[previewyoutube=wZdECXZQEnQ;full][/previewyoutube]
Want to contribute to development?
If you want to see live development, or contribute suggestions, I invite you to watch me
live on Twitch everyday at 6AM EST.
My Comments
This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit.
Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB
Change Log
New Stuff
: Directional hit indicators.
: Screen shake implementation.
: Prop rotation sensitivity option.
: Health changes colour when low.
: Props emit sounds when colliding.
: Reload indicator for Assault Rifle alt fire.
: Animation to spit splash effects.
: Walk mode for player.
: Crouch mode for player.
: Toggle crouch and walk options.
: New particle effects for zombie spawners.
: Slow effect from spit projectiles.
Changes
: Increased Horker projectile spread from 2.5 - 4.
: Prop rotation speeds to be uniform.
: Replace health UI icon.
: Assault Rifle alt fire rate reduced from 60/m to 6/m
: Lowered Medispencer healing rate from 15 to 10.
: Reduced player jump height.
: Increased Crate size.
Bug Fixes
: Reduced spit projectile collider size.
: Lowered Crawler footstep sound threshold.
: Grenade projectile shouldn't clip through walls or floors anymore.
: Medispencer now interrupts use when the mouse leaves its bounds.
: Zombies should be less likely to get stuck on props.
[ 2024-01-22 05:48:01 CET ] [ Original post ]