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BARRICADE Update: ALPHA v1.061 Behind the scenes development has been progressing nicely, and more updates will follow this one. Make sure to wishlist and follow us for updates. Change Log : Audio Overhaul Reworked all audio in the game, replacing placeholder sound effects with custom sound effects. Making various tweaks and fixes to the code base along the way. There is still some room for improvement, and some sound effects are waiting on refactors before implementation. Things are not mixed to perfection either, so any feedback on how loud (or quiet) sounds are is needed. : Set each sound source to the correct audio bus Although an uninteresting addition, this means that the volume sliders on the settings menu now do something, except for game alerts. (There are none yet ) Fix: Prop hurt sounds playing at world origin Props now play their hurt sounds at the correct location when hit by the player, and at the objects center when hit by a zombie. Fix: CTD when phasing through props Players can now phase through props again without crashing the game. YAY!
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