While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game. Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The blog will be updated every two weeks and the first post focuses on modding and user created content. If you are interested in hearing and discussing about topics developers usually don’t talk about, please find the blog on our official website.
[ 2015-10-14 17:34:27 CET ] [ Original post ]
While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game. Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The blog will be updated every two weeks and the first post focuses on modding and user created content. If you are interested in hearing and discussing about topics developers usually dont talk about, please find the blog on our official website.
[ 2015-10-14 17:34:27 CET ] [ Original post ]
- Train Fever Linux [102.43 M]
"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Features
- Randomly generated, modifiable terrain with realistic dimensions
- Advanced passenger simulation
- Dynamically simulated urban development
- Procedurally generated buildings
- No grid - that is, the game world is not limited to 90 (or 45) degree angles
- Vehicles from more than 150 years of transportation history
- Passenger and freight transport
- Achievements and experience points
- Detailed 3D graphics
- Freely adjustable zoom factor
- OS: Ubuntu 12.10 or higher (64-bit)
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 8800 512 MB. ATI Radeon HD 3850 512 MBAdditional Notes: Proprietary graphics driver needed
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