The Burster
The Burster is a slow enemy that will explode on contact with props, or when it's toxic sac is shot. Releasing a cloud of harmful gas on death that damages everything in it's area of affect, and provides a smoke screen that is hard to see through.
I thought we needed a little more variety to the enemies, something that would provide some utility to the zombies, and hopefully encourage a change in your barricading habits. Further testing is needed to get the balance just right, but hoping this enemy will be welcomed.
Repair Limits
One of the core problems with balance for a while has been prop repairing. While there has been several tweaks to address this, like increasing prop health, increasing repair rate, tweaking enemy damage ect. It always resulted in the mechanic feel over or under powered. I had toyed with the idea of limiting the amount of repairs each prop can take, but since the prop generator wasn't in the game it didn't make sense.
Now each prop has it's own repair limit bar, listed slightly below the health bar. This still needs some tweaking to get the values feeling right,
Raised Round Limit
I'll keep this short and sweet, the round limit has been capped out at 100.
Cheers!
-Sockhouse
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Change Log
New Stuff
: New zombie: Burster.
: Repair limits to props.
: Audio alerts near round end.
: Async loading screen.
Changes
: Raised round limit to 100.
: Zombies spawn until the end of the round.
: Increased break duration from 75 seconds to 90 seconds.
[ 2024-06-19 06:54:55 CET ] [ Original post ]