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May Updates & Announcements

A longer version of this post with additional details and teasers can be read on itch.io.

New Announcements:


[olist]
  • Amadeus will be participating in Steam Next Fest. Streams on June 10 & June 15.
  • Amadeus now has a press kit. It has some interesting info on the history/making-of, in addition to the usual details. [/olist] Relevant links at linktr.ee/amadeusgame - Next Fest stream details will be added there soon.

    100 Wishlists Celebration (recap):


    As thanks for all of the support here and elsewhere, I made a custom webpage to host a multimedia version of the Amadeus demo soundtrack. I've also updated the BandCamp OST album to include the new demo tracks and new art. Check it out here. Headphones encouraged, but certainly not required.

    Development Updates:


    Focusing back on Amadeus after last month's Mystery Jam sidequest, I accomplished quite a lot this month.
    • Art - 1 new point-and-click background + research/sketches for 3 more
    • Build - 1 new scene built in Unity, also created a template so all future scenes can be built from it easily
    • Mechanics - Implemented text pauses in all existing scenes, created hotkey to warp cursor to inspectable objects
    • Music - 1 dynamic 3-layer track mastered, 1 track to be mixed this week, 1 track at sketch phase
    • Marketing - made press kit and 100 wishlists celebration updates to OST album
    (Speaking of the Mystery Game Jam - if you'd like to play a short but finished game that I wrote, you can check out my team's game: Robot Detective and the Case of the Automurderated Intern.) That's it as far as the big picture is concerned. Bookmark the linktree to stay up-to-date between devlogs! If you're interested in some more details and some previews/teasers on what's to come in the full game, I've included those in the full post on itch.io.


    [ 2024-05-29 01:56:18 CET ] [ Original post ]

  • Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
    ArcanaXIX Developer
    ArcanaXIX Publisher
    October 2024 Release
    Game News Posts: 15
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
    No user reviews (0 reviews)

    Story


    Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?

    Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.

    Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!

    Demo Features


    20-40 minutes of playtime
    7 detailed, hand-drawn backgrounds to explore
    6 portrait expressions for Amadeus
    6 original music tracks, including 1 track with 3 dynamic layers
    Point-and-Click controls with unique cursor icons to indicate player interactions
    Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
    Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
    Diegetic backlog of previously-read text
    Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

    Controls


    VN Scenes

    TAB Key: toggle Auto Text Progression on/off
    SPACE Key: display full text/progress text
    1/2/3 Key: select choice
    Mouse click on the displayed buttons is supported as an alternative

    Point-and-Click Scenes

    HOVER with mouse, cursor will change to indicate if object is interactible
    If cursor changes, MOUSE CLICK or SPACE to trigger...
    -Boot: Amadeus will MOVE to location
    -Eye: Amadeus will INSPECT distant objects
    -Hand: Amadeus will INTERACT WITH nearby objects
    -Arrow: Amadeus will MOVE to a new screen
    WASD and ARROW KEYS supported as alternative to MOVE Amadeus
    SPACE supported as alternative to INTERACT with nearby objects

    UI

    ESC Key: pause/open Settings Menu
    N Key: pause/open Notebooks Menu
    To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
    Menus can also be opened + closed by clicking on the buttons in the screen corners

    Credits


    Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
    Clarinet (Deal With a Witch) - Lucas Bere
    Marimba (Spellbound Mischief) - Jay Lee
    VO (Kain's Ghost) - Nat Ferare
    Narrative Consultant - Ashlee Scheuermann*
    Code Consultant - Dan Mellott
    Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
    Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
    Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan

    *Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3

    MINIMAL SETUP
    • OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    • Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    • Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    GAMEBILLET

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