While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game.
Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The blog will be updated every two weeks and the first post focuses on modding and user created content.
If you are interested in hearing and discussing about topics developers usually don’t talk about, please find the blog on our official website.
While there is a lot going on at Urban Games, development of Train Fever is continuing. As we have noticed, there is quite a lot of interest and need in behind the scenes information about the game.
Therefore, we today start with a series of blog posts where we will write about various topics ranging from what makes developing a game challenging to how we handle feedback and suggestions. The blog will be updated every two weeks and the first post focuses on modding and user created content.
If you are interested in hearing and discussing about topics developers usually dont talk about, please find the blog on our official website.
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.
"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Features
Randomly generated, modifiable terrain with realistic dimensions
Advanced passenger simulation
Dynamically simulated urban development
Procedurally generated buildings
No grid - that is, the game world is not limited to 90 (or 45) degree angles
Vehicles from more than 150 years of transportation history
Passenger and freight transport
Achievements and experience points
Detailed 3D graphics
Freely adjustable zoom factor
MINIMAL SETUP
OS: Ubuntu 12.10 or higher (64-bit)
Processor: Intel Core 2 DuoMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: Nvidia GeForce 8800 512 MB. ATI Radeon HD 3850 512 MBAdditional Notes: Proprietary graphics driver needed