New Opening Cinematic & Release Timeline
What: short, new gameplay demo Where: MAGWest in-person only... or ask me nicely for a link (Discord server, Tumblr blog) When: September 27-29
What: new public demo of the full game's complete vision Where: itch & Steam When: October, date TBA
What: Episode One ~ Waltz Where: itch & Steam When: November (tentative), date TBA For a longer version of this post, or other resources on the game, check the linktree. Thank you for your sustained interest in this game! We are in the home stretch!
[ 2024-09-04 01:56:53 CET ] [ Original post ]
The most important announcement I'd like to make is that Amadeus now has an opening cinematic that will play after the prologue. Final version may be tweaked, but please enjoy the current version: [previewyoutube=ZzhVnQY1-J4;full][/previewyoutube] This opening will be implemented in the new demo build. Want to know when you'll be able to play it? Here is the timeline:
MAGWest, September 27-29 ~ New Gameplay Demo
What: short, new gameplay demo Where: MAGWest in-person only... or ask me nicely for a link (Discord server, Tumblr blog) When: September 27-29
October ~ Full New Demo
What: new public demo of the full game's complete vision Where: itch & Steam When: October, date TBA
November ~ Episode One Release (tentative)
What: Episode One ~ Waltz Where: itch & Steam When: November (tentative), date TBA For a longer version of this post, or other resources on the game, check the linktree. Thank you for your sustained interest in this game! We are in the home stretch!
Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
ArcanaXIX
ArcanaXIX
October 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://linktr.ee/amadeusgame
https://store.steampowered.com/app/2772940 
Story
Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?
Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.
Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!
Demo Features
20-40 minutes of playtime
7 detailed, hand-drawn backgrounds to explore
6 portrait expressions for Amadeus
6 original music tracks, including 1 track with 3 dynamic layers
Point-and-Click controls with unique cursor icons to indicate player interactions
Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
Diegetic backlog of previously-read text
Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)
Controls
VN Scenes
TAB Key: toggle Auto Text Progression on/off
SPACE Key: display full text/progress text
1/2/3 Key: select choice
Mouse click on the displayed buttons is supported as an alternative
Point-and-Click Scenes
HOVER with mouse, cursor will change to indicate if object is interactible
If cursor changes, MOUSE CLICK or SPACE to trigger...
-Boot: Amadeus will MOVE to location
-Eye: Amadeus will INSPECT distant objects
-Hand: Amadeus will INTERACT WITH nearby objects
-Arrow: Amadeus will MOVE to a new screen
WASD and ARROW KEYS supported as alternative to MOVE Amadeus
SPACE supported as alternative to INTERACT with nearby objects
UI
ESC Key: pause/open Settings Menu
N Key: pause/open Notebooks Menu
To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
Menus can also be opened + closed by clicking on the buttons in the screen corners
Credits
Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
Clarinet (Deal With a Witch) - Lucas Bere
Marimba (Spellbound Mischief) - Jay Lee
VO (Kain's Ghost) - Nat Ferare
Narrative Consultant - Ashlee Scheuermann*
Code Consultant - Dan Mellott
Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan
*Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3
MINIMAL SETUP
- OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
- Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
- Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
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