v2.1.0
Features
- Store bouncers now save their store amount
- Selling a bouncer with upgrades refunds a portion of investment
- Reshot bouncers have a slightly faster cooldown
- Add Bouncer Build Cost was reduced
- Log Rolling Settings
Hey friends, Boink 2.0.0 is out right now! It is the first feature update since launch. I meant to have this update out way sooner but life can end up being a thing sometimes. Regardless, I hope the new features are enjoyed. See you in the next update! v2.0.0 Features
- Kinetic Bouncer
- Combo Bouncer
- Build Mode added to Settings
- Free Mouse
- Grid Building
- Smart Building
- Visible Grid Lines added to Settings
- Only During Build
- Always On
- Always Off
- Ability to multi-purchase Cannon Upgrades
- Including being able to hold down to upgrade
- New Stat for Highest Collected amount
- Level size extended to be more square-like
- Adds game version number to Settings page
- Right and Middle mouse clicks can now power the cannon
- Selected Cannon highlight is now more obvious
- Directional Bouncers now start with a random direction
- Tooltip adjustments for bouncers and bouncer upgrades
- Balance changes to account for new bouncers
- Accounts for a save load timing issue with cooldowns & the cooldown reduction upgrade
- Rebirth progress bar will now switch back to green after max rebirth
- Better input near level edge when setting page is open
- Adjusts bouncer circle sprite to be more symmetrical
- Converts Unity Logging to Serilog
v1.2
Fixes
- Scroll bar backgrounds have better contrast
- Corrected cost scaling on late game prices
Hello everyone, Thank you to all who have purchased Boink, it truly means a lot to me. I come bearing the first patch to the game. This patch comes with some major changes to gameplay in order to capture a better flow. One of the last features I added to Boink before pushing to Steam was the ability to rebirth more than once at a time. Unfortunately, that meant the mechanic did not have enough time to be gameplay tested, and it led to players being able to purchase multiple if not all rebirth upgrades at once. I wanted rebirths to feel like milestones for the player to hit, so with this patch it will hopefully better balance everything with tweaks to every rebirth upgrade price. Another change to gameplay is that bouncers now have a starting level cap of 50. This can be increased with a new rebirth upgrade called Increase Max Bouncer Level. This gives the player lots of milestones to hit now with trying to max out all the bouncers, and keeps the math from growing out of control very quickly. Again, thank you for having interest in the game. I look forward to the next updates! -TheKingOfLettuce v1.1 Patch Notes: Features
- Bouncer level now caps at 50
- Does not affect saves with bouncers above level cap
- Adds rebirth upgrade Increase Max Bouncer Level
- Rebirth UI now displays when at max rebirth count (50)
- Windows 32-bit build provided
- Default music volume increased
- Every rebirth upgrade had price adjustments
- Cannons starting fire speed has been decreased slightly
- Multi-Upgrade toggle no longer cycles
- Rebirths failing when running in certain cultures
Boink
Lettuce Studios
Lettuce Studios
March 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(20 reviews)
https://store.steampowered.com/app/2788200 
[0 B]
PURCHASE BOUNCERS AND PLACE THEM ON THE MAP
UPGRADE BOUNCERS AND THE CANNON TO BOOST VALUE
REBIRTH TO GAIN UNIQUE UPGRADES
WATCH YOUR MONEY GROW
See how much money you can get!
- OS: 64 BitMemory: 2 GB RAMStorage: 425 MB available space
- Memory: 2 GB RAMStorage: 425 MB available space
- Storage: 425 MB available space
- Memory: 4 GB RAM
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