ALPHA DEMO RELEASE!
You can get it here: https://store.steampowered.com/app/2849590
The demo release is a major milestone for Barricade, this will allow me to get more eyeballs on the game and enter it into festivals. The Demo is essentially the alpha version of the game, and will receive FREE weekly to bi-weekly updates until the game goes gold.
Yes, but only when we draw closer to release. The demo will not have as many maps, guns, enemies, props, and be limited to 10 rounds. However seeing as I want to test new content for launch, I may be cycling content out until we are in a 'silver' launch state.
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. OR Join the Barricade official discord: https://discord.com/invite/nSGScX9UPs
: Button to end the prepare phase early. : Pressing 'escape' will navigate you back menus. : Pause menu actually pauses the game. : UI menu overhaul. : Secret puzzle to Drainage Junction level. : Loading screen. : Round start cinematic camera. : Health tooltip for Vendo-Machine. : Random pitch to death sounds. : Increased playable round to 10. : Hotkeys to switch weapons, defaulted to 1, 2, 3. : Weapon selection HUD widget. : Epilepsy warning. : Low health overlay and feedback. : New Marksman Rifle - JPedersen Rifle. : Mixed all SFX and music.
: Damage mode from Hammergun. : Developer cheat input to skip rounds.
: Removed 1 Crate from Drainage Junction level. : Removed zombie spawn cooldown on wave 10. : Prop health widget now displays at infinite distance when the Hammergun is equipped. : Zombies stop spawning 15 seconds before end of round. : Lowered muzzle flash brightness. : Increased Assault Rifle accuracy. : Reduced Shotgun damage from 20 to 15 per projectile. : Reduced Shotgun ammo capacity from 64 to 48. : Reduced Assault Rifle ammo capacity from 300 to 150. : Round timer widget changed to say 'prepare' only during the prepare round. : Increased break time from 30 to 75 seconds. : Rebalanced all prop health values. : Reduced Vendo-Machine health from 200 to 150. : Zombies now prioritize the player over props. : Lanker damage increased from 15 to 17. : Increased Horker spit range. : Hammergun can no longer be traded. : Increased Assault Rifle alt-fire cooldown from 10 to 20 seconds. : Reduced Sniper Rifle ammo capacity from 80 to 60. : Changed Vendo-Machine room layout. : Increased Assault Rifle damage from 25 to 30. : Increased spawner damage to 10 per tick. : Crawler health reduced from 20 to 16. : Increased Lanker health from 100 to 120. : Reduced base Pistol damage to 12. : Reduced Pistol alt-fire stack damage to 2-4-6-8-10. : Pistol alt-fire stack damage is now applied before the gun is shot. : Increased the amount of zombies that seek the Player vs Vendo-Machine from 30% to 50%.
: Fixed walls missing colliders in Drainage Junction level. : Fixed multiple sound issues with the Medispencer. : Hammergun firing sound stuck on loop. : Game window was forced into foreground. : Performance increases added to zombie AI, and shader compilations. : Crawlers first attack was always interrupted before completed. : Lankers could attack through windows. : Switching to walk mode mid air no longer slows the player. : Setting sliders only worked if dragged. : Being hit while crouched jerked the camera upwards. : Game crashes when Vendo-Machine or Player dies. : Prop rotation sensitivity stuck at 0. : Player wouldn't spawn when starting a 2nd game. : Horkers cause a crash when targeted prop dies. : Spit effect shader wouldn't reset on Player death. : Zombies no longer over spawn past the round maximum. : Hammergun breaking after phasing. : Lanker & Crawler attacking, but dealing no damage. : Zombies getting stuck on props in niche scenarios. : Certain audio not persisting on node death. : Hammergun & Assault Rfile HUD ammo count was set to 999.
[ 2024-02-21 22:30:40 CET ] [ Original post ]
[previewyoutube=ixUwh-9Gbqk;full][/previewyoutube]
DEMO RELEASED ON STEAM
You can get it here: https://store.steampowered.com/app/2849590
Future Plans
The demo release is a major milestone for Barricade, this will allow me to get more eyeballs on the game and enter it into festivals. The Demo is essentially the alpha version of the game, and will receive FREE weekly to bi-weekly updates until the game goes gold.
Will the Demo Gate Content?
Yes, but only when we draw closer to release. The demo will not have as many maps, guns, enemies, props, and be limited to 10 rounds. However seeing as I want to test new content for launch, I may be cycling content out until we are in a 'silver' launch state.
