Development Update: ALPHA v1.073
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST.
This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit. Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB
: Directional hit indicators. : Screen shake implementation. : Prop rotation sensitivity option. : Health changes colour when low. : Props emit sounds when colliding. : Reload indicator for Assault Rifle alt fire. : Animation to spit splash effects. : Walk mode for player. : Crouch mode for player. : Toggle crouch and walk options. : New particle effects for zombie spawners. : Slow effect from spit projectiles.
: Increased Horker projectile spread from 2.5 - 4. : Prop rotation speeds to be uniform. : Replace health UI icon. : Assault Rifle alt fire rate reduced from 60/m to 6/m : Lowered Medispencer healing rate from 15 to 10. : Reduced player jump height. : Increased Crate size.
: Reduced spit projectile collider size. : Lowered Crawler footstep sound threshold. : Grenade projectile shouldn't clip through walls or floors anymore. : Medispencer now interrupts use when the mouse leaves its bounds. : Zombies should be less likely to get stuck on props.
[ 2024-01-22 05:48:01 CET ] [ Original post ]
[previewyoutube=wZdECXZQEnQ;full][/previewyoutube]
Want to contribute to development?
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST.
My Comments
This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit. Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB
Change Log
New Stuff
: Directional hit indicators. : Screen shake implementation. : Prop rotation sensitivity option. : Health changes colour when low. : Props emit sounds when colliding. : Reload indicator for Assault Rifle alt fire. : Animation to spit splash effects. : Walk mode for player. : Crouch mode for player. : Toggle crouch and walk options. : New particle effects for zombie spawners. : Slow effect from spit projectiles.
Changes
: Increased Horker projectile spread from 2.5 - 4. : Prop rotation speeds to be uniform. : Replace health UI icon. : Assault Rifle alt fire rate reduced from 60/m to 6/m : Lowered Medispencer healing rate from 15 to 10. : Reduced player jump height. : Increased Crate size.
Bug Fixes
: Reduced spit projectile collider size. : Lowered Crawler footstep sound threshold. : Grenade projectile shouldn't clip through walls or floors anymore. : Medispencer now interrupts use when the mouse leaves its bounds. : Zombies should be less likely to get stuck on props.
Barricade
SOCKHOUSE STUDIOS
SOCKHOUSE STUDIOS
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2006180 
[0 B]
Barricade is a zombie horde shooter with a classic 90's feel. Players use objects to build a barricade that protects their only source of upgrades. Endless waves of zombies will exploit weaknesses in your defenses. Will you juggle building, shooting, and repairing, or be overrun?
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
BUILD, SHOOT, REPAIR, SURVIVE
- Build your barricade using any objects you can find. Everything you see can be used.
- Endless waves of zombies, how many will you survive?
- Powerful guns with alternate fire modes that provide a different way to destroy the horde.
- No gimmick gun play that is back to basics. No reloading, no aim down sights, just point and shoot 90's style.
- Different zombie types each with their own abilities and characteristics.
- Secrets to be unlocked that reward players who find them.
- Multiple levels each offering different building challenges.
- Single player means you can't blame your team for failure.
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core i5-8250UMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: AMD Ryzen 7 2700XMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660
- Storage: 1 GB available space
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