Old Warehouse Level
This is the last level that will be available on release, the Old Warehouse offers a 2 entrance hold out room, that allows for multiple barricading possibilities. The hold out room is elevated and allows for long range engagements through the windows.
Double Barrel Shotgun
What is a zombie game without a double barrel shotgun? This punchy cannon shots in a very wide arc, primary fire allows for two trigger pulls before having to reload. The alternate fire mode shoots both barrels at once with extra pellets.
Armored Horkers, and Crawlers
The last of the armored variants have been added, similar to the armored Lanker, the armored Horker and Crawler both have a large health pool, and offer increased rewards.
Balance Tweaks
In preparation for the weapon upgrade machine to be introduced I decided to play with the average time to kill for each zombie. Most guns saw a decrease in damage, and zombies received some hit point increases. I was surprised at how good the game still felt after the 'nerfs' A lot of other balance changes have made this possible, and now player will have a good reason to upgrade their guns in order to buff their damage.
Cheers!
-Sockhouse
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Change Log
New Stuff
: Armored Horker, and Crawler.
: Double Barrel Shotgun.
: Old Warehouse Level.
: Rewards to armored zombies.
: Ammo cost gets discounted on breaks by 50%.
Balance
: Reduced prop cost to $750.
: Increased zombie HP.
: Reduced weapon damage.
: Increased the amount of zombies that target the player.
Bug Fixes
: Nail a prop achievement was not unlocking.
: All Book Shelf props would have their colour changed when 1 was damaged.
: Max zombies alive could surpass the spawn limit.
: Game was not ending after round 30.
[ 2024-07-21 07:52:59 CET ] [ Original post ]