A Year Full of Backpacks
so yeah... the whole game is a big experiment. This is not the type of game that can be planned too much, and we decided early to embrace the unknowable rather than try to control it. The best ideas only ever come up when the game is actively being played - without this approach, we would have never discovered some (now) core features such as recipes, or the ability to lift bags after they were first placed. We are also still on a streak, and managed to patch some new content into the game every Sunday since we released the demo on May 30, 2023!
Here is what we know: In parallel with the weekly content, we have been working on the new classes and subclasses behind the scenes. When we launch, we will do that with 2 more classes, the Pyromancer and the Berserker, and a total of 20 subclasses (5 per class). This has been a hefty chunk of content to prepare, but we are very happy with it and well on schedule! (surprisingly) We cant give an exact number of items yet, but it will be a substantial increase from the current state There is also some more great news regarding the launch on the horizon that we cant talk about just yet. Stay tuned for more announcements :) So, thanks everybody for playing our game! I hope you have fun, we promise we will do everything we can to make it the best game possible. And Happy New Year!
[ 2023-12-31 13:24:15 CET ] [ Original post ]
It was a wild year. Without any exaggeration, a life-changing one for us. Some of you don't know this, but the core team is just us two: Doro and Mario. We live together, code together and design together. Before February, there was no Backpack Battles, not even the idea to make something like that. And out of nowhere, you appeared and played our game. We somehow went from an idea, that we were unsure about if it would even work - to what has been the most played demo on Steam for months.
You often ask us how much of this was planned,
so yeah... the whole game is a big experiment. This is not the type of game that can be planned too much, and we decided early to embrace the unknowable rather than try to control it. The best ideas only ever come up when the game is actively being played - without this approach, we would have never discovered some (now) core features such as recipes, or the ability to lift bags after they were first placed. We are also still on a streak, and managed to patch some new content into the game every Sunday since we released the demo on May 30, 2023!
So, where is this all gonna lead us?
Here is what we know: In parallel with the weekly content, we have been working on the new classes and subclasses behind the scenes. When we launch, we will do that with 2 more classes, the Pyromancer and the Berserker, and a total of 20 subclasses (5 per class). This has been a hefty chunk of content to prepare, but we are very happy with it and well on schedule! (surprisingly) We cant give an exact number of items yet, but it will be a substantial increase from the current state There is also some more great news regarding the launch on the horizon that we cant talk about just yet. Stay tuned for more announcements :) So, thanks everybody for playing our game! I hope you have fun, we promise we will do everything we can to make it the best game possible. And Happy New Year!
Backpack Battles
PlayWithFurcifer
PlayWithFurcifer
2024-03-08
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 67
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(10275 reviews)
https://playwithfurcifer.github.io/backpack-battles-presskit/
https://store.steampowered.com/app/2427700 
[0 B]
Prepare your backpack! Buy rare and legendary items and organize them to make powerful builds. Then battle other players with it!
In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!
Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
You play against real builds of other players. See what they came up with, and counter them.
See how good you are in Ranked mode! Or have a relaxing time in Casual mode.
In both cases, take your time, as there are no timers at all!
Choose a class depending on your play style. Do you want heavy crits or poison damage over time?
And here is a different backpack game, Backpack Hero! It is a PvE dungeon crawler and it's out now:
https://store.steampowered.com/app/1970580/Backpack_Hero/
https://store.steampowered.com/app/1700930/Furcifers_Fungeon/
https://store.steampowered.com/app/2126400/Super_KillBOI_9000/
In Backpack Battles, you fight with your backpack full of items. It matters what you buy, and especially how you place it! The smarter you place your items, the stronger you will be!
Items come in different shapes, sizes, prices, and rarities. Combine them into even stronger equipment.
Brew a powerful potion, craft a legendary weapon, or hatch a dragon friend!
You play against real builds of other players. See what they came up with, and counter them.
See how good you are in Ranked mode! Or have a relaxing time in Casual mode.
In both cases, take your time, as there are no timers at all!
Choose a class depending on your play style. Do you want heavy crits or poison damage over time?
Check out this other backpack game!
And here is a different backpack game, Backpack Hero! It is a PvE dungeon crawler and it's out now:
https://store.steampowered.com/app/1970580/Backpack_Hero/
Check out our other games!
https://store.steampowered.com/app/1700930/Furcifers_Fungeon/
https://store.steampowered.com/app/2126400/Super_KillBOI_9000/
MINIMAL SETUP
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18Memory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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