Today, another game update has been released. The update brings new features, improvements and bug fixes. The update adds realistic and animated railroad crossings. Cars and people now stop and wait at railroad crossings if trains are approaching. Beside a simple warning sign there is also an animated half barrier crossing available after 1925. Note that the style of a crossing can be changed also after construction (click on the crossing). Modders are invited to create more crossing styles. Also, three new stake train cars have been added. Wood now must be transported in these wagons and can no longer be transported in the closed goods wagons (except the wagons in existing save games). At the same time we have implemented a discrete train car load visualization system, which again offers new possibilities for modders. There is also good news for everyone running Train Fever on an Intel HD 4200 / 4400 / 4600 graphics card. A problem in the current drivers of these cards caused the game to freeze and the graphics driver to restart. We have implemented a workaround for this problem and we are very confident that this problem is history now. In addition to the Polish and Czech translation, the update brings many more small fixes and improvements. Please find the complete release notes here. Development is currently running at full steam and you can expect more updates and improvements in the next weeks. Thanks again for your interest in Train Fever and best wishes!
Train Fever
Urban Games
Gambitious Digital Entertainment
2014-09-04
Indie Simulation Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
Mixed
(2734 reviews)
http://www.train-fever.com/
https://store.steampowered.com/app/304730 
The Game includes VR Support
Train Fever Linux [102.43 M]
"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Features
- Randomly generated, modifiable terrain with realistic dimensions
- Advanced passenger simulation
- Dynamically simulated urban development
- Procedurally generated buildings
- No grid - that is, the game world is not limited to 90 (or 45) degree angles
- Vehicles from more than 150 years of transportation history
- Passenger and freight transport
- Achievements and experience points
- Detailed 3D graphics
- Freely adjustable zoom factor
- OS: Ubuntu 12.10 or higher (64-bit)
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 8800 512 MB. ATI Radeon HD 3850 512 MBAdditional Notes: Proprietary graphics driver needed
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