Yahallo! A demo build for ULTIMAHJONG is out now! I'm hoping you enjoy the build, and I'm looking forward to your feedback. I will be as responsive as I can wherever capable, but for anonymous feedback and bug reporting, please see the forms below: Feedback: forms.gle/MKQqbwEWAQV8YBUr6 Bug reporting: forms.gle/U9P2ZHiR5PwPYePx5 Enjoy the demo! There's no round limit or anything, so go wild with it. It's definitely a little light on items and so on right now, but I've found myself that there's still a lot of opportunity for creative plays to be made. Also, in the interest of transparency: I'll probably only leave the demo up for 2 or 3 weeks.
[ 2024-03-25 02:49:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
NO PRIOR EXPERIENCE REQUIRED!
One of the primary design goals behind ULTIMAHJONG is to introduce Mahjong and its variants to the world. ULTIMAHJONG features extensive text guides accessible from the sidebar at any time. Those already familiar with Riichi can still take advantage of the in-game Yaku reference.Tile Manipulation!
Changes to tiles are permanent! (Generally!) Maybe you could use a 1-pin now, but do you really want to convert your nice, central 5 into a hard-to-use terminal? Or flip the script, who needs points now when you could have a hand overflowing with 456s?Play well and you'll get to color your tiles for bonus points! Do you go for the safe, low scoring blue tiles or the low percentage golden quadrupler?
Tilesets!
Accesibility is a must! In addition to the default tileset, a roman numeral variant is provided.- OS: distribution released after 2016
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 300 MB available spaceAdditional Notes: per the Godot docs
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