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Story

Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?
Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.
Episode 1 ~ Waltz will release Fall 2024. Please check out the demo in the meantime!

Demo Features

20-40 minutes of playtime
7 detailed, hand-drawn backgrounds to explore
6 portrait expressions for Amadeus
6 original music tracks, including 1 track with 3 dynamic layers
Point-and-Click controls with unique cursor icons to indicate player interactions
Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click
Toggle for auto-scrolling text with adjustible appearance speed and delay time between textboxes
Diegetic backlog of previously-read text
Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

Controls

VN Scenes
TAB Key: toggle Auto Text Progression on/off
SPACE Key: display full text/progress text
1/2/3 Key: select choice
Mouse click on the displayed buttons is supported as an alternative
Point-and-Click Scenes
HOVER with mouse, cursor will change to indicate if object is interactible
If cursor changes, MOUSE CLICK or SPACE to trigger...
-Boot: Amadeus will MOVE to location
-Eye: Amadeus will INSPECT distant objects
-Hand: Amadeus will INTERACT WITH nearby objects
-Arrow: Amadeus will MOVE to a new screen
WASD and ARROW KEYS supported as alternative to MOVE Amadeus
SPACE supported as alternative to INTERACT with nearby objects
UI
ESC Key: pause/open Settings Menu
N Key: pause/open Notebooks Menu
To adjust sliders in Settings Menu, use mouse to click and drag the pencil icon left/right
Menus can also be opened + closed by clicking on the buttons in the screen corners

Credits

Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX
Clarinet (Deal With a Witch) - Lucas Bere
Marimba (Spellbound Mischief) - Jay Lee
VO (Kain's Ghost) - Nat Ferare
Narrative Consultant - Ashlee Scheuermann*
Code Consultant - Dan Mellott
Mix Consultant (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari
Playtesting - Derek, Joanna, Luke, Aaron, Ashlee
Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan
*Ashlee also wished to be credited as "Made Everything Worse." Thank you Ashlee. <3
Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
ArcanaXIXDeveloper
ArcanaXIXPublisher
October 2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
September Devlog: The Home Stretch

The game is being playtested and is in the final stage of development.

Early in September, I created a checklist of tasks to complete in order to ship Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz. That checklist is now halfway complete, which means I am on track to finish the game in October for a November release.

The precise date will be announced in next month\'s devlog. For this month, a brief status update follows.

September accomplishments:

  • Countless narrative revisions, asset improvements, and implementation tweaks

    [/*]
  • Sound design in menus/UI

    [/*]
  • All menu functionality implemented (including fullscreen/window resolution options)

    [/*]

Remaining tasks:

  • Further revisions, asset improvements, and implementation tweaks

    [/*]
  • Address feedback from playtesting

    [/*]
  • Fix inevitable bugs discovered in playtesting

    [/*]

If you\'re interested in a longer essay-format update, including a reflection on this final phase of development, you can read it on itch.io here . It can also be found via linktr.ee/amadeusgame along with many other resources.

Thank you for your continued interest and support. I\'m really looking forward to sharing the finished game!

[ 2025-10-02 00:45:45 CET ] [Original Post]

Minimum Setup

  • OS: Linux MintMemory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
  • Memory: 8 GB RAMStorage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
  • Storage: 500 MB available spaceAdditional Notes: Currently only tested on Linux Mint but should support other distros.
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