Want to contribute to development?
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. OR Join the Barricade official discord: https://discord.com/invite/nSGScX9UPs
Change Log
New Stuff
: Button to end the prepare phase early. : Pressing 'escape' will navigate you back menus. : Pause menu actually pauses the game. : UI menu overhaul. : Secret puzzle to Drainage Junction level. : Loading screen. : Round start cinematic camera. : Health tooltip for Vendo-Machine. : Random pitch to death sounds. : Increased playable round to 10. : Hotkeys to switch weapons, defaulted to 1, 2, 3. : Weapon selection HUD widget. : Epilepsy warning. : Low health overlay and feedback. : New Marksman Rifle - JPedersen Rifle. : Mixed all SFX and music.
Removed
: Damage mode from Hammergun. : Developer cheat input to skip rounds.
Changes
: Removed 1 Crate from Drainage Junction level. : Removed zombie spawn cooldown on wave 10. : Prop health widget now displays at infinite distance when the Hammergun is equipped. : Zombies stop spawning 15 seconds before end of round. : Lowered muzzle flash brightness. : Increased Assault Rifle accuracy. : Reduced Shotgun damage from 20 to 15 per projectile. : Reduced Shotgun ammo capacity from 64 to 48. : Reduced Assault Rifle ammo capacity from 300 to 150. : Round timer widget changed to say 'prepare' only during the prepare round. : Increased break time from 30 to 75 seconds. : Rebalanced all prop health values. : Reduced Vendo-Machine health from 200 to 150. : Zombies now prioritize the player over props. : Lanker damage increased from 15 to 17. : Increased Horker spit range. : Hammergun can no longer be traded. : Increased Assault Rifle alt-fire cooldown from 10 to 20 seconds. : Reduced Sniper Rifle ammo capacity from 80 to 60. : Changed Vendo-Machine room layout. : Increased Assault Rifle damage from 25 to 30. : Increased spawner damage to 10 per tick. : Crawler health reduced from 20 to 16. : Increased Lanker health from 100 to 120. : Reduced base Pistol damage to 12. : Reduced Pistol alt-fire stack damage to 2-4-6-8-10. : Pistol alt-fire stack damage is now applied before the gun is shot. : Increased the amount of zombies that seek the Player vs Vendo-Machine from 30% to 50%.
Bug Fixes
: Fixed walls missing colliders in Drainage Junction level. : Fixed multiple sound issues with the Medispencer. : Hammergun firing sound stuck on loop. : Game window was forced into foreground. : Performance increases added to zombie AI, and shader compilations. : Crawlers first attack was always interrupted before completed. : Lankers could attack through windows. : Switching to walk mode mid air no longer slows the player. : Setting sliders only worked if dragged. : Being hit while crouched jerked the camera upwards. : Game crashes when Vendo-Machine or Player dies. : Prop rotation sensitivity stuck at 0. : Player wouldn't spawn when starting a 2nd game. : Horkers cause a crash when targeted prop dies. : Spit effect shader wouldn't reset on Player death. : Zombies no longer over spawn past the round maximum. : Hammergun breaking after phasing. : Lanker & Crawler attacking, but dealing no damage. : Zombies getting stuck on props in niche scenarios. : Certain audio not persisting on node death. : Hammergun & Assault Rfile HUD ammo count was set to 999.
Barricade
SOCKHOUSE STUDIOS
SOCKHOUSE STUDIOS
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2006180 
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Barricade is a zombie horde shooter with a classic 90's feel. Players use objects to build a barricade that protects their only source of upgrades. Endless waves of zombies will exploit weaknesses in your defenses. Will you juggle building, shooting, and repairing, or be overrun?
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
BUILD, SHOOT, REPAIR, SURVIVE
- Build your barricade using any objects you can find. Everything you see can be used.
- Endless waves of zombies, how many will you survive?
- Powerful guns with alternate fire modes that provide a different way to destroy the horde.
- No gimmick gun play that is back to basics. No reloading, no aim down sights, just point and shoot 90's style.
- Different zombie types each with their own abilities and characteristics.
- Secrets to be unlocked that reward players who find them.
- Multiple levels each offering different building challenges.
- Single player means you can't blame your team for failure.
Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core i5-8250UMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
- OS: Ubuntu
- Processor: AMD Ryzen 7 2700XMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660
- Storage: 1 GB available space
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