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Development Update: BETA 1.2

The Burster


The Burster is a slow enemy that will explode on contact with props, or when it's toxic sac is shot. Releasing a cloud of harmful gas on death that damages everything in it's area of affect, and provides a smoke screen that is hard to see through. I thought we needed a little more variety to the enemies, something that would provide some utility to the zombies, and hopefully encourage a change in your barricading habits. Further testing is needed to get the balance just right, but hoping this enemy will be welcomed.

Repair Limits


One of the core problems with balance for a while has been prop repairing. While there has been several tweaks to address this, like increasing prop health, increasing repair rate, tweaking enemy damage ect. It always resulted in the mechanic feel over or under powered. I had toyed with the idea of limiting the amount of repairs each prop can take, but since the prop generator wasn't in the game it didn't make sense. Now each prop has it's own repair limit bar, listed slightly below the health bar. This still needs some tweaking to get the values feeling right,

Raised Round Limit


I'll keep this short and sweet, the round limit has been capped out at 100. Cheers! -Sockhouse

Want to contribute to development?


Join the Barricade official Discord

Change Log


New Stuff


: New zombie: Burster. : Repair limits to props. : Audio alerts near round end. : Async loading screen.

Changes


: Raised round limit to 100. : Zombies spawn until the end of the round. : Increased break duration from 75 seconds to 90 seconds.


[ 2024-06-19 06:54:55 CET ] [ Original post ]

Barricade
SOCKHOUSE STUDIOS Developer
SOCKHOUSE STUDIOS Publisher
1970-01-01 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (18 reviews)
Public Linux Depots:
  • [0 B]
Barricade is a zombie horde shooter with a classic 90's feel. Players use objects to build a barricade that protects their only source of upgrades. Endless waves of zombies will exploit weaknesses in your defenses. Will you juggle building, shooting, and repairing, or be overrun?

BUILD, SHOOT, REPAIR, SURVIVE


  • Build your barricade using any objects you can find. Everything you see can be used.
  • Endless waves of zombies, how many will you survive?
  • Powerful guns with alternate fire modes that provide a different way to destroy the horde.
  • No gimmick gun play that is back to basics. No reloading, no aim down sights, just point and shoot 90's style.
  • Different zombie types each with their own abilities and characteristics.
  • Secrets to be unlocked that reward players who find them.
  • Multiple levels each offering different building challenges.
  • Single player means you can't blame your team for failure.

Watch development live on Twitch: https://www.twitch.tv/sockhousestudios
Join the Discord: https://discord.gg/nSGScX9UPs

MINIMAL SETUP
  • OS: Ubuntu
  • Processor: Intel Core i5-8250UMemory: 12 GB RAM
  • Memory: 12 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu
  • Processor: AMD Ryzen 7 2700XMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660
  • Storage: 1 GB available space
GAMEBILLET

[ 6140 ]

2.86$ (59%)
7.47$ (61%)
10.31$ (14%)
7.09$ (86%)
8.25$ (17%)
3.71$ (88%)
49.77$ (17%)
16.97$ (15%)
16.97$ (15%)
16.79$ (16%)
17.59$ (12%)
6.38$ (68%)
21.24$ (15%)
8.89$ (11%)
4.24$ (39%)
3.71$ (88%)
8.94$ (78%)
12.72$ (15%)
38.21$ (15%)
16.96$ (15%)
12.74$ (25%)
20.72$ (17%)
33.99$ (15%)
2.51$ (16%)
8.59$ (14%)
4.44$ (11%)
2.10$ (92%)
10.91$ (16%)
4.19$ (16%)
12.99$ (48%)
GAMERSGATE

[ 1688 ]

4.95$ (67%)
1.25$ (75%)
4.95$ (67%)
15.75$ (55%)
12.49$ (50%)
2.25$ (85%)
33.99$ (15%)
9.59$ (36%)
3.4$ (57%)
8.16$ (86%)
13.99$ (30%)
10.79$ (46%)
4.25$ (75%)
1.69$ (81%)
19.8$ (67%)
10.43$ (48%)
6.48$ (64%)
2.1$ (79%)
1.5$ (90%)
7.0$ (65%)
19.49$ (35%)
0.87$ (91%)
6.38$ (57%)
3.49$ (77%)
12.74$ (58%)
11.24$ (55%)
0.9$ (92%)
4.25$ (83%)
3.4$ (83%)
5.0$ (75%)

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