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Development Sidequest: The Mystery Game Jam

Back in February, I planned out my next several months to help stay on track for Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz to release this Fall. I had a good chunk of work planned for April:

  • Mechanics - prototype + implement all "Must-Have" new mechanics for the full game
  • Background Art - finish 1-2 new backgrounds
  • Sprite Art - finish 1-2 new sprites
  • Music - fully flesh out a placeholder track for 1-2 BGM pieces
  • Narrative - write first draft of all scenes through a certain point in the game
  • Marketing - prepare + announce 100 Wishlists celebration; make + publish press kit
However...... something came up. Something called the Mystery Game Jam. Suffice it to say that I did not accomplish all of the above, but I DID write an entire mystery game this month. What I actually accomplished from my April to-do list for Amadeus is closer to:
  • Prototyped "save/load" mechanic
  • Implemented mechanic that can create pauses mid-text-appearance for dramatic effect
  • Researched and sketched 1 new point-and-click background
  • Have sketches for 2 BGM pieces
  • Outlined draft of narrative for 1 new scene in the intro
  • Planned 100 Wishlists celebration
  • Made draft + format of press kit
If you'd like to read a longer version of this post that covers the process of writing the Mystery Jam game at length, it's available on itch.io here and currently linked at the top of The Amadeus Linktree. There are 2 announcements coming next month - stay tuned for those! In the meantime, if you're interested in a silly Ace Attorney knockoff made in a month featuring a robot detective, it will be posted before the end of the Mystery Jam [ends May 5, 2024 at 10PM Pacific]. It will briefly be featured on the Linktree as a bonus, so keep an eye out! Working title: Robot Detective and the Case of the Automurderated Intern.


[ 2024-04-30 03:11:32 CET ] [ Original post ]



Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
ArcanaXIX
  • Developer

  • ArcanaXIX
  • Publisher

  • October 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • https://linktr.ee/amadeusgame
  • Website

  • https://store.steampowered.com/app/2772940 
  • Steam Store

  • Story


    Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?

    Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.

    Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!

    Demo Features


    20-40 minutes of playtime
    7 detailed, hand-drawn backgrounds to explore
    6 portrait expressions for Amadeus
    6 original music tracks, including 1 track with 3 dynamic layers
    Point-and-Click controls with unique cursor icons to indicate player interactions
    Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
    Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
    Diegetic backlog of previously-read text
    Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

    Controls


    VN Scenes

    TAB Key: toggle Auto Text Progression on/off
    SPACE Key: display full text/progress text
    1/2/3 Key: select choice
    Mouse click on the displayed buttons is supported as an alternative

    Point-and-Click Scenes

    HOVER with mouse, cursor will change to indicate if object is interactible
    If cursor changes, MOUSE CLICK or SPACE to trigger...
    -Boot: Amadeus will MOVE to location
    -Eye: Amadeus will INSPECT distant objects
    -Hand: Amadeus will INTERACT WITH nearby objects
    -Arrow: Amadeus will MOVE to a new screen
    WASD and ARROW KEYS supported as alternative to MOVE Amadeus
    SPACE supported as alternative to INTERACT with nearby objects

    UI

    ESC Key: pause/open Settings Menu
    N Key: pause/open Notebooks Menu
    To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
    Menus can also be opened + closed by clicking on the buttons in the screen corners

    Credits


    Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
    Clarinet (Deal With a Witch) - Lucas Bere
    Marimba (Spellbound Mischief) - Jay Lee
    VO (Kain's Ghost) - Nat Ferare
    Narrative Consultant - Ashlee Scheuermann*
    Code Consultant - Dan Mellott
    Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
    Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
    Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan

    *Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3
    MINIMAL SETUP
    • OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    • Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    • Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    GAMEBILLET

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