before it cut to black.[/spoiler] This was also scrapped mainly to save time. And lets top it off with a couple of ideas that were considered for post-itch.io launch but didnt make it into Buckshot. One of the features that was planned was an unlockable small synthesizer that could be found in the restrooms trash can. The synthesizer would have something like a 16-step sequencer that the player could program, and the melody would play after a round was won. This ended up not being developed as post-release needed features that were (and still are) more high priority. Please let us know if thats something you want to see, though. For the Steam release, initially an actual Double or Nothing unlocked cutscene was planned, that would show an engineer working on the disassembled table, with the new items being in a pile ready to be stocked inside the table. Thats all we have for today. Were planning to have a Q&A session with Mike sometime in the future, so stay tuned for that, and now back to the multiplayer grind! Wishing you the best of luck, High Rollers, Mike Klubnika, CR Channel & VLT dard Electrons
Greetings, High Rollers. Last week we half-jokingly said that were choosing to Double our sales of BUCKSHOT ROULETTE, but thanks to your dearly cherished support, it has become a reality: we have officially hit 1,000,000 copies sold on Steam! [previewyoutube=h_tyGlvtgok;full][/previewyoutube] Once again, we want to thank everyone who made this possible (you, to be precise). Both Mike and the CR Channel Crew will continue working hard to make BUCKSHOT ROULETTE the best it can be! And while the thrill of the night is still so enticing, we hope to one day Double the number of our players again. Also, you might remember Dr. Jewel (aka @juerucj on Twitter) the talented artist behind Buckshot Roulette's key art. Well, he went one step further making not only this art into live wallpaper but also its alternative version!
Buckshot Roulette Key Art Version Buckshot Roulette Alternative Art Version
If you have Wallpaper Engine, just subscribe to these wallpapers (and don't forget to rate them) and they'll be added to your in-app library! As for Buckshot itself we're happy to report that the development of the multiplayer mode is in progress! Mike made some great progress, but there is still a lot of work to be done. So stay tuned for more info! Keep hitting it big, High Rollers Mike Klubnika, CR Channel & VOLTA Standard Electronics
- Fixed issue where burner phone gives wrong information in rare cases. - Updated credits.
v 1.2.2 - Localization fixes. - Top leaderboard scores can now be cycled with the arrow keys on the computer. - Added music toggle to audio/video settings.
High Rollers, Greetings. Thank you for your overwhelming support; our first QQ group is now full! We welcome you to join our second official Buckshot Roulette QQ group: 786765201. We and other players are eagerly awaiting your arrival! Our sincere apologize for any inconvenience caused. Mike Klubnika & CR Channel
Greetings, High Rollers.
Today we just wanted to say thank you to everyone who supported BUCKSHOT ROULETTE over these past few days. We are now officially past the 500k sales mark, and were choosing to keep going and Double it!
Whether you took on The Dealer yourself or watched someone do that on a live stream, we hope you experienced as much joy as we had watching you having fun with new items (and struggling with the new AI). Once again, from the bottom of our hearts, Thank You!
Before we continue with celebratory stuff, let's talk about important matters patch 1.2.1 is now LIVE! We've fixed a lot in this update, like the permanent on-screen blood in OpenGL, the balance, the controller inputs and also introduced the color-blind mode!
But we dont want to leave you empty-handed just yet, so we have a few fun announcements!
The Goodies
Firstly, starting today, you can pre-order your very own plushie Dealer (blank and live shells are not included) from our friends at Makeship:
Were also working on some other Buckshot Roulette merch, and we can share some of the ideas and designs right now!
Sign up via this Google Form to receive updates and notifications about the Buckshot Merch
Trading Cards and Community Items
Up next: Steam Trading Cards and community items! We noticed a significant demand for those, so we can officially announce that were working on them! Stay tuned for more info later this month. And finally, a lot of you seemed to like our new key art made by Dr. Jewel (aka @juerucj on Twitter), so as a token of our gratitude, we made some sick wallpapers to embellish your PC. Download them and have The Dealer watch you judgingly every time you see your desktop screen. Oh, and just as we were writing this, weve reached 10k members in our Discord servers, so wed love to thank everyone who joined in! And if youre not at our Discord, please consider joining in since were working on multiplayer implementation, we might open an earlier beta access for them! See you around, high rollers. The night is still young. Mike Klubnika & CR Channel
v1.2.1 Patch Notes
- Added color-blind mode (can be toggled under audio/video settings): White shells are live, dark shells are blank.
- Hand saws will no longer be distributed in the first round if the starting health is 2.
- Expired medicine chance changed from 60/40 to 50/50.
- Restart button (default R) now has to be held down for a short while in order to restart.
- Removed permanent blood splatter when launching game with OpenGL3.
- Fixed controller prompts not working properly when launching game with OpenGL3.
- Adjusted lighting when launching game with OpenGL3.
- Fixed controller inputs not working during the end screen.
- Fixed some localization issues.
- Credits no longer loop.
- Fixed issue where restarting during slow motion slows down the rest of the game.
- Patched 'Vellon skip' (rounds being skipped when shooting the dealer with low frame rate and high clicks per second).
- Fixed Turkish language not working.
- Fixed Chinese language traditional/simplified buttons.
- Fixed Ukranian Translation.
- Fixed Russian translation.
- Fixed issue where player name gets localized in some cases.
In the nightclub where one shell separates life from death The stakes are high and bets cant get any higher
[previewyoutube=BbKAIy1GFF4;full][/previewyoutube] Welcome back. The nightclub doors to BUCKSHOT ROULETTE are finally open for all Steam players, and we have been eagerly waiting for your arrival. So please take a seat, sign your release of liability and let us begin. Whether its your first time or youre already a member of The 70K Club, we hope youll enjoy what we have to offer:
- New items for Double or Nothing mode: More useful tools for you, but also more useful tools for The Dealer. We hope to see you put them to good use.
