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January Update

Last month was really good for development despite the fact that I lost a week being sick with COVID. I made good progress towards full game completion, now that I'm satisfied with the mechanics in the demo. I feel strongly oriented in the right direction.

Major accomplishments:


  • Built the next 2 point-and-click scenes
  • Discovered & fixed a bunch of bugs (edge cases not present in the demo)
  • New job with a good schedule to support work on Amadeus
  • Perhaps most importantly: started reworking how I manage this project.
Bottom line is I've figured out how to set goals for myself in a way that motivates me without getting in my own way. I am focusing proportionately more of my time directly on development, and not on micromanaging the project. This priority shift let me finish completely building two new scenes in a month where I lost over a week due to illness! I'm aiming to build three more in February, and I'll let you know where we are at in next month's update. In this same vein, please expect fewer miscellaneous social media updates for the next few months. I'm going to focus my time and energy on development rather than marketing until the game is nearly complete. (These monthly updates will continue, though. They keep me accountable and motivated; I enjoy looking back on what I've done each month.) I will also still post bonus announcements for anything important that comes up. Anything I want to make sure people know about will be clearly communicated, and you can find all of the important links at linktr.ee/amadeusgame! This little update is just to reassure you that silence, for the foreseeable future, is a good thing. It means I am actively focusing on development. Thank you for your continued trust and interest. Finishing this game is incredibly important to me. I will see it through. For those interested, a much longer version of this update can be read on itch.io. If you don't wish to read the long version, the most important thing mentioned in it is that the Amadeus Tumblr blog now has a dedicated fanart page.


[ 2025-02-02 02:45:02 CET ] [ Original post ]

Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
ArcanaXIX Developer
ArcanaXIX Publisher
October 2024 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Story


Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?

Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.

Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!

Demo Features


20-40 minutes of playtime
7 detailed, hand-drawn backgrounds to explore
6 portrait expressions for Amadeus
6 original music tracks, including 1 track with 3 dynamic layers
Point-and-Click controls with unique cursor icons to indicate player interactions
Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
Diegetic backlog of previously-read text
Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

Controls


VN Scenes

TAB Key: toggle Auto Text Progression on/off
SPACE Key: display full text/progress text
1/2/3 Key: select choice
Mouse click on the displayed buttons is supported as an alternative

Point-and-Click Scenes

HOVER with mouse, cursor will change to indicate if object is interactible
If cursor changes, MOUSE CLICK or SPACE to trigger...
-Boot: Amadeus will MOVE to location
-Eye: Amadeus will INSPECT distant objects
-Hand: Amadeus will INTERACT WITH nearby objects
-Arrow: Amadeus will MOVE to a new screen
WASD and ARROW KEYS supported as alternative to MOVE Amadeus
SPACE supported as alternative to INTERACT with nearby objects

UI

ESC Key: pause/open Settings Menu
N Key: pause/open Notebooks Menu
To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
Menus can also be opened + closed by clicking on the buttons in the screen corners

Credits


Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
Clarinet (Deal With a Witch) - Lucas Bere
Marimba (Spellbound Mischief) - Jay Lee
VO (Kain's Ghost) - Nat Ferare
Narrative Consultant - Ashlee Scheuermann*
Code Consultant - Dan Mellott
Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan

*Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3

MINIMAL SETUP
  • OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
  • Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
  • Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
GAMEBILLET

[ 6080 ]

24.89$ (17%)
7.02$ (77%)
16.99$ (15%)
12.89$ (14%)
15.90$ (20%)
16.97$ (15%)
34.61$ (12%)
8.25$ (17%)
20.49$ (18%)
12.72$ (15%)
29.74$ (15%)
34.13$ (15%)
49.77$ (17%)
16.39$ (18%)
25.45$ (15%)
8.39$ (16%)
1.92$ (76%)
26.34$ (12%)
20.99$ (16%)
17.19$ (14%)
13.19$ (12%)
6.77$ (15%)
4.12$ (17%)
17.79$ (11%)
16.97$ (15%)
21.21$ (15%)
16.39$ (18%)
33.59$ (16%)
8.47$ (15%)
16.52$ (17%)
GAMERSGATE

[ 1223 ]

13.04$ (57%)
0.79$ (60%)
1.5$ (75%)
2.48$ (77%)
1.13$ (77%)
4.5$ (85%)
0.45$ (85%)
0.94$ (81%)
12.0$ (60%)
3.26$ (78%)
9.37$ (63%)
3.0$ (90%)
14.99$ (50%)
0.88$ (82%)
2.61$ (83%)
13.99$ (30%)
9.0$ (70%)
10.91$ (22%)
1.76$ (91%)
9.74$ (51%)
0.75$ (85%)
21.59$ (28%)
1.2$ (80%)
3.75$ (75%)
1.13$ (62%)
2.25$ (77%)
27.99$ (30%)
3.92$ (74%)
34.99$ (30%)
2.2$ (91%)

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