




Hey friends, 3.0.0 is here! If you haven't already seen it, check out the preview page for more detailed information on some of the features in this update. Otherwise, enjoy the bullet point change log below. Features
- Quality of Life Features:
- Ability to choose a starting level when building Bouncers
- Ability to upgrade all bouncers on the map, or all bouncers of the same type
- Ability to drag and select multiple bouncers for upgrading or moving
- Ability to continue building after placing a bouncer
- Particle effects on everything
- More interesting Level Extensions when purchasing Increase Level Size
- New Gamble Bouncer
- Adjustable force amount on Directional Bouncers
- Adds a new rebirth upgrade Unlock New Bouncer
- Bouncers now do a random destroy effect when rebirthing
- Adds a scroll bar to control the level camera
- Adds tutorial-like text for clicking the cannon
- Rebirthing is now based on Total Money Collected
- Removes the 50 max rebirth cap
- Moves the following bouncers to locked:
- Combo
- Reshot
- Store
- Kinetic
- Directional
- Scrolling Acceleration on large levels
- Starting level size is now thinner and taller
- All tooltips are now larger
- Multi-Upgrade button on Upgrade UI now loops in both directions
- Rebirthing now sets the multi-upgrade buttons to x1
- Tons of balance changes
- Rebirth Upgrade Tooltip now updates correctly
- Adjusted text formatting in stat page
- Windows Task Manager Icon now scales correctly
- An issue where the close button on stats page was getting blocked
- Rebirthing now cancels building properly
- Boink points are now formatted based on settings
- Addresses an error when money strikes multiple bouncers in the same frame
[ 2025-03-21 23:41:05 CET ] [ Original post ]
Due to all the changes that 3.0.0 adds, mainly around the new level stuff but some balancing things as well, the update is going to force a new save for everyone. Your old save file is still there, if there is a great enough need for it, I can upload the old 2.1.0 version so you can still play on your old save. However, I very much encourage just starting fresh on 3.0.0 and enjoying all the new features. Boink has entered release candidate (RC) #7 and will most likely see an RC #8. But we are hopeful for a weekend launch :) -TheKingOfLettuce
[ 2025-03-17 18:09:36 CET ] [ Original post ]
Hey friends, it has been a long time. It was recently the 1 year anniversary of Boink entering Early Access on Steam. It has also been roughly 10 months since the last update. Believe it or not, I actually have been working on 3.0.0 of Boink since the last update, but lots of burnout and life just being life again caused significant delays. Regardless, the update should be coming out soon. We are currently on release candidate (RC) #6 of the update, couple more polish things and bugs to squash and it should be good to go. I wanted to use this time to go over some of the changes that are coming in 3.0.0 which I am excited about
Quality of Life
One of the most common things people complained about in Boink was having to click so much to just get a bouncer placed to upgrade, or the clicking that was required to go and upgrade all your bouncers once placed. In this update, there are now multiple ways to upgrade your Bouncers such as:
- Upgrading all bouncers on the map
- Upgrading all bouncers of the same type
- Ability to choose a starting bouncer level when purchasing a bouncer

Particle Effects
This update also adds particle effects to pretty much everything, from all bouncers, to firing money, to collecting money.

There are also other effects added to other things like when rebirthing:

New Level Extensions
Before when purchasing the Increase Level Size rebirth upgrade, it would simply just add more extra space at the bottom. Now, the level is extended and includes some kind of gimmick to build around.

Directional Bouncer Adjustable Force
Directional bouncers have always had the ability to select where the money gets launched out of. Now, the Directional Bouncer dictates how much force the money gets launched with, which can now be adjusted:

Rebirth Changes
Rebirthing has now been changed to be based on your Total Money collected instead of your current money. It also removes the max 50 rebirth level count. The shackles have been removed. There are plenty of more features and changes and fixes that are all coming 3.0.0. Keep an eye out for when the update drops which will include the full change log. See ya later friends, TheKingOfLettuce
[ 2025-03-16 18:33:31 CET ] [ Original post ]
v2.1.0
Features
- Store bouncers now save their store amount
- Selling a bouncer with upgrades refunds a portion of investment
- Reshot bouncers have a slightly faster cooldown
- Add Bouncer Build Cost was reduced
- Log Rolling Settings
[ 2024-05-19 00:03:21 CET ] [ Original post ]
Hey friends, Boink 2.0.0 is out right now! It is the first feature update since launch. I meant to have this update out way sooner but life can end up being a thing sometimes. Regardless, I hope the new features are enjoyed. See you in the next update! v2.0.0 Features
- Kinetic Bouncer
- Combo Bouncer
- Build Mode added to Settings
- Free Mouse
- Grid Building
- Smart Building
- Visible Grid Lines added to Settings
- Only During Build
- Always On
- Always Off
- Ability to multi-purchase Cannon Upgrades
- Including being able to hold down to upgrade
- New Stat for Highest Collected amount
- Level size extended to be more square-like
- Adds game version number to Settings page
- Right and Middle mouse clicks can now power the cannon
- Selected Cannon highlight is now more obvious
- Directional Bouncers now start with a random direction
- Tooltip adjustments for bouncers and bouncer upgrades
- Balance changes to account for new bouncers
- Accounts for a save load timing issue with cooldowns & the cooldown reduction upgrade
- Rebirth progress bar will now switch back to green after max rebirth
- Better input near level edge when setting page is open
- Adjusts bouncer circle sprite to be more symmetrical
- Converts Unity Logging to Serilog
[ 2024-05-03 22:01:05 CET ] [ Original post ]
v1.2
Fixes
- Scroll bar backgrounds have better contrast
- Corrected cost scaling on late game prices
[ 2024-03-19 02:51:25 CET ] [ Original post ]
Hello everyone, Thank you to all who have purchased Boink, it truly means a lot to me. I come bearing the first patch to the game. This patch comes with some major changes to gameplay in order to capture a better flow. One of the last features I added to Boink before pushing to Steam was the ability to rebirth more than once at a time. Unfortunately, that meant the mechanic did not have enough time to be gameplay tested, and it led to players being able to purchase multiple if not all rebirth upgrades at once. I wanted rebirths to feel like milestones for the player to hit, so with this patch it will hopefully better balance everything with tweaks to every rebirth upgrade price. Another change to gameplay is that bouncers now have a starting level cap of 50. This can be increased with a new rebirth upgrade called Increase Max Bouncer Level. This gives the player lots of milestones to hit now with trying to max out all the bouncers, and keeps the math from growing out of control very quickly. Again, thank you for having interest in the game. I look forward to the next updates! -TheKingOfLettuce v1.1 Patch Notes: Features
- Bouncer level now caps at 50
- Does not affect saves with bouncers above level cap
- Adds rebirth upgrade Increase Max Bouncer Level
- Rebirth UI now displays when at max rebirth count (50)
- Windows 32-bit build provided
- Default music volume increased
- Every rebirth upgrade had price adjustments
- Cannons starting fire speed has been decreased slightly
- Multi-Upgrade toggle no longer cycles
- Rebirths failing when running in certain cultures
[ 2024-03-17 00:09:46 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
PURCHASE BOUNCERS AND PLACE THEM ON THE MAP
UPGRADE BOUNCERS AND THE CANNON TO BOOST VALUE
REBIRTH TO GAIN UNIQUE UPGRADES
WATCH YOUR MONEY GROW
See how much money you can get!
- OS: 64 BitMemory: 2 GB RAMStorage: 425 MB available space
- Memory: 2 GB RAMStorage: 425 MB available space
- Storage: 425 MB available space
- Memory: 4 GB RAM
[ 5975 ]
[ 1709 ]
[ 1755 ]