- Leaderboards: Let the whole wide world see how big of a gambler you really are.
- Additional language support: The language of a shotgun blast is universal, but for everything else it is not.
- Controller support: You wont need aim assist anyway.
- Steam Deck support (beta): Now you dont even need to be next to your computer for that one more run.
- Original Soundtrack is included in the Steam version, feel free to blast it in your rusty nightclub if you have one
- Improved The Dealers AI in Double or Nothing mode. You gotta work hard for those millions, so dont expect any mercy.
But for now, go get that high score, high rollers. The jackpot is only one live shell away. Wishing you the best luck, Mike Klubnika & CR Channel
Hello, High Rollers! If you can't get enough of Buckshot Roulette's fat beats, consider pre-ordering a physical copy of the game's OST! If you're feeling vintage [quote]
Get it on vynil
[/quote] Or if you miss the Walkman era [quote]
Get it on cassette
[/quote]
Q: Will you consider releasing a CD version? A: If the vinyl and cassette pop off, we might consider the CD version of the soundtrack as well! Until then, stay in touch, High Rollers! CR Channel & Mike Klubnika http://store.steampowered.com/app/2835570/BUCKSHOT_ROULETTEa76ad436b7bf7f86a2bf227d2b183c6db9a9bf59.png
Hello, everyone! Looks like its our turn to do one of these announcements, so lets not beat around the bush.
WERE DELAYING BUCKSHOT ROULETTES STEAM LAUNCH UNTIL APRIL 4TH
This hasnt been an easy decision for us, but we feel like we had to do it for a few reasons. Firstly, and most importantly we just need a little bit more time to polish the new features. We know that Miyamotos quote about rushed games being bad forever isnt really the case in 2024, but hey, we still think games should at least try to be done before shipping. Secondly, pushing back the Steam release also makes it possible for Mike to come to PAX East with us to showcase Buckshot Roulette and meet you guys all without having to crunch his ass off. And thats exactly what were trying to achieve here at CR Channel. We may have some more surprises waiting for you in the near future, and we hope theyll be worth the wait! Until then, stay in touch, High Rollers. CR Channel & Mike Klubnika http://store.steampowered.com/app/2835570/BUCKSHOT_ROULETTEa76ad436b7bf7f86a2bf227d2b183c6db9a9bf59.png
The chamber spins, The ultimate thrillseeker wins, and as the end screen tallies...it racks up a perfect 70,000!
We are eternally grateful to everyone who Wishlisted Buckshot Roulette, pushing us past this incredible milestone. Your support fuels our fire (and keeps the Dealer in stock of fresh meat). Those Wishlists don't just make us feel good (although they definitely do), they also help shape the future of Buckshot Roulette!
But wait, there's more
To celebrate this momentous occasion we might be working up some surprises in the coming weeks. So keep an eye on your Steam inbox and strap on that defibrillator, because you're in for a treat! Or maybe a trick, depends on the luck of the draw. In the meantime, dont forget to spread the word, because you can finally throw down a wager of the highest stakes with The Dealer on Steam very soon! Tell your friends, your family, heck, tell your pet chinchilla (if they're old enough). Dealer says, the more the merrier! Stay tuned, stay frosty, and we'll see you very soon! With immense gratitude, Mike Klubnika, CR Channel, and Buckshot Roulette
http://store.steampowered.com/app/2835570/BUCKSHOT_ROULETTEa76ad436b7bf7f86a2bf227d2b183c6db9a9bf59.png
At the top of a nightclub, smoke fills the room... blue and red shells skip across the bloody floor
[previewyoutube=YnHq9F4jzcE;full][/previewyoutube] BUCKSHOT ROULETTE is a tabletop horror take on the infamous game of Russian Roulette with a proper 12-gauge pump-action shotgun. Live and blank shells are inserted into the chamber in a hidden sequence. Next take aim, (dont hesitate!) and pull the trigger. Many powerful beings entered this club before. Not a lot of them left. As the metal railings tremble to the pulse of long-lost drum machines, a ruthless Dealer awaits you. Are you willing to play a deadly game of chance with them? Features:
- Pulse-pounding rounds with great replayability. Each run of BUCKSHOT ROULETTE takes approximately 15-20 minutes to beat and its unpredictable yet controllable outcomes will keep you coming back for more.
- Ruthless yet fair AI Dealer. The rules are simple. Anything you can do to him, he can do to you. Dont expect any mercy though, because hes playing for keeps.
- Double or Nothing mode. An endless game of chance with randomized health, item, and shell counts. A new record is always just one loop away.
- Achievements. Let the greed consume you as you chase the thrill of unlocking specific achievements.
- New Items. Discover unique items introduced with the Steam version, a special treat to those already familiar with the game.
Buckshot Roulette
Mike Klubnika
CRITICAL REFLEX
2024-03-15
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(38734 reviews)
https://store.steampowered.com/app/2835570 
[0 B]
12-Gauge Action
Play Russian roulette with a 12-gauge. Cause shotguns just feel better.Literally Mindblowing Gameplay
15 to 20-minute intense playtime. Enter the arena, go three rounds against The Dealer, and walk away with the prize. Or dont.Immersive Atmosphere
Welcome to the underground nightclub, where metal railings pulse to the beats of forgotten drum machines.Meet Your Match
Face off against The Dealer, playing the odds same as you. No tricks. Can you beat him at his own game?Double or Nothing
Press your luck in the new Double or Nothing mode. How long can you last?New Items
New items for the Steam release. Just cause we love you.- OS: Ubuntu 12.04 LTS
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Relatively modern dedicated graphics card (Vulkan support required)
- Storage: 300 MB available space
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