Development Update: ALPHA v1.063
Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content. I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life. If you haven't already please wishlist the game, I will be updating you with screen shots and some videos soon. Merry Christmas and Happy New Year Everyone!
Merry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christmas Tree prop you can use to Barricade with.
Something I felt was missing from the props was a lack of weight when they are held. I added a feature to props that would slow the player down based on the weight of the prop. This not only helped solve a problem where the player could 'outrun' a prop while held causing it to be dropped. But it mainly makes the heavy props feel like they are heavy, and the same for light and small props. Another minor change to the props was changing their visibility when held, now when you are holding a prop you can see the mesh from both sides. Before this change if you went inside a prop you were holding it would not be visible.
I have slowly been adding polish to the game over the last couple updates. Removing old place holder assets with custom made ones. There have been various improvements to the particles, and new additions. Other polish includes a new model and texture for nails, and finally adding some muzzle light for the Hammerguns primary fire.
: Mesh culling enabled for both sides of the prop meshes. : Hammergun added to Vendo-Machine. : New model and textures for nails. : Props slow the players movement when held. : Mist particles added to the Vendo-Machine. : Muzzle light added to the Hammergun. : New sprites and particles for zombies taking damage. : New sprites and particles for Horker spit.
: Added a cool down to the Hammergun error sound, so it can no longer be spammed. : CTD when phasing through props. : Pausing while firing the Hammergun doesn't interrupt the shooting. : Bug that would cause the Hammergun firing sound to loop if the player stopped shooting at the right moment.
[ 2023-12-23 16:55:18 CET ] [ Original post ]
Update: ALPHA v1.063
Plans for 2024
Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content. I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life. If you haven't already please wishlist the game, I will be updating you with screen shots and some videos soon. Merry Christmas and Happy New Year Everyone!
Christmas Content
Merry Christmas everyone! I hope you are feeling the holiday spirit, I know the zombies are. The Lanker and Horker are sporting a Santa hat, and there is also a new Christmas Tree prop you can use to Barricade with.
New Prop Features
Something I felt was missing from the props was a lack of weight when they are held. I added a feature to props that would slow the player down based on the weight of the prop. This not only helped solve a problem where the player could 'outrun' a prop while held causing it to be dropped. But it mainly makes the heavy props feel like they are heavy, and the same for light and small props. Another minor change to the props was changing their visibility when held, now when you are holding a prop you can see the mesh from both sides. Before this change if you went inside a prop you were holding it would not be visible.
Particle Effects and Other Polish
I have slowly been adding polish to the game over the last couple updates. Removing old place holder assets with custom made ones. There have been various improvements to the particles, and new additions. Other polish includes a new model and texture for nails, and finally adding some muzzle light for the Hammerguns primary fire.
Change Log
New Stuff
: Mesh culling enabled for both sides of the prop meshes. : Hammergun added to Vendo-Machine. : New model and textures for nails. : Props slow the players movement when held. : Mist particles added to the Vendo-Machine. : Muzzle light added to the Hammergun. : New sprites and particles for zombies taking damage. : New sprites and particles for Horker spit.
Bug Fixes
: Added a cool down to the Hammergun error sound, so it can no longer be spammed. : CTD when phasing through props. : Pausing while firing the Hammergun doesn't interrupt the shooting. : Bug that would cause the Hammergun firing sound to loop if the player stopped shooting at the right moment.
Barricade
SOCKHOUSE STUDIOS
SOCKHOUSE STUDIOS
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2006180 
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Barricade is a zombie horde shooter with a classic 90's feel. Players use objects to build a barricade that protects their only source of upgrades. Endless waves of zombies will exploit weaknesses in your defenses. Will you juggle building, shooting, and repairing, or be overrun?
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
BUILD, SHOOT, REPAIR, SURVIVE
- Build your barricade using any objects you can find. Everything you see can be used.
- Endless waves of zombies, how many will you survive?
- Powerful guns with alternate fire modes that provide a different way to destroy the horde.
- No gimmick gun play that is back to basics. No reloading, no aim down sights, just point and shoot 90's style.
- Different zombie types each with their own abilities and characteristics.
- Secrets to be unlocked that reward players who find them.
- Multiple levels each offering different building challenges.
- Single player means you can't blame your team for failure.
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core i5-8250UMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: AMD Ryzen 7 2700XMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660
- Storage: 1 GB available space
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