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The Darkness Below
ELEFTHERIADIS SAVVAS Developer
ELEFTHERIADIS SAVVAS Publisher
Q3 2024 Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (20 reviews)
Game Updated to v1.6_20250330

v1.6 (2025-03-30)

  • fixed: bug where any damage caused by a monster's action could be avoided if player opened either a character window or settings while the action was animating (thanks @SkittishKavu1)
  • fixed: bug where the local map couldn't open by clicking the 'Local Map' action key shortcut (by default, 'M'), if you were holding an item or a spell was highlighted / view description
  • fixed: bug where a town door couldn't show its label instantly, when a game was loaded while facing that door, one had to slightly move the mouse to show the label
  • fixed: bug where clicking 'reroll' on 'character creation' on 'Skills' page, was causing a crash if there were three (3) skills added (thanks @Asperger Berzerker)
  • fixed: bug where starting a new game didn't working normally if it was followed after a loaded game, ending up triggering wrong events etc. The issue is that a few details of previous loaded game were making it into the new game instead of starting anew (thanks @elenda*******)
  • fixed: bug where some map names couldn't work well with save system, mostly the ones having a comma. Updated the save system so this wont be a concern anymore and also added additional code to silently convert previous saves to updated format, although minor issues might still persist
  • fixed: bug where some wall columns weren't shown on a stairs leading down
  • fixed: bug where world map was not showing the visited maps correctly, under certain conditions
  • fixed: bug where a banner with an event attached to it, would keep showing its event on click and mouse hovering, even if the banner was hidden by another event
  • fixed: bug where items where created with enchantments not allowed for these item types (i.e. 'fire damage' enchantment for gauntlets is not allowed, as per '14.2.2. Named enchantments'). This led to buggy damage calculations. Now, enchanted items created are only using their allowed enchantments. Finally, items in loaded games (created from previous game versions) are checked and deleted if they have non-allowed enchantments (thanks @SkittishKavu1)
  • fixed: bug where a few map names were breaching the save/load slot available space, on 'Settings -> Save / Load Game' tab. Now, these map names are properly wrapped in next line
  • fixed: bug where the soundtrack on NPC storytellers events was not repeating
  • added: abilities are increasing differently between a race (like 'dwarf') and a subrace (like 'stone dwarf'). In short, the changes added to make main races more useful and not being just a subset of their more specialized subraces. Read more in '4.3. Abilities increase per level' (thanks @Acrux (rpghq))
  • added: feats in character page 'Feats' requiring a profession (i.e. 'Last Stand' requires a knight profession), are filtered by that profession, not showing in characters of another profession, while also showing with a special 'brown' exclamation, instead of usual 'blue' exclamation for regular non-profession restricted feats. This makes it easy to know which feats 'belong' to what character (thanks @Acrux (rpghq))
  • added: a new minimap object called 'Banner', showing up the text banners in a dungeon. This is useful as many events rely to hints coming from banners. In addition, minimap objects 'Town' and 'Tower' were merged to one single tile, namely 'Map'
  • added: new feats, 'Sorcerous Revival' (for wizards), 'Beacon of Resilience' (for paladins), 'Sharpshooter' (for rangers)
  • added: a 'shrine of soul' in 'Drakenmoor Flatlands', just outside of 'Withered Keep, Courtyard', to help a bit against the soul attacks
  • added: new maps 'Withered Keep, Level 1', 'Withered Keep, Level 2' (can be found in new content)
  • added: new monsters 'Brimstone Demon', 'Redhorn Demon', 'Hellfire Devil', 'Cactus', 'Needle Cactus' (can be found in new content)
  • added: where there's no-lighting (i.e. through torch, spell or item enchantment), the party orientation isn't shown as well, either in minimap/map (instead of a party direction, a question mark is shown) or in compass ('???' are shown), which will add a little more difficulty on dungeon exploration
  • added: the concept of magical darkness and also inability for the party to add lighting is now introduced to special dungeons (can be found on new content), adding more difficulty and variation
  • added: technique-based weapons (i.e. daggers, short swords) are now using 'technique' to compute their damage as well; this will help professions such as thieves/rangers to deal more damage with their smaller weapons (since they end up with higher technique). Read more in '10.4.2. Damage by Melee weapons'. (thanks @Hallowed Vulpine, @shafkhan2001)
  • added: updated the 'strong abilities' for clerics and wizards, now having 'intelligence' and 'technique' instead. This is to help as well these professions to land more hits with their smaller weapons, when they can rely on their spells no more.
  • added: default resolution is now set to 'letterbox' (with best / highest resolution) when the game launches for first time. This guarantees that the game will cover most of the desktop window, while respecting the aspect ratio. Previously, it was set to 'fullscreen' which caused distortions / stretching in multiple setups (thanks @Jimbly)
  • added: replaced the soundtrack used on companion NPCs and also on story tellers NPCs with a more matching one, should blend nicely with any map soundtrack (thanks @Her Serenity)
  • added: a checkbox option to disable 'NPC voices' in settings. By default this is enabled. When disabled, no NPC voices will be heard when entering shops, talking to NPC hirelings etc. Not only that but the delay to start the actual soundtrack will be also reset, meaning the soundtrack will start playing immediately if the option is disabled (thanks @Her Serenity)
  • added: a new tower prop in world map, to be used in dungeons like towers, keeps, castles etc.
  • added: new town 'Sunglade', with a desert theme that can be travelled through 'Crimson Bay'. This town includes a lot of the missing skill trainers, with a few remaining still for next village/town (can be found in new content)
  • added: new overworld map 'Goldenfields', a vast desert north of amphill's monastery, accessed through new town 'Sunglade'
  • added: travelling cost through a stable is now reduced about 40% as it was pretty high (travelling from crimson bay to amphill was costing 400g, now it costs 160g). This will make frequent travelling / revisits a lot more affordable as the game is based on this pattern
  • added: new terrain type 'sand', along with a few matching plants, used in full desert maps (can be found in new content)
  • added: new sprites for holes / pits, opening up the way for more puzzles (can be found in new content)
  • added: the location of the next expertise skill trainer is now shown in skill trainer text, at the end of it i.e. 'Next trainer at xxx'. This way you'll know where you have to go to advance on a skill. If there's no such information, then no next expertise skill trainer has developed yet, as the game searches internally to bring that information (thanks @elenda*******)


