




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
We like how things have been developing, so we will continue where we left off last week.
For Mage, crafted spells and chess still need some more love.
Power-wise, Adventurer seems to be well integrated with the other classes, our aim now is to get all subclasses into the action.
Have fun everyone! :)
Neutral
Mana Orb: Buffs 25 -> 22
Stone Helm: Stun Resistance 30% -> 40%
Ranger
Acorn Collar: Cost 6g -> 7g
Lucky Piggy: Chance increase 15% -> 12%
Snowmaster: Cooldown 3.8s -> 3.3s
Berserker
Spiked Wall: Spike Maximum 6 -> 8
Extra Angy: Delay 4s -> 3.5s
Dragon Set: Cooldown 1.2s -> 1.1s
Cheese Goobert: Maximum health 20 -> 22
Reaper
Staff of Unhealing: Heal 22 -> 25
Mage
Magic For Dummies: Maximum health per spell 2 -> 3
Null Blade: Cooldown 1.6s -> 1.7s, removed buffs 2 -> 3, damage increase 1 -> 2
Lantern Berry: Cooldown 4.5s -> 4.2s, cleanse 2 -> 3
Ice Flower: Chance 30% -> 25%, Cold 2 -> 3, Block 10 -> 13
Devouring Sphere: Cooldown 4.0s -> 3.7s. Now has Vampiric type.
Nature Chronicles: Trees: Cooldown 3s -> 3.6s, Spikes 1 -> 2
Prismatic Wand: Cooldown 6.5s -> 6s
Owl Spirit Companion: Duplication chance 20% -> 17%
Chess Board: Cooldown 1.0s -> 0.8s
White Pawn: Regeneration 1 -> 2
Black Pawn: Mana 2 -> 3
White Knight: Trigger speed 25% -> 35%
Black/White Rook: Duration 2.5s -> 3s
Black/White King: Cost 7g -> 6g
Water Elemental: Cooldown 3.5s -> 3.2s
Harold, the Evil Hat: Regeneration chance 40% -> 60%
Ultima Ascension: Added more * tiles
Adventurer
Employee Uniform: Block 60 -> 70, debuff resist 5 -> 6, trade chance 30% -> 35%
Hero Shield: Percent damage 10% -> 13%
Rope: Duration 4s -> 5s
Mercury Elemental: Damage as Block 20% -> 25%
Fedora: Treasure chance 50% -> 65%, cooldown 2.5s -> 2.3s
Ukulele: Buff duplication 20% -> 15%
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