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Story

Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?
Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.
Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!

Demo Features

20-40 minutes of playtime
7 detailed, hand-drawn backgrounds to explore
6 portrait expressions for Amadeus
6 original music tracks, including 1 track with 3 dynamic layers
Point-and-Click controls with unique cursor icons to indicate player interactions
Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
Diegetic backlog of previously-read text
Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

Controls

VN Scenes
TAB Key: toggle Auto Text Progression on/off
SPACE Key: display full text/progress text
1/2/3 Key: select choice
Mouse click on the displayed buttons is supported as an alternative
Point-and-Click Scenes
HOVER with mouse, cursor will change to indicate if object is interactible
If cursor changes, MOUSE CLICK or SPACE to trigger...
-Boot: Amadeus will MOVE to location
-Eye: Amadeus will INSPECT distant objects
-Hand: Amadeus will INTERACT WITH nearby objects
-Arrow: Amadeus will MOVE to a new screen
WASD and ARROW KEYS supported as alternative to MOVE Amadeus
SPACE supported as alternative to INTERACT with nearby objects
UI
ESC Key: pause/open Settings Menu
N Key: pause/open Notebooks Menu
To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
Menus can also be opened + closed by clicking on the buttons in the screen corners

Credits

Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
Clarinet (Deal With a Witch) - Lucas Bere
Marimba (Spellbound Mischief) - Jay Lee
VO (Kain's Ghost) - Nat Ferare
Narrative Consultant - Ashlee Scheuermann*
Code Consultant - Dan Mellott
Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan
*Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3
Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
ArcanaXIXDeveloper
ArcanaXIXPublisher
October 2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
May Updates &amp; Announcements

A longer version of this post with additional details and teasers can be read on itch.io .

New Announcements:

[olist]
  • Amadeus will be participating in Steam Next Fest . Streams on June 10 & June 15.
  • Amadeus now has a press kit . It has some interesting info on the history/making-of, in addition to the usual details.
    [/olist]
    Relevant links at linktr.ee/amadeusgame - Next Fest stream details will be added there soon.

    100 Wishlists Celebration (recap):

    As thanks for all of the support here and elsewhere, I made a custom webpage to host a multimedia version of the Amadeus demo soundtrack. I've also updated the BandCamp OST album to include the new demo tracks and new art.

    Check it out here .

    Headphones encouraged, but certainly not required.

    Development Updates:


    Focusing back on Amadeus after last month's Mystery Jam sidequest, I accomplished quite a lot this month.
    • Art - 1 new point-and-click background + research/sketches for 3 more
    • Build - 1 new scene built in Unity, also created a template so all future scenes can be built from it easily
    • Mechanics - Implemented text pauses in all existing scenes, created hotkey to warp cursor to inspectable objects
    • Music - 1 dynamic 3-layer track mastered, 1 track to be mixed this week, 1 track at sketch phase
    • Marketing - made press kit and 100 wishlists celebration updates to OST album
    (Speaking of the Mystery Game Jam - if you'd like to play a short but finished game that I wrote, you can check out my team's game: Robot Detective and the Case of the Automurderated Intern .)

    That's it as far as the big picture is concerned. Bookmark the linktree to stay up-to-date between devlogs!

    If you're interested in some more details and some previews/teasers on what's to come in the full game, I've included those in the full post on itch.io .
  • [ 2024-05-29 01:56:18 CET ] [Original Post]

    Minimum Setup

    • OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    • Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    • Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
    GAMEBILLET

    [ 6471 ]

    39.95$ (11%)
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    8.89$ (11%)
    GAMERSGATE

    [ 1712 ]

    3.4$ (91%)
    1.0$ (90%)
    12.0$ (60%)
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    7.65$ (74%)
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    5.95$ (70%)
    10.2$ (74%)
    0.56$ (81%)
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    1.31$ (81%)
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    2.55$ (91%)
    1.28$ (91%)
    0.6$ (91%)
    10.2$ (66%)
    6.8$ (66%)
    1.13$ (96%)
    MacGamestore

    [ 1974 ]

    53.99$ (10%)
    65.99$ (6%)
    27.49$ (8%)
    9.49$ (5%)
    6.24$ (75%)
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    1.28$ (87%)
    1.19$ (60%)
    1.89$ (81%)
    1.99$ (87%)
    9.49$ (5%)
    53.99$ (10%)
    9.49$ (5%)
    2.99$ (75%)
    1.19$ (94%)
    1.19$ (88%)
    1.39$ (91%)
    18.99$ (24%)
    13.99$ (7%)
    1.99$ (80%)
    1.19$ (88%)

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