[ 2025-03-30 16:40:14 CET ] [ Original post ]

Overview

Embark on an epic journey into The Darkness Below, a cRPG that pays homage to the golden era of 90's cRPGs. With grid-based movement, turn-based combat, and 2.5D perspective, the game transports you to a vast and colorful fantasy world filled with puzzles, exotic creatures, forgotten dungeons and ancient guardians.

Drawing inspiration from Dungeon Master, Eye of the Beholder, Lands of Lore, and Might and Magic 3-5, this retro adventure seamlessly blends classic cRPG elements with D&D mechanics, where your choices truly shape your destiny. Dive into a rich and immersive world filled with monsters, npcs, skill trainers, intricate dialogues and meaningful interactions.

Uncover forgotten lore and solve challenging puzzles as you navigate through abandoned places and bustling towns. Engage in endless side quests, forging your path towards character advancement. With full character generation and quick party options, your adventure is as unique as the hero you become. Are you ready to explore a realm where every decision matters?

Set to be the largest single-player first person grid-based cRPG of all time, "The Darkness Below" promises a rich tapestry of lore, skill challenges, and grinding gameplay that will captivate fans of the genre. Are you ready to uncover all of its secrets?

Features

  • Windows / Linux
  • First person grid-based dungeon crawling experience, as traditional as it gets
  • Pixelart aesthetic, event cutscenes and a colorfully vibrant world, straight from the 90' golden era
  • Grid-based animated movement, through mouse and keyboard (with custom key bindings)
  • Blazingly fast turn-based combat, much like M&M 3-5
  • Interactable items & objects (ground items, levers, doors, keylocks, text banners, traps etc.)
  • Various NPCs and voice-overs (greetings, death, refusals etc.)
  • Recruitable NPC companions (CPU based), each one with specific talents in combat (skill, weapons, spells, quest NPCs etc.)
  • Skills learning based on usage (skill XP increases by using), expertise level (initiate, adept, master etc.) and requirements (profession, ability scores etc.)
  • Skill advancing through multiple skill trainers on villages and towns, each one advancing characters to specific expertise (initiate, adept, master etc.)
  • Spell system based on slot allocation, very similar to D&D mechanics
  • Spells sorted into specific magic schools / elements ("Fire magic" etc.), sorted by expertise (initiate, adept, master etc.) and cast through staffs, holysymbols, scrolls and wands
  • Passive / active skill checks, similar to D&D challenge checks
  • Dynamic itemization, with about ~300 base items and on-demand creation of random items with various enchantments ("of Fire damage" etc.) or uniquely named ("Pyroblade" etc.)
  • Enchantments to further improve items like "of Fire damage" and "of Titan", allowing more strategic decisions on party equipment and leading to tens of thousand items
  • Shops dealing with various trades (weapons, magic, books, general store, stable etc.)
  • Create new characters or choose prebuilt ones, through a very fast and intuitive character generation system
  • Local / world / mini map, with local and world completion %
  • Unlimited saves with screenshot thumbnail, world completion % etc.

Early access content (the "Prelude")

  • Game's rulebook contains most of the following details
  • 7 maps (about ~3 hours gameplay, straight from full release content)
  • 6 quests (major and side quests)
  • 30 skills (from "Long blade" and "Fire magic" practitioners to D&D environmental like skills like "Fitness" and "Survival")
  • 20 spells (sorted into 5 levels of expertises like initiate, adept, master etc. and 7 elements like Fire, Air etc.)
  • 300 base items (from "Short sword" and "Long sword +1" to "Lightning Bow +2" and "Master Scroll of Firebolt")
  • 50 item enchantments (from "of Fire damage" and "of Cavalier" to uniquely named ones like "Pyroblade")
  • 15 monsters (from "Skeleton" and "Goblin" to menacing "Devil", each one with custom actions similar to D&D)
  • 8 conditions (from "Poisoned" to "Cursed" and "Maddened")

World

The following might give an idea about the scope and length of the game

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel CeleronMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Desktop resolution 800x600 or higher. Graphic cards with OpenGL v2.0 (2004) or higher
  • Storage: 30 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04
  • Processor: Intel Core i3Memory: 2 GB RAM
  • Memory: 2 GB RAM

GAMEBILLET

[ 5981 ]

0.80$ (90%)
36.99$ (38%)
16.79$ (16%)
17.54$ (12%)
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24.89$ (17%)
GAMERSGATE

[ 1961 ]

5.09$ (49%)
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MacGamestore

[ 3733 ]

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37.99$ (22%)

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