Collateral Dungeon is a tactical puzzle dungeon crawler. Explore as an archaeologist trapped in your most recent dig: an enemy-infested dungeon. However, you are a lover, not a fighter. Without weapons, you must turn to your wit and clever traps to defeat enemies lest you relive your failings.
Explore procedurally generated dungeons.
Place traps to ensnare your foes.
Rewind time if your enemies find you, or you stumble into your own traps.
EXPLORE

Explore procedurally generated dungeons.
TRAP ENEMIES

Place traps to ensnare your foes.
REWIND TIME

Rewind time if your enemies find you, or you stumble into your own traps.
Features
- Procedurally Generated Dungeons
- Turn-based tactics
- Grid-based movement
- Boss Fights
- Arcade mode for endless replayability
Unity Engine Patch
Updated the game following the disclosure by Unity in the October 2nd Security Update Advisory (https://unity.com/security/sept-2025-01 ).\n\nNo major changes, but there were some bugs introduced by the change. I believe I found and fixed them.
[ 2025-10-04 05:10:30 CET ] [Original Post]
Bug Fix
Fixed a bug with the seed history that put the game into a bad state on the player's first play through. Not exactly a welcoming experience. Sorry about that!
[ 2025-04-30 04:09:04 CET ] [Original Post]
Bug Fixes
- Fixed an issue where the player's movement indicator was hidden by the time bubble, making it hard to see where you were going.
- Fixed an issue where the blobs were splitting at the incorrect time.
[ 2025-04-29 05:28:24 CET ] [Original Post]
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