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December Update: A Year of Progress

This is a brief update on the Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz release timeline, and an overview on development progress made this year. If you're interested in more details, a much longer version of this update can be read on itch.io.

On Episode 1's Timeline


After launching the updated, feature-complete demo last month, I confirmed that by the end of 2024 I would have an updated timeline for the game's release. This is especially important given how many times the launch date has been pushed back this year. I now understand why that happened and will avoid it occurring again.
  • Episode 1's timeline was repeatedly pushed back because I realized making the game good mattered more to me than meeting an arbitrary deadline. I misjudged how much more I wanted to add to the game once I relaxed the deadline.
  • MAGWest forced me to finish a feature-complete demo. The foundation for the game is now complete.
  • The full episode will release in 2025.
  • A date will not be announced until the game is nearly finished and the release is 100% certain.

Looking Back at 2024


A list of milestones between the original February demo release and the recent feature-complete update.
  • February 2024 - Original Demo Release
  • March 2024 - 100 Wishlists on Steam
  • April 2024 - Wrote a Mystery Game
  • June 2024 - Steam Next Fest & Major Narrative Benchmark (finished full episode script first draft)
  • July 2024 - Major Mechanics Benchmark (implemented most must-have mechanics)
  • August 2024 - Finished MAGWest Build
  • September 2024 - Tabled at MAGWest
  • November 2024 - Feature-Complete Demo Release
Thank you for your interest in this game. It is in really good shape, and I'm confident the delays will have been worth it. For more resources: linktr.ee/amadeusgame


[ 2025-01-01 02:43:06 CET ] [ Original post ]

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
ArcanaXIX Developer
ArcanaXIX Publisher
October 2024 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Story


Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?

Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.

Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!

Demo Features


20-40 minutes of playtime
7 detailed, hand-drawn backgrounds to explore
6 portrait expressions for Amadeus
6 original music tracks, including 1 track with 3 dynamic layers
Point-and-Click controls with unique cursor icons to indicate player interactions
Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
Diegetic backlog of previously-read text
Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

Controls


VN Scenes

TAB Key: toggle Auto Text Progression on/off
SPACE Key: display full text/progress text
1/2/3 Key: select choice
Mouse click on the displayed buttons is supported as an alternative

Point-and-Click Scenes

HOVER with mouse, cursor will change to indicate if object is interactible
If cursor changes, MOUSE CLICK or SPACE to trigger...
-Boot: Amadeus will MOVE to location
-Eye: Amadeus will INSPECT distant objects
-Hand: Amadeus will INTERACT WITH nearby objects
-Arrow: Amadeus will MOVE to a new screen
WASD and ARROW KEYS supported as alternative to MOVE Amadeus
SPACE supported as alternative to INTERACT with nearby objects

UI

ESC Key: pause/open Settings Menu
N Key: pause/open Notebooks Menu
To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
Menus can also be opened + closed by clicking on the buttons in the screen corners

Credits


Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
Clarinet (Deal With a Witch) - Lucas Bere
Marimba (Spellbound Mischief) - Jay Lee
VO (Kain's Ghost) - Nat Ferare
Narrative Consultant - Ashlee Scheuermann*
Code Consultant - Dan Mellott
Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan

*Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3

MINIMAL SETUP
  • OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
  • Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
  • Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
GAMEBILLET

[ 6102 ]

8.24$ (18%)
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17.59$ (12%)
16.95$ (15%)
GAMERSGATE

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3.4$ (57%)
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8.69$ (57%)
1.53$ (91%)
3.92$ (74%)
30.0$ (50%)
0.45$ (85%)
1.0$ (80%)
4.5$ (82%)
18.23$ (55%)
5.4$ (64%)
3.28$ (78%)
3.75$ (85%)
0.75$ (85%)
0.45$ (85%)
1.35$ (85%)
6.9$ (54%)
0.6$ (85%)
3.0$ (85%)
3.83$ (62%)
4.35$ (56%)
0.26$ (91%)
1.36$ (83%)
0.6$ (85%)
8.92$ (40%)
1.13$ (77%)
4.11$ (81%)
4.5$ (70%)
1.5$ (85%)

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