Development Update: ALPHA v1.07
We were long overdue for a proper level, one that would be in the game for release. I took a lot of lessons learned with my old prototype level and came up with something well suited for this game. It's a sewer level, complete with all the grunge you could ask for.
There is now a properly designed area to barricade, it has 2 rooms, players can build a main and backup barricade. The main door has windows that allow you to shoot zombies as they pass by, or get those annoying Horkers that hide behind the wall and shoot your barricade from safety.
I promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for.
If you want to see more of the game as I work on it, I invite you to watch me work on it live on Twitch everyday at 6AM EST.
That's right, I'm gearing up to launch a demo soon, that meant actually adjusting lots of values to be balanced for proper game play and not development testing. I will keep you all posted on the demos release. Here's a gif of me defending my barricade!
: New sewer level. : Footstep sounds to trash and rubble piles. : New stair and platform modular assets.
: Reduced large crate carry speed. : Reduce repair reward from to 1 point per hp. : Increased repair amount from 3 to 4. : Increased Hammergun max ammo from 5 to 10. : Pistol alt fire bonus damage now applies to primary fire. : Pistol bonus damage decay time increased from 1 to 1.5 seconds. : Reduce Vendo-Machine ammo price from 800 to 400. : Disabled Christmas content.
: Vendo-Machine UI prices now display the correct price. : Added footsteps that were missing from some assets. : Assault Rifle grenade launcher projectile has been made much smaller to prevent it exploding on near by objects. : Remade colliders and hitboxes for props, and modular assets. Improving collision & hit detection accuracy. : Fixed zombies pathing through props. : Fixed various zombie pathing issues. : Swapping guns when phasing will no longer be permanently disable.
[ 2024-01-03 03:24:59 CET ] [ Original post ]
Update: ALPHA v1.07
New Level
We were long overdue for a proper level, one that would be in the game for release. I took a lot of lessons learned with my old prototype level and came up with something well suited for this game. It's a sewer level, complete with all the grunge you could ask for.
There is now a properly designed area to barricade, it has 2 rooms, players can build a main and backup barricade. The main door has windows that allow you to shoot zombies as they pass by, or get those annoying Horkers that hide behind the wall and shoot your barricade from safety.
Graphics... Finally!
I promised I would show off how much the game has changed since the store page was made. I'm quite happy with the look. I think it hit the 90's aesthetic I was going for.
If you want to see more of the game as I work on it, I invite you to watch me work on it live on Twitch everyday at 6AM EST.
Balancing for a Demo
That's right, I'm gearing up to launch a demo soon, that meant actually adjusting lots of values to be balanced for proper game play and not development testing. I will keep you all posted on the demos release. Here's a gif of me defending my barricade!
Change Log
New Stuff
: New sewer level. : Footstep sounds to trash and rubble piles. : New stair and platform modular assets.
Changes
: Reduced large crate carry speed. : Reduce repair reward from to 1 point per hp. : Increased repair amount from 3 to 4. : Increased Hammergun max ammo from 5 to 10. : Pistol alt fire bonus damage now applies to primary fire. : Pistol bonus damage decay time increased from 1 to 1.5 seconds. : Reduce Vendo-Machine ammo price from 800 to 400. : Disabled Christmas content.
Bug Fixes
: Vendo-Machine UI prices now display the correct price. : Added footsteps that were missing from some assets. : Assault Rifle grenade launcher projectile has been made much smaller to prevent it exploding on near by objects. : Remade colliders and hitboxes for props, and modular assets. Improving collision & hit detection accuracy. : Fixed zombies pathing through props. : Fixed various zombie pathing issues. : Swapping guns when phasing will no longer be permanently disable.
Barricade
SOCKHOUSE STUDIOS
SOCKHOUSE STUDIOS
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2006180 
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Barricade is a zombie horde shooter with a classic 90's feel. Players use objects to build a barricade that protects their only source of upgrades. Endless waves of zombies will exploit weaknesses in your defenses. Will you juggle building, shooting, and repairing, or be overrun?
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
BUILD, SHOOT, REPAIR, SURVIVE
- Build your barricade using any objects you can find. Everything you see can be used.
- Endless waves of zombies, how many will you survive?
- Powerful guns with alternate fire modes that provide a different way to destroy the horde.
- No gimmick gun play that is back to basics. No reloading, no aim down sights, just point and shoot 90's style.
- Different zombie types each with their own abilities and characteristics.
- Secrets to be unlocked that reward players who find them.
- Multiple levels each offering different building challenges.
- Single player means you can't blame your team for failure.
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core i5-8250UMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: AMD Ryzen 7 2700XMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660
- Storage: 1 GB available space
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